LocationMIT Media Lab, 6th floor DescriptionThis hackathon held on the MIT campus is called Reality, Virtually because it will promote new …
LocationMIT Media Lab, Third-Floor Atrium DescriptionThe Disrupting Mobility Hackathon 2015 will be about creating your own concepts for an…
LocationMIT Media Lab, 3rd Floor Atrium Description
Hope, Alexis. (2021). Social Change through Community Innovation: Feminist and Participatory Design Approaches to Organizing Inclusive, Equitable, and Joyful Hackathons (Doctoral dissertation, MIT, Cambridge, MA, USA).
LocationMIT Media Lab, 3rd Floor Atrium Description
LocationMIT Media Lab Description
The second iteration of this hackathon featured 66 films and 400 participants from local institutions, other states, and countries.
XR technology is becoming increasingly important in a world where the need to know intersects with the need to experience.
In September 2014, 150 parents, engineers, designers, and healthcare practitioners gathered at the MIT Media Lab for the "Make the Breast P…
Yang, HS. "Variable reality : interacting with the virtual book"
LocationStockholm, Sweden Description
A Case for Breastfeeding InnovationBreastfeeding saves lives.If women globally were able to meet the WHO's public health goal to exclusivel…
Ruihan Zhang, a student in the Molecular Machines group, was lead organizer of this event in collaboration with MIT Film Makers Association
Professor Canan Dagdeviren has been invited by the Wu Tsai Neurosciences Institute’s Center for Mind, Brain, Computation and Technolog…
LocationWorkbar DescriptionScreening of a 14-minute documentary about the Media Lab's "Make the Breast Pump Not Suck" Hackathon with an int…
Media Lab spinoff co-founded by alum Jinha Lee is one of the 10 most innovative companies in augmented and virtual reality for 2020.
Professor Canan Dagdeviren has been invited by 3M to present as a guest speaker at their Global Tech Forum Seminar.She will virtually …
Studying group dynamics in space environments with virtual reality simulations to inform the design of future governance systems
The objective of this project is to experimentally asses the impact of gravity reference frame on the experience of Virtual Reality (VR), …
Variable Reality is an augmented reality system designed for reading digital and physical books more intuitively and efficiently. Through a…
The Make the Breast Pump Not Suck Hackathon kicks off with inspirational talks by top designers, CEOs of women’s health companies who are f…
LocationOmni Downtown Capital Ballroom 700 San Jacinto, Austin, TX DescriptionThe 21st century has introduced an array of technologies that…
By Phil TinnTo Dock, or Not to Dock?The last few years saw a rapid adoption of app-based taxis, shared bikes, and increasingly, …
Media Lab alum Judith Amores talks to Scientific American about a lightweight, wireless interface to deliver scents to VR users.
Bird is a hand-controlled pointing system that translates a user's finger movements and positions into the motion of a 3D pointer in a virt…
Josh Lifton, Joseph A. Paradiso
Char Stiles debuted "Fastest Integer Multiplier" at Amant Gallery's "For Your Reference." This performance used a custom tool CARL&nbs…
Tapping into the physicality of language to enhance the way we learn.
Christian Vázquez, Lei Xia, Takako Aikawa, Pattie Maes "Words in Motion: Kinesthetic Language Learning in Virtual Reality", 2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)
SCUBA diving as a sport has enabled people to explore the magnificent ocean diversity of beautiful corals, striking fish, and mysterious wr…
LocationChicago, IL DescriptionIn the last decade sensors have become cheaper, faster, and more ubiquitous, enabling automatic collection o…
Don Derek Haddad, Gershon Dublon, Brian Mayton, Spencer Russell, Xiao Xiao, Ken Perlin, Joseph A. Paradiso
Gupta, K., Chan, S. W. T., Pai, Y. S., Strachan, N., Su, J., Sumich, A., ... & Billinghurst, M. (2022). Total VREcall: using biosignals to recognize emotional autobiographical memory in virtual reality. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 6(2), 1-21.
Chan, S., Ryskeldiev, B., & Nanayakkara, S. (2022, October). DeclutterAR: Mobile Diminished Reality and Augmented Reality to Address Hoarding by Motivating Decluttering and Selling on Online Marketplace. In 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (pp. 870-874). IEEE.
DescriptionRamesh Raskar: "What is Next in Augmented Reality"; 8th Brazilian Conference of Design Research and Development - P&D; DESIGN 20…
We present Large Language Model for Mixed Reality (LLMR), a framework for the real-time creation and modification of interactive Mixed Real…
Discourse on hackathons tends to emphasize projects and project creators rather than the events as a social practice within existing commun…
Tara Boroushaki, a PhD student in the Signal Kinetics group, explains how she's combined AR and wireless signals to find hidden objects.
Simonson, Aubrey and Pattie Maes. “Pervasive Augmented Reality and the Panopticon.” (April 24, 2020).
https://everettlawson.com/biologically-encoded-augmented-reality-systems-integration-and-geometric-reform/Information floods the center of …
Cody Paige, MIT AeroAstro Contributors: Ferrous Ward, MIT AeroAstro; Don Derek Haddad, ResEnv; Jess Todd, MIT…
We present PsychicVR, a proof-of-concept system that integrates a brain-computer interface device and virtual reality headset to improve mi…
The Reality Editor is a new kind of tool for empowering you to connect and manipulate the functionality of physical objects. Just point the…
The Lab's X-Reality Working Group explores the fluid merger of "real" and "virtual" worlds, looking broadly at "cross reality" at several l…
Judith Amores ; Robert Richer ; Nan Zhao ; Pattie Maes ; Bjoern M. Eskofier. "Promoting relaxation using virtual reality, olfactory interfaces and wearable EEG." Institute of Electrical and Electronics Engineers (IEEE). April 5, 2018.
Dhruv Jain, Misha Sra, Jingru Gro, Rodrigo Marques, Raymond Wu, Justin Chiu, Chris Schmandt
Former Research Assistant
LocationAugmented World Expo, Santa Clara California DescriptionCurrently, we use Augmented Reality mainly to superimpose virtual content w…
Former Research Affiliate
For my "How to Make Almost Anything" [HTMAA] class, I attempted to build holographic glasses for augmented reality. These glasses wou…
Y. Altshuler, N. Aharony, Y. Elovice, A. Pentland, M. Cebrian
https://everettlawson.com/biologically-encoded-augmented-reality/The system architecture and methodology described here introduce a novel t…
The Reality Editor is a web browser for the physical world: Point your phone or tablet at a physical object and an interface pops up with i…
Misha Sra, Abhinandan Jain, and Pattie Maes. 2019. Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). ACM, New York, NY, USA, Paper 675, 14 pages. DOI: https://doi.org/10.1145/3290605.3300905
We are exploring techniques to integrate digital codes into physical objects. Spanning both the hard and the soft, this work entails incorp…