banking and finance
internet of things
sports and fitness
Storytelling is a fundamental way in which human beings understand the world. Imagine watching a movie telling the story of your life, ho...
Designing for, with, and by nature
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Gravity is the anchor of all existences on earth, pulling the chaotic world to one single point in every moment of life. Even ...
Inventing the next-generation mobile device—highly personalized, wearable, and immersive—to support our unique needs and goals
The Orbit Weaver Suit for zero gravity was designed by Media Lab Director's Fellow Andrea Lauer in collaboration with ...
Seamlessly coupling the worlds of bits and atoms by giving dynamic physical form to digital information and computation
The City Symphony project by the Opera of the Future group brings creative musical participation to everyone while encouraging collaborat...
The Platform Optically transparent and structurally sound, glass has played a significant role in the evolution of product and archi...
Novel technologies for additive manufacturing are enabling design and production at nature’s scale. We can seamlessly vary the physical ...
Engaging people in creative learning experiences
Nothing triggers memories like smell. Momentary, fleeting, and at times unexpected, one scent can conjure up the warmth of a grandparent...
Biomolecules to biopolitics: hormones with institutional biopower! Open Source Estrogen combines do-it-yourself science, body and gender ...
I am currently creating perfumes that capture the smell of individuals who have emotional significance to me. An exploration in the use ...
The reproductive organs of the female body have long been a site of contention, where opposing ideologies in religion, politics, and cult...
Sparking discussion about the social, cultural, and ethical implications of emerging technologies through design and storytelling
Designing systems that become experiences to transcend utility and usability
Anirudh Sharma was at a conference in India when he noticed black particles accumulating on his white shirt.
Creating sociotechnical systems that shape our urban environments
Glass II: 3D printing glass at the architectural scale.
Head of MIT Media Lab's Mediated Matter research group teamed up with Björk to create 3D-printed wearables of the singer's face
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
We collaborated with NIAS (National Institute of Agricultural Science) to genetically engineer silkworms to develop new kinds of silk for...
We explore an art form where machines take on an essential role in the aesthetics and processes of the creation. Our main theme can be su...
The MIT Media Lab collaborated with London-based theater group Punchdrunk to create an online platform connected to their New York City p...
Fensadense is a new work for 10-piece ensemble composed by Tod Machover, commissioned for the Lucerne Festival in summer 2015. The projec...
Ever heard of 'remote and real world interconnected theatrical immersion'? Punchdrunk's Peter Higgin explains all
Come with me. I've got something to show you.
How we can understand human behavior (rationality, semi-rationality, bounded rationality, and just plain irrationality) in day-to-day behaviors, and in particular in electronic environments.
How to engineer and disseminate powerful, low-cost design and fabrication technologies at a grassroots level.
How to redefine and expand the conceptual framework and language of learning by creating new technologies and spheres of practice.
How radical new collaborations will catalyze a revolution in health.
How to bring the programmability of the digital world to the physical world.
How to build intelligent music systems out of interacting audio-processing agents.
How to distill meaning from complex everyday experiences.
Walter Bender is currently on leave.
How to detect the activity of biological molecules with micro- and nanofabricated devices.