banking and finance
internet of things
neural interfacing and control
natural language processing
point of care
sports and fitness
Augmenting and mediating human experience, interaction, and perception with sensor networks
Engaging people in creative learning experiences
Designing systems for cognitive support
Looking beyond smart cities
Enhancing human physical capability
Advancing human wellbeing by developing new ways to communicate, understand, and respond to emotion
Promoting deeper learning and understanding in human networks
Space Exploration Initiative
Advancing justice in Earth's complex systems using designs enabled by space
Cynthia Breazeal and others discuss the impact of AI on education, and how it might be applied in intentional ways to improve learning.
This is the actual stuff of nightmares.
Sleep and dream researchers are urging for an advance tightening of advertising law to nip all this in the bud before it starts in earnest.
“The potential for misuse of these technologies is as ominous as it is obvious.”
After Coors sought to steer unconscious minds to thoughts of beer, scientists have called for curbs on ‘targeted dream incubation.’
The Tidmarsh Living Observatory Portal is a research project that focuses on the design and fabrication of a pavilion that will gene...
Science Magazine reports on an op-ed by Robert Stickgold, Antonio Zadra, and Adam Haar, which was signed by more than two dozen researchers
The Public Library Innovation Exchange (PLIX) has recently released its latest creative learning activity: Inflatables!
Therms-Up! is a DIY method of creating inflatables and prototyping interactive materials from wasted thermoplastic bags that easily found...
Responsible AI for Social Empowerment and Education (RAISE) seeks to empower more people to participate in, and benefit from, AI.
Peoples' mindsets, meaning their beliefs about their own intellectual abilities, affect their effort and thereby their performance on tas...
Public libraries and the MIT Media Lab are kindred spirits. Together, we hope to design new programs for libraries across the U.S.
Code.org interviews Lifelong Kindergarten PhD student Jaleesa Trapp in honor of Women’s History Month.
MIT Center for Constructive Communication
Watch the interviews conducted by Career Girls with Labbers Randi Williams, Jaleesa Trapp, Marian Muthui, and Alexis Hope.
CIS research affiliate describes his goals in creating a webinar series exploring sustainable development in Africa.
A day for learning, sharing, making, creating, and debating at the MIT Media Lab.
The LEGO Wayfinder project combines LEGO, robotics, and seawater into a playground of project-based learning and citizen science for budd...
Engaging students on and off the screen and the magic of being a lifelong kindergartner.
Language analysis reveals possible reinforcement of race- and income-based achievement gap.
This video interview is a part of Media Lab X.0: Anthology of Tomorrows.In 2020, first-year PhD students at the MIT Media Lab were t...
While text-editors (e.g. Google Docs, MS Word) might be useful for writing a lecture, they’re not an intuitive medium for designing exper...
Jaleesa Trapp talks about her career path, how technology encodes the values of its designers, and the importance of play.
Marian Muthui talks about her career path, from mechanical engineering to design research.
What Is TDI?Targeted Dream Incubation is a method for guiding dreams towards specific themes. It is a proposal both magnetic and unl...
Digital Learning & Collaboration Studio
At Open Learning Talks, Cynthia Breazeal and Eric Klopfer discuss artificial intelligence education.
by Juliana Nazaré & Srishti Sethi
Analyzing detailed data from SpeechBlocks to understand how kids engage with constructionist literacy learning technologies, with th...
Nature profiles researchers from a variety of different fields, including the Lab’s own Cynthia Breazeal, who are shaping the future of AI.
Unbreakout (beta) is a tool for participatory Zoom breakout rooms. Let your meeting attendees propose their own breakout discussion topic...
Middle school students reimagine the YouTube platform. Students consider the stakeholders in YouTube, the goal of the recommendation algo...
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
Researchers in the Fluid Interfaces group and elsewhere are hoping to learn more about how and why dreams are generated, and their effects.
The ML Learning Initiative is built around a cohort of Learning Fellows from across the diverse research groups of the Media La...
The Open Leadership Camp (OLC) is a new type of professional development program for senior leaders of nonprofit and public sector organi...
In October, MIT hosted the kickoff for Massachusetts STEM Week, which included a keynote by Cynthia Breazeal.
MIT hosts kickoff event of Massachusetts STEM Week — a statewide virtual celebration of K-12 education.
Extending expression, learning, and health through innovations in musical composition, performance, and participation
By Carolyn “CC” Song, High School Senior and Personal Robots Intern
“What do you want to be when you grow up?”
Parents often select schools by relying on subjective assessments shared by other parents—which are increasingly becoming available on sc...
How teaching as a form of creative work can be better empowered with creative tools.
InspirationSleep is a forgotten country of the mind. A vast majority of our technologies are built for our waking state, even though a th...
Creating scalable technologies that evolve with user inventiveness
Judging by the work of its alumni and faculty, MIT is an amazing place for learning. When I first arrived on campus, I wanted to better u...
Seamlessly coupling the worlds of bits and atoms by giving dynamic physical form to digital information and computation
Website created as a rapid response to Covid-19 yields unexpected insights into what’s possible for reaching learners at a distance.
Ahmad, Y. (2020). Tools that Lower the Floors, Widen the Walls, and Raise the Ceilings for Designing Creative Learning Experiences. (Masters Thesis). Massachusetts Institute of Technology.
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
The Suggestion Box offers schools a toolkit for framing decisions in two simple sentences and using these sentences to involve teachers, ...
Children’s oral language skills in preschool can predict their academic success later in life. Helping children improve their language an...
The purpose of the studio is to design and launch new online learning programs for the Lab itself and the communities we work with.
How might we leverage digital collaboration tools to support teens in building community and engaging in open-ended, design-based work?