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Latent Lab is an AI-driven knowledge exploration system designed to navigate through the 4,000+ research projects within the Media Lab. Uti…
We build technologies that interface with the sleeping mind. We track different sleep-stages using brain activity, muscle tensio…
Two Mobility Futures 0∞ is a research project that encompasses storytelling, a democratic decision making platform, a city model, and an im…
Machine learning in acoustics is an emerging field with great potential yet to be explored. Previous research includes predicting acoustic …
Resonance at low frequencies strongly influences a room's perception of sound, which can enhance or deteriorate the acoustic experience. Pr…
SEI Analog Environments StudyProject OverviewThe way humans engage with space has changed rapidly over the past 60 years, moving from a mod…
Prismo lamp is designed and constructed based on a classical example of the prismatic structure. It takes advantage of the periodic and spa…
Public libraries are one of most trusted public institutions in the U.S. and increasingly provide a broad range of education services, rang…
An Alternative Autonomous Revolution System design for emerging urban contexts and societal aspirationsThe Persuasive Electric Vehicle…
What will be the impact of shared autonomous micro-mobility systems? Will autonomy make the micro-mobility systems even more attractive?&nb…
A tool for exploring the Media Lab’s research and synthesizing new project ideas.
Structurally, zero gravity means that we do not have to contend with architecture's greatest arch-nemesis, gravity. This opens up a new wor…
We are leveraging current Wireless Sensor Network technology to develop an easily deployable, and inexpensive wireless sensor (LunarWSN) ne…
Photorythms: a computational art-based inquiry of portrait photographyPhotorythms investigates whether computational methods such as facial…
Continuing the work of Liquid Movies, we introduce Liquid Learning, an extension for not simply recommending videos but encouraging people …
Many community organizations want to engage in conversations with their constituents but lack the support they need to analyze feedback. Mo…
A Counting is an ongoing series of software-generated live-streamed sound and video works composed of an evolving neverending count fr…
Facemasks are used to reduce exposure to viruses and other environmental hazards such as air pollution, and integrating wearable electronic…
Teddy is a cutting edge data collection platform available for both Android and iOS that lets you collect data from study participants in a…
Three-dimensional Digital Knitting of Intelligent Textile Sensor for Activity Recognition and Biomechanical MonitoringWe present an ap…
AbstractDevices that facilitate nonverbal communication typically require high computational loads or have rigid and bulky form factors&nbs…
The prosthetic interface consists of a compliant liner and rigid socket, and conventionally has been made through a very hands-on artisinal…
Community Dialogue Data Trust (CODIDT) is an interactive digital platform that provides facilitated dialogue participants with personal dat…
Is the placement of bike-share docks equitable?This interactive map explores the question visually.The map shows the addition of bike-share…
During facilitated small-group conversations, facilitators have to manage many tasks, including handling the technology, managin…
Project Captivate have been designed to serve as an easy and reliable platform to measure physiology in the real world. We've desig…
SensorNets: Towards Reconfigurable Multifunctional Fine-grained Soft and Stretchable Electronic Skins.SensorNets is a bioin…
Overview: The outermost skin of a space-based structure is designed using materials known to protect against the harsh elements of space. S…
Learning Creative Learning is an online course and community of educators, designers, technologists, and tinkerers exploring creative learn…
We introduce–aSpire–a clippable, mobile pneumatic-haptic device designed to help users regulate their breathing rate via subtle tactile fee…
PCB debugging can be tricky sometimes. Normally we should check which signal we want to measure in the schematic, switch to PCB layout to s…
We take as a starting point for our work the recent scholarship by Sasha Costanza-Chock, Design Justice, in which she described design jus…
Ancient textiles have played a major role in the social, economic, and religious structures of communities around the world. Iconic, indige…
The sense of smell is perhaps the most pervasive of all senses, but it is also one of the least understood and least exploited in HCI. We p…
3 Voices is an artistic research project that looks beyond conventional approaches of listening to music, and instead probes at the deeper …
Overview: How will we build the coming generations of Space Architecture—the modules, space ships, and space stations that will enscon…
When imagining human life in space, how will we express our humanity and creativity in an alien environment? Can the art we make both refle…
Spanning from the early Musical Telegraph and Electronic Sackbut, to the late EMS Synthi AKS and Moog Synthesizers, electronic music and mu…
by Ken Nakagaki, Jordan L Tappa, Yi Zheng*, Joanne Leong, Jack Forman, Sven Koenig*, and Hiroshi Ishii*Collaborators at the Unive…
With(in) is a multi-stage project that includes an exhibit, installation, qualitative exploration, and visual storytelling.This is a s…
Patchbots are sheet-form robots that are programmable on-the-fly by direct manipulation through bodily movements. The integrated …
SpaceHuman is a soft robotics device designed to facilitate the exploration of environments with reduced gravity in a view of democratizati…
Our body and mind relate in ways which are extraordinarily enigmatic and seemingly incomprehensible. Recent findings exemplify this by show…
Research MotivationCan we become more socially connected with one another through the facilitation of a socially embodied agent? What types…
City Science researchers are engaging in an exploratory process to understand, develop, and model a platform with a focus on the 15-minute …
Drawing++ Workshop: using drawing as a means of understanding computationIn this workshop participants explore computational concepts …
An annual celebration of learning, sharing, making, creating, and debating at the MIT Media Lab.
OverviewDefeXtiles are thin, flexible textiles of many materials that can quickly be printed into a variety of 3D forms using an inexpensiv…
Aguahoja II builds upon the platform technology of its predecessor, enabling large-scale multi-material 3D printing with abundant, organic …
Aguahoja III expands the capabilities of a broad library of sustainable, organic 3D materials with generative patterns that countervail str…
Our traditional manufacturing, fabrication, and electronics have been centered around synthetic and completely artificial techniques. Comin…
Following The Power of Without agenda, the City Science Group proposes the Technologies Toolkit. This research aims to translate the …
An exploration of how advances in deep learning and generative models can be used to help us synthesize our ideas.
The Power of WITHOUT is a research theme in the City Science group. The theme proposes that heavy infrastructure solutions are not financia…
OmniFiber is a reconfigurable fiber technology for movement-based interactions based on thin fluidic fiber actuators with closed-loop strai…
A lightweight research platform to develop autonomous technology Designed to transform bicycle-sharing systems into an on-demand mobil…
Focus groups are a core methodology in audience research for bringing people together to discuss an issue of concern; however, it has been …
How might we collect rich and complex data from community dialogues, analyze and make sense of that data? How might we design outputs …
Interested in learning more about the Commalla project? Fill out this form!
Academic research groups, especially the ones directed by new junior faculty, are under pressure to produce high-quality work timely while …
In 2015, the director general of the European Space Agency (ESA), Jan Wörner, introduced the concept of the “Moon Village.” Inspired by the…
By Hila Mor, Yu Tianyu, Ken Nakagaki, Benjamin Harvey Miller, Yichen Jia, Hiroshi IshiiThe Venous Materials project envisions a new way to …
Novel Antenna-Based Controller for Musical ExpressionTune Field is a 3-dimensional tangible interface that combines and alters previously e…
E-maki is a collection of ancient, painted scrolls accompanied by a cross-reality app that give contextual information and interactive expe…
The design of next-generation bionic ankles and knees aims to improve bionic actuators on all metrics: range of motion, power density, band…
Recent advancements in orthopedic implants have made way for a new generation of bionic limbs that attach directly to the skeleton. Leverag…
The human ankle provides a significant amount of net positive work during the stance period of walking, especially at moderate to fast walk…
Andorra and the City Science research group at the MIT Media Lab are taking on the challenge of turning Andorra into an “Internationally Re…