banking and finance
internet of things
point of care
sports and fitness
View the main City Science Andorra project profile.The MIT Media Lab's City Science research group, the University of Andorra, and nation...
Andorra and the City Science research group at the MIT Media Lab are taking on the challenge of turning Andorra into an “Internationally ...
Transforming data into knowledge
Public libraries are one of most trusted public institutions in the US and increasingly provide a broad range of education services, rang...
Looking beyond smart cities
Content and curriculum lie at the heart of every educational system, learning environment, and learning technology. Yet the infrastructur...
Media Lab Virtual Visit is intended to open up the doors of the Media Lab to people from all around the world. The visit is hosted on the...
In Family Creative Learning, we engage parents and children in workshops to design and learn together with creative technologies, like th...
A design project done in collaboration with the MIT Media Lab and the Laboratorio para la Ciudad (Laboratory for the City), Mexico City's...
Advancing wellbeing by using new ways to communicate, understand, and respond to emotion
Public libraries and the MIT Media Lab are kindred spirits. Together, we hope to design new programs for libraries across the U.S.
Media Lab researchers are teaming up with public librarians to design new projects and programs for libraries.
Building socially engaging robots and interactive technologies to help people live healthier lives, connect with others, and learn better
The LEGO Wayfinder project combines LEGO, robotics, and seawater into a playground of project-based learning and citizen science for budd...
Creating technology for social change
OverviewWe have created a new customizable, multi-user research-through-play platform designed to facilitate social skill development for...
Engaging people in creative learning experiences
Promoting deeper learning and understanding in human networks
View the main City Science Andorra project profile.
Wearable and immersive systems for cognitive enhancement and personal growth
Exploring how the relational features of robots impact children’s engagement and learning.
Public buildings account for the greatest energy demands in the Andorran economy. As part of the City Science Lab @Andorra, a team of sci...
Could a social robot collaboratively exchange stories with children as a peer and help improve their linguistic and storytelling skills? ...
The Clubhouse provides a creative and safe out-of-school learning environment where young people from underserved communities around the ...
Scaffolding storytelling to connect children through self-expressionStoryBlocks is a smart-expressive medium, designed in collaboration w...
Code Next : Cultural Resonation
SPRING is a custom-built hardware and software platform for children with neuro-differences. The system automates data acquisition, optim...
Teen Summit is a biennial week-long Youth Leadership event that brings Clubhouse youth together from each of the 100 Clubhouses internati...
Understanding social-emotional behaviors in storytelling interactions plays a critical role in the development of interactive and educati...
Prior research with preschool children has established that book reading, especially when children are encouraged to actively process the...
How can we add the missing "T" and "E" in preschool STEAM education?
ScratchBit is an effort to enable children to create more seamlessly in both the physical and digital world by creating a dedicated physi...
Scratch Memories is a web-based visualization tool that empowers children to celebrate and reflect on their creative journey with Scratch...
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
The Montessori Method is an educational approach that emphasizes independence and respect for a child's natural development process. Mont...
Mission Wildlife is a research collaboration between San Diego Zoo Global and the MIT Center for Civic Media to explore the pot...
SpeechBlocks is a smartphone app that allows children to explore spelling principles in an open-ended way. Children rearrange words on th...
Microbes are the foundation upon which life on Earth depends: they set the boundaries of habitability for all plants and animals and crea...
Analyzing detailed data from SpeechBlocks to understand how kids engage with constructionist literacy learning technologies, with th...
While there are a number of literacy technology solutions developed for individuals, the role of social—or networked—literacy learning is...
Understanding Urban OceansPresently, over 40% of the world’s population lives within 100 kilometers of the coastline, often in seaside me...
NeverMind is an interface and application designed to support human memory. We combine the memory palace memorization method with augment...
Nikhita Singh, Jin Joo Lee, Ishaan Grover, and Cynthia Breazeal (2018). P2PSTORY: Dataset of Children Storytelling and Listening in Peer-to-Peer Interactions. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems.
Learning Creative Learning is an online course that introduces ideas and strategies for supporting creative learning. The course engages ...
Inertia is a platform for exploring physical interactions between real active agents and virtual elements in an augmented reality environ...
Mathematical experiences are intrinsic to our everyday lives, yet mathematics education is mostly confined to textbooks. Seymour Papert u...
EEEeb Spring 2018: April 15, 29; May 13, 27; June 3. To register, please visit this link.Sponsored and run by members of ...
What counts here—first and last—is not so-called knowledge of so-called facts, but vision—seeing. Seeing here implies Schauen [to see] (a...
Today's students have grown up in a world of rapidly evolving technology, and they are natural-born experimenters, programmers, and tinke...
Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers and Play has been selected for a 2018 PROSE Award.
For the interested reader:If you'd like to learn more about the topics covered in my post, Making new (robot) friends: Understandin...
“My nomination for the greatest invention of the previous thousand years? Kindergarten.”
How to distill meaning from complex everyday experiences.
Tega is a new robot platform designed to support long-term, in-home interactions with children, with applications in early-literacy educa...
Meet Tega—one of the newest creations from the Personal Robots Group (PRG), led at the MIT Media Lab by associate professor of ...
The Lemann Creative Learning Program is a collaboration between the MIT Media Lab and the Lemann Foundation to foster creative learning i...
D’Ignazio, C., & Bhargava, R. (2015). Approaches to Building Big Data Literacy. In Bloomberg Data for Good Exchange 2015. New York, NY, USA.
Creating long-term interpersonal interaction and shared experiences with social robots. Many of our current projects explore the use of s...
They are reading to kids, singing lullabies to them and even taking naps with them. Artificial Intelligence (AI) toys are coming into our...
Scratch is a programming language and online community that makes it easy to create your own interactive stories, games, and animations–a...
It’s cute when a kid asks, “Alexa, did you farted?,” but as the realm of smart technology quickly evolves from household voice assistants...