Trillion-Frame-per-Second Video
MIT researchers have created a new imaging system that can acquire visual data at a rate of one trillion exposures per second. That’s fast enough to produce a slow-motion video of a burst of light traveling the length of a one-liter bottle, bouncing off the cap and reflecting back to the bottle’s bottom.
Media Lab postdoc Andreas Velten, one of the system’s developers, calls it the “ultimate” in slow motion: “There’s nothing in the universe that looks fast to this camera,” he says.
Read the full article at the MIT News site.
Other recent coverage includes:
- MIT Researchers Capture the Speed of Light on Camera (TIME, 12/13/2011)
- MIT's trillion frames per second light-tracking camera (BBC, 12/13/2011)
Minecraft.Print(): Making the Virtual Real
Minecraft is a video game focused on creativity and building. Players build constructions out of textured cubes in a 3D world–everything from a hut, to a train station, to a fully functional computer. Why can't we take those virtual creations, and bring them into the real world? Minecraft.Print() is our attempt to do so by creating a bridge between Minecraft and the real world, via 3D printers. A Minecraft player defines a 3D space to be printed, after which the software extracts the object, structure, or other creation from the virtual space and creates 3D-printable version. Minecraft.Print() takes advantage of the basic CAD functions of the game, thus allowing 10,000,000 (and counting) players to experience 3D modeling and printing–an area previously limited to those with more specific technical backgrounds.

