art
health
artificial intelligence
human-machine interaction
learning + teaching
robotics
design
technology
architecture
consumer electronics
kids
music
wearable computing
human-computer interaction
data
bioengineering
politics
networks
sensors
machine learning
entertainment
cognition
economy
environment
social science
space
history
wellbeing
storytelling
interfaces
computer science
covid19
prosthetics
engineering
developing countries
ethics
civic technology
biology
privacy
alumni
social robotics
public health
social media
communications
augmented reality
urban planning
creativity
community
imaging
neurobiology
computer vision
synthetic biology
industry
virtual reality
affective computing
biomechanics
biotechnology
transportation
energy
food
government
startup
data visualization
social change
data science
social networks
zero gravity
ocean
blockchain
medicine
materials
genetics
fabrication
prosthetic design
agriculture
manufacturing
3d printing
behavioral science
climate change
gaming
racial justice
banking and finance
cognitive science
fashion
women
cryptocurrency
construction
diversity
electrical engineering
security
neural interfacing and control
bionics
ecology
systems
open source
performance
human augmentation
marginalized communities
microfabrication
autonomous vehicles
microbiology
internet of things
civic action
collective intelligence
language learning
natural language processing
perception
interactive
nonverbal behavior
mapping
visualization
physics
healthcare
mechanical engineering
physiology
water
nanoscience
chemistry
clinical science
long-term interaction
orthotic design
rfid
sports and fitness
networking
trust
mechatronics
voice
soft-tissue biomechanics
hacking
autism research
member company
pharmaceuticals
assistive technology
code
open access
biomedical imaging
social justice
exhibit
real estate
gender studies
news
cities
internet
science
mental health
law
algorithms
sustainability
cells
business
asl
culture
InspirationSleep is a forgotten country of the mind. A vast majority of our technologies are built for our waking state, even though a thir…
Although lidar is widely used for mapping the 3D geometry of surfaces, the technology has historically been challenged by specular, or mirr…
This work will be presented at the upcoming ACM CHI 2023 conference. By Joanne Leong, Florian Perteneder, Muhender Raj Rajv…
There are currently UROP openings for this project. AttentivU is a device, in the form factor of a pair of gla…
Several of our projects aim to support learning and creativity. While some systems focus on a specific skill to be strengthened, e.g.,…
Perceptual illusions have the power to change our abilities and behaviours. Prior research in virtual reality (VR) has shown that transport…
X-AR is an augmented reality (AR) system that gives humans "X-Ray Vision" X-AR is a new AR headset that enables users to see things th…
The full text of our paper is available here.Sometimes the thing that we want to see is hidden behind something else. A neighboring vehicl…
This project was produced as part of the 2021 Snap Creative Challenge, focused on "The Future of Co-located Social AR."Wem…
SensorNets: Towards Reconfigurable Multifunctional Fine-grained Soft and Stretchable Electronic Skins.SensorNets is a bioin…
With the advent of real-time photorealism (RTPR), virtual environments are now able to achieve higher degrees of engagement than ever befor…
Navigation for autonomous UAVS (unmanned aerial vehicles) is a complex problem and physical field testing of associated tasks introduces a …
Many tasks are not easily defined and/or too complex for supervised machine learning approaches. For these reasons, a technique known as&nb…
Living Observatory is an initiative for documenting and interpreting ecological change that will allow people, individually and collectivel…
The human body produces a variety of different electrophysiological signals from brain-waves (EEG) to the electrical activity of the heart …
E-maki is a collection of ancient, painted scrolls accompanied by a cross-reality app that give contextual information and interactive expe…
MIT City Science is working with HafenCity University to develop CityScope for the neighborhood of Rothenburgsort in Hamburg, Germany. The …
View the main City Science Andorra project profile.Research in dynamic tools, mix users (citizens, workers) amenities, services, and land u…
We present an interactive virtual reality (VR) experience that uses biometric information for reflection and relaxation. We monit…
When we form memories, not everything that we perceive is noticed; not everything that we notice is remembered. Humans are excellent at f…
City Science researchers are developing a slew of tangible and digital platforms dedicated to solving spatial design and urban planning cha…
An environment of plants and mirrors that extends beyond the terrarium walls.
Bauhaus artist Paul Klee considered a line to be one of the atomic elements of art and architecture. He famously described a line dra…
HeartBit is an interface designed for haptic heart rate biofeedback. A handheld heart beats alongside your own, mirroring the size, weight,…
NeverMind is an interface and application designed to support human memory. We combine the memory palace memorization method with augmented…
Ditch the truck. Live, collaborative broadcasting through mixed reality.
Mathematical experiences are intrinsic to our everyday lives, yet mathematics education is mostly confined to textbooks. Seymour Papert use…
This project depicts the design, deployment and operation of a Tangible Regulation Platform, a physical-technological apparatus made for th…
Presenting RFind, a new technology that allows us to locate almost any object with extreme accuracy by transforming low-cost, battery-free …
We only perceive a tiny sliver of the world around us. We are constrained by what our senses can process. These senses evolved to react to …
Developed by Ira Winder with the MIT Centre for Transportation and Logistics, the model seeks to use real population data and create a simu…