art
health
artificial intelligence
human-machine interaction
learning + teaching
robotics
design
technology
architecture
consumer electronics
kids
music
human-computer interaction
wearable computing
bioengineering
politics
data
sensors
networks
machine learning
entertainment
social science
environment
cognition
economy
space
wellbeing
history
storytelling
computer science
interfaces
covid19
ethics
engineering
developing countries
prosthetics
creativity
community
civic technology
alumni
biology
privacy
social robotics
communications
augmented reality
social media
neurobiology
imaging
urban planning
public health
computer vision
virtual reality
synthetic biology
industry
biotechnology
food
transportation
biomechanics
energy
affective computing
government
social networks
data visualization
social change
ocean
behavioral science
fabrication
climate change
data science
zero gravity
medicine
startup
women
agriculture
blockchain
cognitive science
materials
genetics
prosthetic design
racial justice
manufacturing
diversity
3d printing
gaming
neural interfacing and control
banking and finance
fashion
ecology
electrical engineering
construction
cryptocurrency
bionics
microfabrication
civic action
human augmentation
security
open source
systems
performance
natural language processing
marginalized communities
language learning
healthcare
internet of things
autonomous vehicles
perception
collective intelligence
microbiology
sustainability
interactive
mechanical engineering
visualization
water
social justice
mapping
physiology
physics
nanoscience
nonverbal behavior
code
chemistry
voice
rfid
cities
long-term interaction
clinical science
sports and fitness
trust
biomedical imaging
hacking
orthotic design
networking
pharmaceuticals
algorithms
mechatronics
soft-tissue biomechanics
open access
assistive technology
autism research
textiles
mental health
member company
law
gender studies
real estate
internet
culture
exhibit
wireless
science
news
cells
business
decision-making
asl
Andorra and the City Science research group at the MIT Media Lab are taking on the challenge of turning Andorra into an “Internationally Re…
How to Train Your Robot is a curriculum for students in 5-8th grade to explore artificial intelligence and ethics. In this course, students…
Today’s artificial intelligence (AI) technologies are changing how many people play, work, learn, and govern themselves. Due to this rapid …
Thank you for your interest in our Data Activism program. All available spots for this program have been filled. If you would li…
The underrepresentation of minoritized groups, particularly African Americans, is the longstanding reality of computing fields. Computing h…
CoCo is a new live co-creative learning platform designed to empower educators to support young people in both physical and remote set…
An Alternative Autonomous Revolution System design for emerging urban contexts and societal aspirationsThe Persuasive Electric Vehicle…
As the presence of artificial intelligence expands significantly in children’s lives of learning and play, it is critical that students lea…
Parents often select schools by relying on subjective assessments shared by other parents—which are increasingly becoming available on scho…
Find out more about the new version of the system, "The Thinking Cap 2.0" here.Peoples' mindsets, meaning their beliefs about their own int…
Analyzing detailed data from SpeechBlocks to understand how kids engage with constructionist literacy learning technologies, with the …
Scratch is the world's most popular coding community for kids. Millions of kids around the world are using Scratch to program their ow…
StoryBlocks aims to promote creative expression, literacy development, and social-emotional development through storytelling for children a…
SpeechBlocks is a medium that allows children (4-5 years old) to engage in open-ended play with writing. They can build arbitrary compositi…
Policymakers, practitioners, and researchers are grappling with some herculean questions regarding kids' safety online. Homemade slime…
Doodle Bot is a robot-based creative AI learning platform for high school students. It consists of an introduction to robotics, hardware, s…
Young Learner's Companion Developing robots' growth mindset and pro-curious behavior and fostering the same in young learners via long…
How do we raise conscientious consumers and designers of AI?Children today live in the age of artificial intelligence. On average, US child…
Could a social robot collaboratively exchange stories with children as a peer and help improve their linguistic and storytelling skills? We…
The Jibo Research Platform is an in-the-field deployable Social Robotics experimentation and data collection infrastructure. Built upon the…
Tega is a new robot platform designed to support long-term, in-home interactions with children, with applications in early-literacy educati…
Scratch BlockArt is an experimental visualization tool designed to let children discover their own computational patterns on Scratch. Exist…
Understanding social-emotional behaviors in storytelling interactions plays a critical role in the development of interactive and education…
Social robots are increasingly being developed for long-term interactions with children in domains such as healthcare, education, therapy, …
Cognimates is a platform where parents and children (7-10 years old) participate in creative programming activities in which they lea…
EEEeb Spring 2019: Urban OceansMarch 24, April 7 and 21, May 19, June 2 To register, please visit this link.…
Scratch Memories is a web-based visualization tool that empowers children to celebrate and reflect on their creative journey with Scratch.&…
View the main City Science Andorra project profile.
View the main City Science Andorra project profile.The MIT Media Lab's City Science research group, the University of Andorra, and national…
Realtime detection of social cues in children’s voicesIn everyday conversation, people use what are known as backchannels to signal to some…
Foundations (2015 - 2016): The Year 1 MIT/Google collaboration program has Pilot Labs in NYC and Oakland. In the Labs, we introduce a cohor…
Team Edge (2016 - 2017): The Year 2 MIT/Google Collaboration. For it, we design and author Curricula and Learning Activities in the followi…
ShapeBlocks is a play analytics observatory that tracks, remembers, and aids players in building traditional LEGO-style structures. As play…