banking and finance
internet of things
point of care
neural interfacing and control
sports and fitness
natural language processing
Elowan is a cybernetic lifeform, a plant in direct dialogue with a machine. Using its own internal electrical signals, the plant is inter...
Food in space has moved beyond that which is simply developed down on Earth for space purposes. A new food culture will emerge as a resul...
The human experience of food extends far beyond that of mere nourishment. Debriefs with astronauts tell us that food is a key, creat...
The future of human habitation in space, from Low Earth Orbit (LEO) to planetary systems far beyond, lies in self-assembling, adaptive, a...
“Music is not limited to the world of sound. There exists a music of the visual world.”—Oskar Fischinger, 1951.Almost 70 years ago, when...
Ride-sharing, social media, artificial intelligence. These are examples of socially-beneficial, net-positive technologies that have shown...
The increasing geographical separation and technological divide between generations have made it more difficult for older adults to inter...
The OpenAg™ Personal Food Computer is a tabletop-sized, controlled environment agriculture technology platform that uses robotic systems ...
ScratchBit is an effort to enable children to create more seamlessly in both the physical and digital world by creating a dedicated physi...
Cosmetics essentially diffract and scatter light in a way that makes the wearer appear different to the naked eye. In this project we pro...
Optically transparent and structurally sound, glass has played a significant role in the evolution of product and architectural design ac...
Andorra and the City Science research group at the MIT Media Lab are taking on the challenge of turning Andorra into an “Internationally ...
State-of-the art liquid handling systems are generally pump-driven systems connected with valves and tubes. These systems are manually a...
This is a joint proposal from graduate students Vik Parthiban (Media Lab) and Andrew Spielberg (MIT CSAIL, Distributed Robotics Laborator...
HyperCubes is an augmented reality platform to help children understand computational concepts drawn from their physical surroundings, fr...
City Science researchers are developing a slew of tangible and digital platforms dedicated to solving spatial design and urban planning c...
Voice-user interfaces (VUIs), such as Amazon Echo and Google Home, are increasingly becoming present in domestic environments. ...
Artificial intelligence (AI) agents in an embodied form, such as Jibo, Amazon Alexa, and Google Home, are increasingly becoming part of o...
kinetiX is a transformable material featuring a design that resembles a cellular structure. It consists of rigid plates or rods and elast...
AlterEgo is a non-invasive, wearable, peripheral neural interface that allows humans to converse in natural language with mach...
We present a multimaterial voxel-printing method enabling the physical visualization of data sets commonly associated with scientific ima...
Today, the environments that humans occupy in space are designed for survival. Humans are carefully shuttled to and from space, and durin...
Gravity is the anchor of all existences on earth, pulling the chaotic world to one single point in every moment of life. Even ...
Embodied voice-based agents, such as Amazon’s Echo, Google Home, and Jibo, are becoming increasingly present in the home environment. For...
Structurally, zero gravity means that we do not have to contend with architecture's greatest arch-nemesis, gravity. This opens up a new w...
Games are a uniquely human endeavour, reducing stress and supporting mental well-being. Astronauts aboard the ISS have created their own ...
Update: A trigger system has been implemented to enable users to play the cube in real time and explore interactive ways to compose space...
Novel technologies for additive manufacturing are enabling design and production at nature’s scale. We can seamlessly vary the physical p...
Rottlace is a family of masks designed for Icelandic singer-songwriter Björk. Inspired by Björk’s most recent album—Vulnicura—the Mediate...
The sense of smell is perhaps the most pervasive of all senses, but it is also one of the least understood and least exploited in HCI. We...
We developed a concept of transformative appetite, where edible 2D films made of common food materials (protein, cellulose or starch) can...
The development of biotechnologies since the era of recombinant DNA in the 1970s has occurred largely via the interaction of academic, in...
Multimodal textile sensate media as an expressive and deformable musical interfaceIn the area of intelligent textiles, we are exploring a...
Scratch is a programming language and online community that makes it easy to create your own interactive stories, games, and animations–a...
The Orbit Weaver Suit for zero gravity was designed by Media Lab Director's Fellow Andrea Lauer in collaboration with ...
Auto-inflatables explores the design space of self-inflating structures. By using chemical reactions as a source of carbon dioxide on-dem...
Can a modified snap bracelet be used to land infrastructure on an asteroid? It is notoriously difficult to stick a landing on a low ...
Each new technology forces us to confront who we are as humans. As technological innovations in deep space exploration keep advanci...
The City Symphony project by the Opera of the Future group brings creative musical participation to everyone while encouraging collaborat...
design(human)design is a tool that builds on insights about the design process inspired by research carried out at IDEO Cambridge. The id...
Fensadense is a new work for 10-piece ensemble composed by Tod Machover, commissioned for the Lucerne Festival in summer 2015. The projec...
Digital Materials are a way of designing and manufacturing. Rather than building large, monolithic, single-use components, we discretize ...
DataUSA is the most comprehensive site visualizing public data for the United States. Through interactive profiles, DataUSA makes availab...
ScratchJr makes coding accessible to younger children (ages 5-7), enabling them to program their own interactive stories, games, and anim...
Since the release of Scratch in 2007, young people around the world have programmed and shared more than 15 million Scratch projects . Th...
Whether or not we're experts in the design language of objects, we have an unconscious understanding of the emotional character of their ...
The use of data-driven methods to examine dynamic spaces, relationships, and mechanisms within an urban environment frames the city as a ...
TRANSFORM fuses technology and design to celebrate its transformation from still furniture to a dynamic machine driven by a stream of dat...
The design process is no longer limited to one group of individuals, as number, level, and cost make tools ever more accessible. As we mo...
Imagine a future where lights are not fixed to the ceiling, but follow us wherever we are. In this colorful world we enjoy lighting that ...