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Several of our projects aim to support learning and creativity. While some systems focus on a specific skill to be strengthened, eg cr…
P. Pataranutaporn* J. Leong*, V. Danry*, A. Lawson, P. Maes, M. Sra. 2022. *Co-first authorship ”AI-Generated Virtual Instructors Based on Liked or Admired People Can Improve Motivation and Foster Positive Emotions for Learning” to appear in FIE 2022, October 8-11, Uppsala, Sweden.
Perceptual illusions have the power to change our abilities and behaviours. Prior research in virtual reality (VR) has shown that transport…
Enhancing human physical capability
Engaging people in creative learning experiences
ScratchJr makes coding accessible to younger children (ages 5-7), enabling them to program their own interactive stories, games, and animat…
Augmenting and mediating human experience, interaction, and perception with sensor networks
Advancing justice in Earth's complex systems using designs enabled by space
People and intelligent machines in a creative, symbiotic loop
Public libraries are one of most trusted public institutions in the U.S. and increasingly provide a broad range of education services, rang…
Thank you for your interest in our Data Activism program. All available spots for this program have been filled. If you would li…
Space Exploration Initiative
Mayor’s youth employment program brought local high schoolers to MIT this summer.
A Distance Learning Model for Global Laboratory-Based Synthetic Biology Education Synthetic Biology ( SynBio) tools hold the…
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Looking beyond smart cities
A pandemic-fueled transformation of the MIT course "How to Grow (Almost) Anything" leads to next steps in democratizing synthetic biology
Exploring the essence of code as a creative medium
Transforming data into knowledge
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
Craig Ferguson discusses Paradise Island, Affective Computing's new game for mental health.
Korbin Deary talks about his involvement with Scratch, a programming platform created by the Lifelong Kindergarten research group at the Lab
Scratch, a coding platform for children, was developed by the Lifelong Kindergarten group at the Media Lab in 2007.
Advancements in machine learning have recently enabled the hyper-realistic synthesis of prose, images, audio and video data, in what is ref…
This research presents the results of a study with 134 participants to explore the effects of learning from an AI-generated virtual in…
Seamlessly coupling the worlds of bits and atoms by giving dynamic physical form to digital information and computation
Engineering at the limits of complexity with molecular-scale parts
Digital Learning + Collaboration Studio
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
The Panther network was instrumental in helping Lina Henriquez obtain and thrive in the MIT summer program.
Dreaming through Code Designing creative learning workshops for local organizations committed to introducing technology to kids in a n…
The Brazilian Creative Learning Network is a collaboration between the MIT Media Lab and the Lemann Foundation to foster creative learning …
The Clubhouse provides a creative and safe out-of-school learning environment where young people from underserved communities around the wo…
Learning Creative Learning is an online course and community of educators, designers, technologists, and tinkerers exploring creative learn…
Since the release of Scratch in 2007, young people around the world have programmed and shared more than 15 million Scratch projects . The …
Teen Summit is a biennial week-long Youth Leadership event that brings Clubhouse youth together from each of the 100 Clubhouses internation…
The Suggestion Box offers schools a toolkit for framing decisions in two simple sentences and using these sentences to involve teachers, st…
Every day, young people around the world use the Scratch programming language to create and share thousands of interactive projects on the …
The Scratch extension system enables anyone to extend the Scratch programming language through custom programming blocks written in JavaScr…
Scratch Day (day.scratch.mit.edu) is a network of face-to-face local gatherings, on the same day in all parts of the world, where people ca…
The MIT Scratch Team is exploring ways to make it easier for newcomers to get started creating with coding. We are designing "microworlds"—…
Scratch in Practice (SiP) shares stories, strategies, and resources from the Scratch Team and educators around the world. The SiP website f…
ScratchBit is an effort to enable children to create more seamlessly in both the physical and digital world by creating a dedicated physica…
Advancing human wellbeing by developing new ways to communicate, understand, and respond to emotion
MIT Center for Constructive Communication
Promoting deeper learning and understanding in human networks
Williams, R., Ali, S., Devasia, N. et al. AI + Ethics Curricula for Middle School Youth: Lessons Learned from Three Project-Based Curricula. Int J Artif Intell Educ (2022). https://doi.org/10.1007/s40593-022-00298-y
ML Learning
Reimagining human cooperation in the age of social media and artificial intelligence
Open Ocean
Open Agriculture Initiative (OpenAg)
Creating technology for social change
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
Inspired by the simplicity and aesthetics of traditional Montessori education, these materials live within and extend this pedagogy to addr…
Wildflower is an open-source approach to Montessori learning. Its aim is to be an experiment in a new learning environment, blurring the bo…
As part of our motivation to expand the classic Montessori curriculum and to address contemporary proficiencies, we are working closely wit…
The Democratizing Science project is opening up MIT Media Lab research in the form of STEAM learning programs in three elemental …
Peer 2 Peer University (P2PU) has developed "learning circles," a model for facilitating in-person study groups at community libraries. Aim…
Inertia is a platform for exploring physical interactions between real active agents and virtual elements in an augmented reality environme…
Struggling to build your organization's ability to work with data? Use our hands-on learning program to kickstart your data culture.datacul…
As part of our larger effort to build out a suite of tools for community organizers, we are helping to build their capacity to do their own…
Thousands of children participate in MIT-developed artificial intelligence curriculum.
Facilitating opportunities for non-dominant youth to learn how to use technology as a tool to engage civically and create positive change i…
The Project on Affinities and Language (PAL) is designed to help us understand what happens in a child’s brain when they engage with their …
SPRING is a custom-built hardware and software platform for children with neuro-differences. The system automates data acquisition, optimiz…
While text-editors (e.g. Google Docs, MS Word) might be useful for writing a lecture, they’re not an intuitive medium for designing experie…