banking and finance
internet of things
neural interfacing and control
point of care
sports and fitness
natural language processing
How do we raise conscientious consumers and designers of AI?Children today live in the age of artificial intelligence. On average, US chi...
Microbes are the foundation upon which life on Earth depends: they set the boundaries of habitability for all plants and animals and crea...
The Open Leadership Camp (OLC) is a new type of professional development program for senior leaders of nonprofit and public sector organi...
Despite gazillions of leadership programs across university campuses and organizations, we increasingly live in an era of leadership defi...
The Democratizing Science project is opening up MIT Media Lab research in the form of STEAM learning programs in three elementa...
Often, we neglect to see the city as living, complex, and dynamic. However, shrouded by its masses of concrete and steel lie unique ecosy...
Understanding social-emotional behaviors in storytelling interactions plays a critical role in the development of interactive and educati...
Public libraries are one of most trusted public institutions in the US and increasingly provide a broad range of education services, rang...
Andorra and the City Science research group at the MIT Media Lab are taking on the challenge of turning Andorra into an “Internationally ...
The OpenAg™ Personal Food Computer is a tabletop-sized, controlled environment agriculture technology platform that uses robotic systems ...
SpeechBlocks is a medium that allows children (4-5 years old) to engage in open-ended play with writing. They can build arbitrary composi...
How can we add the missing "T" and "E" in preschool STEAM education?
Machines powered by artificial intelligence (AI) increasingly mediate our social, cultural, economic, and ...
The LEGO Wayfinder project combines LEGO, robotics, and seawater into a playground of project-based learning and citizen science for budd...
SPRING is a custom-built hardware and software platform for children with neuro-differences. The system automates data acquisition, optim...
NeverMind is an interface and application designed to support human memory. We combine the memory palace memorization method with augment...
Mathematical experiences are intrinsic to our everyday lives, yet mathematics education is mostly confined to textbooks. Seymour Papert u...
Early literacy plays an important role in a child's future. However, the reality is that over 57 million children have no access to a sch...
Peoples' mindsets, meaning their beliefs about their own intellectual abilities, affect their effort and thereby their performance on tas...
StoryBlocks aims to promote creative expression, literacy development, and social-emotional development through storytelling for children...
Our social networks influence our sense of what's possible: we can't aspire to be cancer researchers, activists, or artificial intelligen...
Scratch in Practice (SiP) shares ideas and resources from the Scratch Team and educators around the world. Each month, the SiP website fe...
Learning Creative Learning is an online course and community of educators, designers, technologists, and tinkerers exploring creative lea...
Mekatilili is a learning initiative that provides a platform for African youth to enhance technical skills through creative learning...
The ML Learning Initiative is built around a cohort of Learning Fellows from across the diverse research groups of the Media La...
Today's students have grown up in a world of rapidly evolving technology, and they are natural-born experimenters, programmers, and tinke...
Could a social robot collaboratively exchange stories with children as a peer and help improve their linguistic and storytelling skills? ...
Scratch is a programming language and online community that makes it easy to create your own interactive stories, games, and animations—a...
EEEeb Spring 2019: Urban OceansMarch 24, April 7 and 21, May 19, June 2 To register, please visit this lin...
Virtual reality can help realize mediated social experiences where we interact as richly with those around the world as we do with those ...
The Lemann Creative Learning Program is a collaboration between the MIT Media Lab and the Lemann Foundation to foster creative learning i...
Scratch BlockArt is an experimental visualization tool designed to let children discover their own computational patterns on Scratch. Exi...
Scratch Memories is a web-based visualization tool that empowers children to celebrate and reflect on their creative journey with Scratch...
Teen Summit is a biennial week-long Youth Leadership event that brings Clubhouse youth together from each of the 100 Clubhouses internati...
ScratchBit is an effort to enable children to create more seamlessly in both the physical and digital world by creating a dedicated physi...
View the main City Science Andorra project profile.
Bricoleur allows makers of all ages to explore the creative possibilities of video and audio as programmable media on mobile devices. Usi...
Scratch Day (day.scratch.mit.edu) is a network of face-to-face local gatherings, on the same day in all parts of the world, where people ...
Creating long-term interpersonal interaction and shared experiences with social robots Many of our current projects explore the use ...
View the main City Science Andorra project profile.The MIT Media Lab's City Science research group, the University of Andorra, and nation...
The Clubhouse provides a creative and safe out-of-school learning environment where young people from underserved communities around the ...
Struggling to build your organization's ability to work with data? Use our hands-on learning program to kickstart your data culture.datac...
The Montessori Method is an educational approach that emphasizes independence and respect for a child's natural development process. Mont...
Analyzing detailed data from SpeechBlocks to understand how kids engage with constructionist literacy learning technologies, with th...
While there are a number of literacy technology solutions developed for individuals, the role of social—or networked—literacy learning is...
Inertia is a platform for exploring physical interactions between real active agents and virtual elements in an augmented reality environ...
Tega is a new robot platform designed to support long-term, in-home interactions with children, with applications in early-literacy educa...
Networked Playscapes re-imagines outdoor play by merging the flexibility of the digital world with the tangible, sensorial properties of ...
Responsive Science is a way of conducting research that invites openness and community involvement from the earliest stages of each proje...
We support computer scientists and engineers from the Middle East to create technologies for refugee learners. The Refugee Learning ...
Every day, young people around the world use the Scratch programming language to create and share thousands of interactive projects on th...
The MIT Scratch Team is exploring ways to make it easier for newcomers to get started creating with coding. We are designing "microworlds...
Foundations (2015 - 2016): The Year 1 MIT/Google collaboration program has Pilot Labs in NYC and Oakland. In the Labs, we introduce a coh...
Team Edge (2016 - 2017): The Year 2 MIT/Google Collaboration. For it, we design and author Curricula and Learning Activities in the follo...
Our Personal Research Projects group is dedicated to the closure of the digital and educational divides and gaps as they effect the under...
The Scratch extension system enables anyone to extend the Scratch programming language through custom programming blocks written in JavaS...
Peer 2 Peer University (P2PU) has developed "learning circles," a model for facilitating in-person study groups at community libraries. A...
Unhangout is an open source platform for running large-scale, participant-driven events online.Each event has a landing page, which we ca...
Circuit Stickers is a toolkit for crafting electronics using flexible and sticky electronic pieces. These stickers are created by printin...
ScratchJr makes coding accessible to younger children (ages 5-7), enabling them to program their own interactive stories, games, and anim...
Since the release of Scratch in 2007, young people around the world have programmed and shared more than 15 million Scratch projects . Th...
ShapeBlocks is a play analytics observatory that tracks, remembers, and aids players in building traditional LEGO-style structures. As pl...
Inspired by the simplicity and aesthetics of traditional Montessori education, these materials live within and extend this pedagogy to ad...
Wildflower is an open-source approach to Montessori learning. Its aim is to be an experiment in a new learning environment, blurring the ...
As part of our larger effort to build out a suite of tools for community organizers, we are helping to build their capacity to do their o...
As part of our motivation to expand the classic Montessori curriculum and to address contemporary proficiencies, we are working closely w...