banking and finance
internet of things
point of care
neural interfacing and control
sports and fitness
natural language processing
Mathematical experiences are intrinsic to our everyday lives, yet mathematics education is mostly confined to textbooks. Seymour Papert u...
Our social networks influence our sense of what's possible: we can't aspire to be a cancer researcher, activist, or artificial intelligen...
NeverMind is an interface and application designed to support human memory. We combine the memory palace memorization method with augment...
ScratchBit is an effort to enable children to create more seamlessly in both the physical and digital world by creating a dedicated physi...
HyperCubes is an augmented reality platform to help children understand computational concepts drawn from their physical surroundings, fr...
How can we add the missing "T" and "E" in preschool STEAM education?
Today's students have grown up in a world of rapidly evolving technology, and they are natural-born experimenters, programmers, and tinke...
Learning Creative Learning is an online course and community of educators, designers, technologists, and tinkerers exploring creative lea...
The OpenAg™ Personal Food Computer is a tabletop-sized, controlled environment agriculture technology platform that uses robotic systems ...
The Intertidal Experimentation Workshop will take place September 29 and 30 (9am to 2pm) at the MIT Media Lab, open to students ages 8-14...
Public libraries are one of most trusted public institutions in the US and increasingly provide a broad range of education services, rang...
View the main City Science Andorra project profile.The MIT Media Lab's City Science research group, the University of Andorra, and nation...
Andorra and the City Science research group at the MIT Media Lab are taking on the challenge of turning Andorra into an “Internationally ...
Scratch Memories is a web-based visualization tool that empowers children to celebrate and reflect on their creative journey with Scratch...
The LEGO Wayfinder project combines LEGO, robotics, and seawater into a playground of project-based learning and citizen science for budd...
View the main City Science Andorra project profile.
Could a social robot collaboratively exchange stories with children as a peer and help improve their linguistic and storytelling skills? ...
The Clubhouse provides a creative and safe out-of-school learning environment where young people from underserved communities around the ...
Scaffolding storytelling to connect children through self-expressionStoryBlocks is a smart-expressive medium, designed in collaboration w...
SPRING is a custom-built hardware and software platform for children with neuro-differences. The system automates data acquisition, optim...
Teen Summit is a biennial week-long Youth Leadership event that brings Clubhouse youth together from each of the 100 Clubhouses internati...
Understanding social-emotional behaviors in storytelling interactions plays a critical role in the development of interactive and educati...
Prior research with preschool children has established that book reading, especially when children are encouraged to actively process the...
The Montessori Method is an educational approach that emphasizes independence and respect for a child's natural development process. Mont...
SpeechBlocks is a smartphone app that allows children to explore spelling principles in an open-ended way. Children rearrange words on th...
Microbes are the foundation upon which life on Earth depends: they set the boundaries of habitability for all plants and animals and crea...
Analyzing detailed data from SpeechBlocks to understand how kids engage with constructionist literacy learning technologies, with th...
While there are a number of literacy technology solutions developed for individuals, the role of social—or networked—literacy learning is...
Inertia is a platform for exploring physical interactions between real active agents and virtual elements in an augmented reality environ...
EEEeb Spring 2018: April 15, 29; May 13, 27; June 3. To register, please visit this link.Sponsored and run by members of ...
Tega is a new robot platform designed to support long-term, in-home interactions with children, with applications in early-literacy educa...
The Lemann Creative Learning Program is a collaboration between the MIT Media Lab and the Lemann Foundation to foster creative learning i...
Creating long-term interpersonal interaction and shared experiences with social robots. Many of our current projects explore the use of s...
Scratch is a programming language and online community that makes it easy to create your own interactive stories, games, and animations–a...
Networked Playscapes re-imagines outdoor play by merging the flexibility of the digital world with the tangible, sensorial properties of ...
Responsive Science is a way of conducting research that invites openness and community involvement from the earliest stages of each proje...
We support computer scientists and engineers from the Middle East to create technologies for refugee learners. The Refugee Learning ...
Despite of gazillions of leadership programs across university campuses and organizations, we increasingly live in an era of leadership d...
The Open Leadership Camp (OLC) is a new type of professional development program for senior leaders of nonprofit and public sector organi...
Early literacy plays an important role in a child's future. However, the reality is that over 57 million children have no access to a sch...
Every day, young people around the world use the Scratch programming language to create and share thousands of interactive projects on th...
The MIT Scratch Team is exploring ways to make it easier for newcomers to get started creating with coding. We are designing "microworlds...
Foundations (2015 - 2016): The Year 1 MIT/Google collaboration program has Pilot Labs in NYC and Oakland. In the Labs, we introduce a coh...
Team Edge (2016 - 2017): The Year 2 MIT/Google Collaboration. For it, we design and author Curricula and Learning Activities in the follo...
Our Personal Research Projects group is dedicated to the closure of the digital and educational divides and gaps as they effect the under...
The Scratch extension system enables anyone to extend the Scratch programming language through custom programming blocks written in JavaS...
Peer 2 Peer University (P2PU) has developed "learning circles," a model for facilitating in-person study groups at community libraries. A...
Unhangout is an open source platform for running large-scale, participant-driven events online.Each event has a landing page, which we ca...
Circuit Stickers is a toolkit for crafting electronics using flexible and sticky electronic pieces. These stickers are created by printin...
Scratch Day (day.scratch.mit.edu) is a network of face-to-face local gatherings, on the same day in all parts of the world, where people ...
ScratchJr makes coding accessible to younger children (ages 5-7), enabling them to program their own interactive stories, games, and anim...
Since the release of Scratch in 2007, young people around the world have programmed and shared more than 15 million Scratch projects . Th...
ShapeBlocks is a play analytics observatory that tracks, remembers, and aids players in building traditional LEGO-style structures. As pl...
Inspired by the simplicity and aesthetics of traditional Montessori education, these materials live within and extend this pedagogy to ad...
Wildflower is an open-source approach to Montessori learning. Its aim is to be an experiment in a new learning environment, blurring the ...
As part of our larger effort to build out a suite of tools for community organizers, we are helping to build their capacity to do their o...
As part of our motivation to expand the classic Montessori curriculum and to address contemporary proficiencies, we are working closely w...