Superconsole Market Hots Up
Nintendo's Gamecube
Nintendo may have something else up their sleeve. The company expects, for
example, to launch its
Gamecube system on a November 5, 2001 for $199 (September 14 in Japan). Nintendo
touts the
system's low latency (enabled by 1T-SRAM technology), proprietary optical
disc and
wireless operation (via a Wavebird controller that allows RF connections up
to 30 feet away).
Though it won't play DVDs, the Gamecube willaccept a wide range of "future"
peripherals
such as a 4 mb flash memory card, and adapters for SD-Memory, 56Kbps V. 90
modem, broadband,
and digital video. Nintendo plans to boost the sales of the Gamecube with
its new Game Boy
Advance, the 32-bit version of the Game Boy. Launching on June 11 in the US
(June 22 in
Europe), the Advance unit itself can be used as Gamecube controller. With
50% more screen
size and 500% more on-screen colors, the Advance supports four-player gameplay
and
backward compatibility with the software for the 110 million Game Boy systems
sold since
1989. Priced at $99.99, the Advance expects worldwide sales of 16 million
by the end of
calendar 2001 (80 million by the end of calendar 2004).
Sony's PlayStation 2 Plans
Aiming to manufacture 20 million PlayStation 2 consoles (plus 10 million
PS 1) during
this fiscal year (ending March 2002), Sony will increase production volume
by 30% to 2.0
million per month by Fall 2001, while reducing its chip manufacturing from
a 0.25-micron
process to a 0.18-micron process by September. On the Internet front, Sony
announced that
Cisco will develop an IPv4 and IPv6 dual protocol stack for the PS2's Software
Development Kit (SDK) for the creation of online titles. Cisco will provide
Sony with
IPv4 to prioritize network traffic, and then create an IPv4/IPv6 for next
generation networks.
Sony Computer Entertainment's CEO Ken Kutaragi said, "By having the dual
protocol stack, it
will be much easier for the developers to create content for the broadband
network and
will further accelerate the arrival of the broadband era."
Timing also for a November 2001 US release, Sony will sell a $39.95 network
adapter for
analog and digital connectivity. Combining high-speed Ethernet connection
with a V90
analog modem, it will offer Web access and simultaneous connection to multiple
home
devices. By linking to a broadband network such as cable and DSL through Ethernet,
PS2
can also be hooked to analog telephone lines. In a strategic partnership with
America Online,
Sony will also sell a hard disc drive that is configured to startup AOL features
like instant
messaging, e-mail and chat. By enabling access to networked computer entertainment
with Web
browsing through a Netscape browser, Sony hopes not only to foster development
of
networked content but also to widen the PS2's offline audience with the PC
and online markets
From iTVT, http://www.itvt.com/
Posted on 16 June, 2001