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asl
Patterns of gaze and attention can reveal how some people unconsciously figure out how to master a task, new research shows.
Designing Systems for Cognitive Augmentation
Life with AI | Designing the future of smart systems to improve the human experience
Future Worlds | Design and action for the future we want to live in
Decentralized Society | Architecting the new internet for the good of the people
Cultivating Creativity | Catalyzing a global movement enabling everyone to unlock and unleash their individual and collective creativity
Connected Mind + Body | Revolutionizing the future of mental and physical wellbeing
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Making the invisible visible–inside our bodies, around us, and beyond–for health, work, and connection
We evolve artificial embodied agents inside video-game worlds to replay millions of years of evolution and create new forms of artificial a…
“Powerful” method for studying evolution could help researchers understand how species developed specialized eyes
The AI-powered tool could inform the design of better sensors and cameras for robots or autonomous vehicles.
Augmenting and mediating human experience, interaction, and perception with sensor networks
Invent new tangible and embodied interactions that inspire and engage people
CoCo is a new live co-creative learning platform designed to empower educators to support young people in both physical and remote set…
With this funding, Valdemar will continue his work on AI for supporting human reasoning and critical thinking.
Advancing human wellbeing by developing new ways to communicate, understand, and respond to emotion
The rapid advancement of Generative AI (GenAI) technologies presents new opportunities to support daily living for older adults. This proje…
Creating human-AI symbiosis across scales and sensory mediums to enhance productivity, creativity, and wellbeing
Responsible AI for Social Empowerment and Education: promoting equity in learning, education, + computational action to prepare diverse K-12
Inventing disruptive technologies for nanoelectronic devices and creating new paradigms for life-machine symbiosis
Researchers in the Affective Computing group have been invited to edit a series of articles in the New England Journal of Medicine.
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
We're living in an aging society with cognitive loss placing stress on caregivers to monitor older adults struggling with memory decline.&n…
MirrorFugue is an installation for a player piano that evokes the impression that the "reflection" of a disembodied pianist is playing the …
MIT researchers lay out design principles behind the TeleAbsence vision and how it could help people cope with loss
Since its 2015 debut by an MIT team, expansion microscopy has advanced research on kidneys, seeds, Alzheimer’s, viruses, and more.
There are currently UROP openings for this project. AttentivU is a neural AI platform for wireless non-invasive sensing of pers…
Several of our projects aim to support learning and creativity. While some systems focus on a specific skill to be strengthened, e.g.,…
For more details and recent updates visit: https://web.mit.edu/deblina-sarkar/For understanding the brain structure, it is neces…
MemPal was selected in the Health category.
The Brain Switch is a real-time, closed-loop brain-computer system allowing for real-time correspondence of simple user needs to a caretake…
Researcher Nataliya Kosmyna and other experts discuss the potential of and safeguards needed for brain-computer interfaces (BCIs).
On the ACM ByteCast, Professor Rosalind Picard and host Scott Hanselman talk about her work in the Media Lab's Affective Computing group.
PhD student Alexandra Rieger discusses her research combining music, engineering, neuroscience, and design.
Critical thinking is an essential human skill. Despite the importance of critical thinking, research reveals that our reasoning ability suf…
Professor Pattie Maes and research scientist Nataliya Kosmyna demonstrate a wearable brain-computer interface called AttentivU.
The study, co-authored by Ed Boyden, finds stimulating key brain rhythms with light + sound could drive clearance of an Alzheimer’s protein.
The new imaging method is based on expansion microscopy, which was developed in Professor Ed Boyden’s lab in 2015.
People die twice.First, when they die.Then when they are forgotten.Rokusuke Ei (1933-2016)
Find out more about the new version of the system, "The Thinking Cap 2.0" here.Peoples' mindsets, meaning their beliefs about their own int…
Ruihan Zhang, a student in the Molecular Machines group, was lead organizer of this event in collaboration with MIT Film Makers Association
Dream-hacking techniques can help us create, heal and have fun. They could also become tools of commercial manipulation.
A new study finds people are more creative after waking from the earliest stage of sleep, especially when guided to dream about a topic.
Researchers from the Media Lab’s Fluid Interfaces group and Harvard Medical School find that brief naps appear to enhance creativity.
The NIH reports on research from the Fluid Interfaces group and Harvard Medical School investigating the effect of naps on creativity.
“The potential for misuse of these technologies is as ominous as it is obvious.”
In a new study, researchers from the Media Lab’s Fluid Interfaces group & Harvard Medical School find that brief naps can enhance creativity
The Washington Post reports on research from the Media Lab’s Fluid Interfaces group & Harvard Medical School that naps could aid creativity.
Media Lab postdoc Adam Haar Horowitz discusses using “dream engineering” techniques to give people more control over their dreams.
Targeted dream incubation (TDI) is a methodology for guiding (or “incubating”) dreams towards specific themes. Please read the FAQ below to…
InspirationSleep is a forgotten country of the mind. A vast majority of our technologies are built for our waking state, even though a thir…
This project is a collaboration between the MIT Media Lab and the San Diego Zoo to design and build interactive sonic enrichment systems fo…
On The World by PRX and WGBH, researcher Nataliya Kosmyna talks about advances in and potential applications for brain-computer interfaces.
In Psychology Today, author William Poundstone considers research from the Fluid Interfaces group in light of the Clever Hans effect.
AbstractAs conversational agents powered by large language models become more human-like, users are starting to view them as companions rat…
The Joy Branch project explores different user interfaces to allow parrots to shape their sonic environment. Animal agency—contr…
Alum Rébecca Kleinberger discusses her work at the intersection of new technology, animal-computer interaction, and the sonic environment.
Media Lab Professor Alex 'Sandy' Pentland, MIT CSAIL Director Daniela Rus, and Prof. Josh Tenenbaum discuss the future of intelligence.
Opera of the Future PhD candidate Nicole L'Huillier discusses her multimedia artwork with WBUR.
In Discovery Magazine, Media Lab postdoc Adam Haar Horowitz and other researchers discuss the possible ethical issues of influencing dreams.
Using Dormio, a project from the Media Lab’s Fluid Interfaces research group, poet Will Dowd set out to pioneer a new reading experience.
Media Lab alum Judith Amores talks to Scientific American about a lightweight, wireless interface to deliver scents to VR users.
A new study suggests that experiencing aesthetic chills, or goosebumps, during stimuli like music and films can lead to increased emotions.
Promoting deeper learning and understanding in human networks
Media Lab PhD students Manuj Dhariwal + Shruti Dhariwal introduce a new paradigm of creative collaboration in digital learning environments
Researchers from Fluid Interfaces presented this research at the 2023 CHI Conference on Human Factors in Computing Systems.
Nataliya Kosmyna, Alexandra Gross and Pattie Maes. “The Thinking Cap 2.0”: Preliminary Study on Fostering Growth Mindset of Children by means of Electroencephalography and Perceived Magic using Artifacts from Fictional Sci-Fi Universes. In Proceedings of the 2020 Conference on Interaction Design and Children (IDC ’20). Association for Computing Machinery, New York, NY, USA, 761–767.
Paper Dreams explores how human creativity can be supported by artificial intelligence.Prior research on AI and creativity has primarily fo…