banking and finance
internet of things
point of care
sports and fitness
Games are a uniquely human endeavour, reducing stress and supporting mental well-being. Astronauts aboard the ISS have created their own ...
Andorra and the City Science research group at the MIT Media Lab are taking on the challenge of turning Andorra into an “Internationally ...
Update: A trigger system has been implemented to enable users to play the cube in real time and explore interactive ways to compose space...
The future of human habitation in space, from Low Earth Orbit (LEO) to planetary systems far beyond, lies in self-assembling, adaptive, a...
Cosmetics essentially diffract and scatter light in a way that makes the wearer appear different to the naked eye. In this project we exp...
We present a multimaterial voxel-printing method enabling the physical visualization of data sets commonly associated with scientific ima...
“Music is not limited to the world of sound. There exists a music of the visual world.”—Oskar Fischinger, 1951.Almost 70 years ago, when...
This is a joint proposal from graduate students, Vik Parthiban and Andrew Spielberg, from Media Lab and CSAIL (Daniela Rus) respect...
City Science researchers are developing a slew of tangible and digital platforms dedicated to solving spatial design and urban planning c...
Embodied voice-based agents, such as Amazon’s Echo, Google Home, and Jibo, are becoming increasingly present in the home environment. For...
The increasing geographical separation and the technological divide has made it more diﬃcult for elders to interact with their families. ...
Novel technologies for additive manufacturing are enabling design and production at nature’s scale. We can seamlessly vary the physical p...
Rottlace is a family of masks designed for Icelandic singer-songwriter Björk. Inspired by Björk’s most recent album—Vulnicura—the Mediate...
The sense of smell is perhaps the most pervasive of all senses, but it is also one of the least understood and least exploited in HCI. We...
We developed a concept of transformative appetite, where edible 2D films made of common food materials (protein, cellulose or starch) can...
State-of-the art liquid handling systems are generally pump-driven systems connected with valves and tubes. These systems are manually a...
ScratchBit is an effort to enable children to create more seamlessly in both the physical and digital world by creating a dedicated physi...
Scratch Memories is a web-based visualization tool that empowers children to celebrate and reflect on their creative journey with Scratch...
The development of biotechnologies since the era of recombinant DNA in the 1970s has occurred largely via the interaction of academic, in...
Multimodal textile sensate media as an expressive and deformable musical interfaceIn the area of intelligent textiles, we are exploring a...
Scratch is a programming language and online community that makes it easy to create your own interactive stories, games, and animations–a...
The Orbit Weaver Suit for zero gravity was designed by Media Lab Director's Fellow Andrea Lauer in collaboration with ...
Auto-inflatables explores the design space of self-inflating structures. By using chemical reactions as a source of carbon dioxide on-dem...
The City Symphony project by the Opera of the Future group brings creative musical participation to everyone while encouraging collaborat...
The Platform Optically transparent and structurally sound, glass has played a significant role in the evolution of product and archi...
An interface for smashing filter bubbles, Panorama is built to allow open, transparent, and collaborative exploration of news from a...
design(human)design is a tool that builds on insights about the design process inspired by research carried out at IDEO Cambridge. The id...
Fensadense is a new work for 10-piece ensemble composed by Tod Machover, commissioned for the Lucerne Festival in summer 2015. The projec...
Digital Materials are a way of designing and manufacturing. Rather than building large, monolithic, single-use components, we discretize ...
ScratchJr makes coding accessible to younger children (ages 5-7), enabling them to program their own interactive stories, games, and anim...
Since the release of Scratch in 2007, young people around the world have programmed and shared more than 15 million Scratch projects . Th...
Whether or not we're experts in the design language of objects, we have an unconscious understanding of the emotional character of their ...
The use of data-driven methods to examine dynamic spaces, relationships, and mechanisms within an urban environment frames the city as a ...
The design process is no longer limited to one group of individuals, as number, level, and cost make tools ever more accessible. As we mo...
Imagine a future where lights are not fixed to the ceiling, but follow us wherever we are. In this colorful world we enjoy lighting that ...