Past Major Events
Frequent and varied events—such as lectures, colloquia, symposia, and workshops—play an active role in the continuing vitality and momentum of the Media Lab.
Oct 10 01
id/entity

A symposium and exhibit focused on technology's effect on the nature of identity in the 21st century.

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May 23 00
Toybox

A gathering of toy industry professionals to discuss how technological toys are affecting the creativity of both children and toy designers.

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Oct 22 99 - Oct 24 99
Mindfest

MindFests are celebrations of the creativity unleashed by new technologies such as computerized construction kits.

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Oct 20 99

A look into the world of emerging technologies, where computing is not only wearable, but also emotional, squeezable, washable, and edible.

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Mar 01 99
EMS

Celebrating the 25th anniversary of the Experimental Music Studio.

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Oct 20 98 - Apr 27 99
Perspectives

Media Lab faculty and researchers discussed their current work.

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Apr 22 98 - May 20 98
Mount Everest
Everest

Working with the Yale Medical School, a Media Lab team performed physiological monitoring of the members of the 1998 American Everest Expedition, monitoring climbers both at base camp and while they were climbing, and keeping track of weather conditions; this information was sent from Everest to the United States in near real time.

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Oct 15 97
wearables

Computing left the desktop at this one-day event exploring cyberfashion. The day included a fashion show, panel discussion, and demonstrations of cutting-edge (and stylish!) Wearable computing technology.

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Sep 03 96 - Sep 06 96
Vienna, Austria
brain opera

The Brain Opera is an interactive, musical journey into your mind, presented simultaneously in physical and cyberspace. After its European premiere in Vienna, it has travelled around the world, engaging adults and children in the creation of contemporary orchestral music.

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Oct 30 95 - Nov 02 95

The Junior Summit brings children from all corners of the globe into discussions about some of the world's most pressing issues. It involves children in the design and creation of information technologies, and offers the children a platform to effect real change.

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