Kids'
creativity unleashed with high-tech toys
US
researcher who devotes his time to embedding computers in toys to
help children learn shares his ideas here
By
Shahida
Ariff
PROFESSOR Mitchel Resnick from the Massachusetts Institute of
Technology (MIT) believes that technology and toys are a potent
combination to help children learn and become creative.
So the 46-year-old researcher has devoted his career to embedding
computers in objects familiar to youngsters, so they can become
inventors and even learn complex mathematical and scientific
concepts.
He shared his ideas on the importance of creativity in society
and, how new technologies can support and foster creativity, with
educators at an IT conference at Suntec City last week.
He was a keynote speaker at the three-day Itopia conference,
organised by the Education Ministry.
Prof Resnick, director of the Lifelong Kindergarten research
group at MIT's Media Lab, is one of a group of people who developed
the ideas and technology behind the Lego MindStorms robotics
construction kit.
It is used by students in about 60 per cent of the 300-odd
schools here, and millions more worldwide.
The Lego bricks are embedded with tiny computers, motors, sensors
and infra-red transmitters. Users construct a toy with the bricks,
and then connect it to a PC via a cable.
The users then write programs on the PC on what they want the toy
to do.
The cable is later disconnected, with the programs stored inside
the toy.
A press of a button will activate the toy to do what it is
supposed to.
'With traditional Lego bricks, kids could build, say, a rabbit,
but it would just sit there,' Prof Resnick told The Straits Times.
'With the programmable bricks, they could build something that not
only looks like a rabbit, but also behaves like one.'
They also help teach ideas previously thought too advanced for
children.
'They include the way things interact, change, communicate, move
and grow,' he said.
'These concepts are difficult to learn if all you have are paper
and pencil.'
Prof Resnick believes some of the best learning takes place in
kindergartens.
There, by using simple toys like blocks, finger paint and sticks,
youngsters build houses or create pictures, learning about numbers,
shapes and colours in the process.
This inspired him to start the Lifelong Kindergarten group in
1992. The group develops technologies that expand what people,
especially children, can create.
'I have a strong belief that one of the best ways for children to
learn is by designing and creating,' he said.
His interest in children's toys may appear unusual, given that
the physics and computer science-trained man is single and has no
children of his own.
But he attributes it to his lifelong passion for helping people
find better ways to learn.
Also, he finds children 'born with a natural impulse to explore
and experiment, so we need to help them develop it further'.
Technology is an ideal tool for doing this, he said.
And he wants as many youngsters as possible to have access to
technology. In 1993, he co-founded a Computer Clubhouse in Boston to
allow underprivileged children to use the latest software to create
artwork, websites, games and music.
There are now 40 such clubhouses in the United States, and about
a dozen worldwide, including in India and China.
'It's not the technology alone that will make a difference, but
how we use it.
'So there are important choices ahead of us, about how we use
technology to make better lives for ourselves,' he said.
SCIENTIFIC FUN: Learning through play
ONGOING projects by Professor Mitchel Resnick's Lifelong
Kindergarten group include:
Programmable beads
These beads are modelled after those strung together to create
necklaces and bracelets. Each bead has a built-in microprocessor and
light, and can do things like passing the light to another on a
string, or reflecting the light of the other bead, and so on. This
can help children have fun with multicoloured flashing beads, while
at the same time learning about simple concepts such as patterns and
symmetry, and a more advanced one like probability.
The bricket
A programmable brick intended for blind children. For example, it
can be fixed to a walking cane for adding useful features to it. A
distance sensor can indicate how far away objects are from the cane
and communicate the information to the blind user.
Beyond black boxes
This project helps enhance children's understanding of science
and their spirit of design and creativity. Children use the bricks
to build scientific instruments that help them measure or
investigate things they care about. Some of their creations include
an automated hamster cage that monitors the hamster's movements and
a diary-security system that uses touch sensors to detect if anyone
has tried to open the diary. These creations can be shared with
others via the Internet. |