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Tuning Social Networks to Gain the Wisdom of the Crowd
As we engage more with social networking sites, there is always the danger of a “group think” mentality–when people follow a group consensus rather than critically evaluate information; make decisions without guidance from the social network; or follow “gurus” who provide them with bad information. So how do we avoid these errors and maximize the “wisdom of the crowd”? more ›
Slam Force Net Makes Its Debut
The Slam Dunk competition at the NBA All Star game (Feb. 25 at 8pm Eastern on TNT) will feature the Media Lab's Slam Force basketball net, which measures the energy of a dunk.
Courtesy of Turner Sports
Commercial Version of the MIT Media Lab CityCar Unveiled in Brussels
By using optical equipment in a totally unexpected way, MIT researchers have created an imaging system that makes light look slow.
MIT researchers have created a new imaging system that can acquire visual data at a rate of one trillion exposures per second. That’s fast enough to produce a slow-motion video of a burst of light traveling the length of a one-liter bottle, bouncing off the cap and reflecting back to the bottle’s bottom.
Media Lab postdoc Andreas Velten, one of the system’s developers, calls it the “ultimate” in slow motion: “There’s nothing in the universe that looks fast to this camera,” he says. more ›
Source:MIT News Office
Minecraft.Print(): Making the Virtual Real
Minecraft is a video game focused on creativity and building. Players build constructions out of textured cubes in a 3D world–everything from a hut, to a train station, to a fully functional computer. Why can't we take those virtual creations, and bring them into the real world? Minecraft.Print() is our attempt to do so by creating a bridge between Minecraft and the real world, via 3D printers. A Minecraft player defines a 3D space to be printed, after which the software extracts the object, structure, or other creation from the virtual space and creates 3D-printable version. more ›
Death and the Powers: US Premiere March 18
Death and the Powers is a new opera by composer Tod Machover and developed at the MIT Media Lab, in collaboration with the American Repertory Theater and Chicago Opera Theater. It is a one-act, full evening work that tells the story of Simon Powers, a successful and powerful businessman and inventor, who wants to go beyond the bounds of humanity. Reaching the end of his life, Powers faces the question of his legacy: “When I die, what remains? What will I leave behind? What can I control? more ›
Media Lab Work in MIT 150 Exhibition
The 25-year history of the Media Lab's cutting-edge research is represented by nine projects in the MIT Museum's exhibition celebrating the Institute's 150th anniversary.
- Tech Night at the Pops, MIT Alumni Association and Boston Pops, 1896 to present
- CityCar Electric Vehicle, Smart Cities Group, MIT Media Lab, 2006–Present
The Glass Infrastructure
Building an open, social information window
This project builds an open, social information window into the Media Lab using 30 touch-sensitive screens strategically placed throughout the Media Lab complex. The experience of using these screens is optimized for guests and visitors who collaboratively explore and uncover the people, ideas, and connections behind the research of the Lab. The system also makes suggestions about who to meet, where they may be, and what projects and people—represented as "charms"—one ought to collect, trade, and share. more ›
Combining inexpensive optical elements and interactive software components to create a new, portable, and low-cost optometry system.
MIT Media Lab researchers have created a quick, simple, and inexpensive way to use mobile phones to measure refractive errors of the eye, including nearsightedness, farsightedness, astigmatism, and age-related vision loss. Until now, these measurements have only been possible using specialized equipment operated by a trained professional. more ›
A financial watchdog that watches out for you
Merry Miser is a mobile application that helps its users make better decisions about spending. The application uses the context provided by a user's location and financial history to provide personalized interventions when the user is near an opportunity to spend. The interventions, which are motivated by prior research in positive psychology, persuasive technology, and shopping psychology, consist of informational displays about context-relevant spending history, subjective assessments of past purchases, personal budgets, and savings goals.
Bokode: The Better Barcode
Tiny labels packed with information
The ubiquitous barcodes found on product packaging provide information to the scanner at the checkout counter, but that's about all they do. Now, researchers at the Media Lab have come up with a new kind of very tiny barcode that could provide a variety of useful information to shoppers as they scan the shelves—and could even lead to new devices for classroom presentations, business meetings, videogames or motion-capture systems. more ›
Source:MIT News Office
SixthSense: A Wearable, Gestural Interface to Augment Our World
Turning any surface into a touch-screen display
Meet TOFU: A Squash and Stretch Robot
Soybeans not required
Can traditional values be embedded into a digital object?
Sharing everyday data
Intelligent sticky notes
GIRLS Involved in Real-Life Sharing
Reflecting on emotions by constructing pictorial narratives