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Analyzing detailed data from SpeechBlocks to understand how kids engage with constructionist literacy learning technologies, with th...
What Is TDI?Targeted Dream Incubation is a method for guiding dreams towards specific themes. It is a proposal both magnetic and unl...
Unbreakout (beta) is a tool for participatory Zoom breakout rooms. Let your meeting attendees propose their own breakout discussion topic...
A day for learning, sharing, making, creating, and debating at the MIT Media Lab.
Parents often select schools by relying on subjective assessments shared by other parents—which are increasingly becoming available on sc...
InspirationSleep is a forgotten country of the mind. A vast majority of our technologies are built for our waking state, even though a th...
Judging by the work of its alumni and faculty, MIT is an amazing place for learning. When I first arrived on campus, I wanted to better u...
The Suggestion Box offers schools a toolkit for framing decisions in two simple sentences and using these sentences to involve teachers, ...
While text-editors (e.g. Google Docs, MS Word) might be useful for writing a lecture, they’re not an intuitive medium for designing exper...
Learning Creative Learning is an online course and community of educators, designers, technologists, and tinkerers exploring creative lea...
Public libraries are one of most trusted public institutions in the U.S. and increasingly provide a broad range of education services, ra...
Unhangout is an open source platform for running large-scale, participant-driven events online.Each event has a landing page, which we ca...
How to Train Your Robot Companion is a curriculum for students in 5-8th grade to explore artificial intelligence and ethics. In this cour...
SPRING is a custom-built hardware and software platform for children with neuro-differences. The system automates data acquisition, optim...
The LEGO Wayfinder project combines LEGO, robotics, and seawater into a playground of project-based learning and citizen science for budd...
OverviewWe have created a new customizable, multi-user research-through-play platform designed to facilitate social skill development for...
The Project on Affinities and Language (PAL) is designed to help us understand what happens in a child’s brain when they engage with thei...
Scratch is the world's most popular coding community for kids. Millions of kids around the world are using Scratch to program their ...
Scratch in Practice (SiP) shares stories, strategies, and resources from the Scratch Team and educators around the world. The SiP website...
The Tidmarsh Living Observatory Portal is a research project that focuses on the design and fabrication of a pavilion that will gene...
Peoples' mindsets, meaning their beliefs about their own intellectual abilities, affect their effort and thereby their performance on tas...
StoryBlocks aims to promote creative expression, literacy development, and social-emotional development through storytelling for children...
Developed as part of the Playful Words research project at the MIT Media Lab's Laboratory for Social Machines, Learning Loops aims to mak...
SpeechBlocks is a medium that allows children (4-5 years old) to engage in open-ended play with writing. They can build arbitrary composi...
The Lemann Creative Learning Program is a collaboration between the MIT Media Lab and the Lemann Foundation to foster creative learning i...
The Mediated Atmosphere project envisions a smart office that is capable of dynamically transforming itself to enhance occupants' work ex...
Homes and offices are being filled with sensor networks to answer specific queries and solve pre-determined problems, but no comprehensiv...
Policymakers, practitioners, and researchers are grappling with some herculean questions regarding kids' safety online. Homemade sli...
As the presence of artificial intelligence expands significantly in children’s lives of learning and play, it is critical that students l...
Doodle Bot is a robot-based creative AI learning platform for high school students. It consists of an introduction to robotics, hardware,...
Young Learner's Companion Developing robots' growth mindset and pro-curious behavior and fostering the same in young learners via lo...
How do we raise conscientious consumers and designers of AI?Children today live in the age of artificial intelligence. On average, US chi...
Could a social robot collaboratively exchange stories with children as a peer and help improve their linguistic and storytelling skills? ...
ScratchJr makes coding accessible to younger children (ages 5-7), enabling them to program their own interactive stories, games, and anim...
The Jibo Research Platform is an in-the-field deployable Social Robotics experimentation and data collection infrastructure. Built upon t...
Tega is a new robot platform designed to support long-term, in-home interactions with children, with applications in early-literacy educa...
Circuit Stickers is a toolkit for crafting electronics using flexible and sticky electronic pieces. These stickers are created by printin...
INSPIRE: Intelligence Never Seeks Perfection, Instead Requires Effort.Stories help us expand our sense of what's possible: by hearing fro...
The Clubhouse provides a creative and safe out-of-school learning environment where young people from underserved communities around the ...
The RGBox is an experimental game to teach fundamentals of additive color mixing theory. As opposed to the behavior of pigments that...
Scratch BlockArt is an experimental visualization tool designed to let children discover their own computational patterns on Scratch. Exi...
Facilitating opportunities for non-dominant youth to learn how to use technology as a tool to engage civically, and create positive chang...
Andorra and the City Science research group at the MIT Media Lab are taking on the challenge of turning Andorra into an “Internationally ...
Understanding social-emotional behaviors in storytelling interactions plays a critical role in the development of interactive and educati...
The Democratizing Science project is opening up MIT Media Lab research in the form of STEAM learning programs in three elementa...
Often, we neglect to see the city as living, complex, and dynamic. However, shrouded by its masses of concrete and steel lie unique ecosy...
NeverMind is an interface and application designed to support human memory. We combine the memory palace memorization method with augment...
Mathematical experiences are intrinsic to our everyday lives, yet mathematics education is mostly confined to textbooks. Seymour Papert u...
Early literacy plays an important role in a child's future. However, the reality is that over 57 million children have no access to a sch...
Cognimates is a platform where parents and children (7-10 years old) participate in creative programming activities in which they l...
EEEeb Spring 2019: Urban OceansMarch 24, April 7 and 21, May 19, June 2 To register, please visit this lin...
Virtual reality can help realize mediated social experiences where we interact as richly with those around the world as we do with those ...
Scratch Memories is a web-based visualization tool that empowers children to celebrate and reflect on their creative journey with Scratch...
Teen Summit is a biennial week-long Youth Leadership event that brings Clubhouse youth together from each of the 100 Clubhouses internati...
ScratchBit is an effort to enable children to create more seamlessly in both the physical and digital world by creating a dedicated physi...
View the main City Science Andorra project profile.
Bricoleur allows makers of all ages to explore the creative possibilities of video and audio as programmable media on mobile devices. Usi...
Scratch Day (day.scratch.mit.edu) is a network of face-to-face local gatherings, on the same day in all parts of the world, where people ...
View the main City Science Andorra project profile.The MIT Media Lab's City Science research group, the University of Andorra, and nation...
Struggling to build your organization's ability to work with data? Use our hands-on learning program to kickstart your data culture.datac...
The Montessori Method is an educational approach that emphasizes independence and respect for a child's natural development process. Mont...
While there are a number of literacy technology solutions developed for individuals, the role of social—or networked—literacy learning is...
Inertia is a platform for exploring physical interactions between real active agents and virtual elements in an augmented reality environ...
Responsive Science is a way of conducting research that invites openness and community involvement from the earliest stages of each proje...
Every day, young people around the world use the Scratch programming language to create and share thousands of interactive projects on th...
The MIT Scratch Team is exploring ways to make it easier for newcomers to get started creating with coding. We are designing "microworlds...
Foundations (2015 - 2016): The Year 1 MIT/Google collaboration program has Pilot Labs in NYC and Oakland. In the Labs, we introduce a coh...
Team Edge (2016 - 2017): The Year 2 MIT/Google Collaboration. For it, we design and author Curricula and Learning Activities in the follo...
Our Personal Research Projects group is dedicated to the closure of the digital and educational divides and gaps as they effect the under...