Publication

SCRATCH ♥ MEMORIES: Visualizations that empower children to celebrate and reflect on their creative trajectories

Thesis: Shruti Dhariwal. SCRATCH ♥ MEMORIES: Visualizations that empower children to celebrate and reflect on their creative trajectories. Massachusetts Institute of Technology. September 2018.

Publication

Scratch Memories: A Visualization Tool for Children to Celebrate and Reflect on Their Creative Trajectories

Shruti Dhariwal. 2018. Scratch memories: a visualization tool for children to celebrate and reflect on their creative trajectories. In Proceedings of the 17th ACM Conference on Interaction Design and Children (IDC '18). ACM, New York, NY, USA, 449-455. DOI: https://doi.org/10.1145/3202185.3202770

Publication

Mathland: Constructionist Mathematical Learning in the Real World Using Immersive Mixed Reality

Mina Khan, Fernando Trujano, Pattie Maes, "Mathland: Constructionist Mathematical Learning in the Real World Using Immersive Mixed Reality" International Conference on Immersive Learning

Publication

Multi-SPRING: Facilitating Social Interaction through a Customizable, Multimodal Learning Platform

Johnson, K.T., Ferguson, C.S., Picard, R.W., "Multi-SPRING: Facilitating Social Interaction through a Customizable, Multimodal Learning Platform," International Society for Autism Research (INSAR), Rotterdam, Netherlands, May 2018.

Publication

P2PSTORY: Dataset of Children Storytelling and Listening in Peer-to-Peer Interactions

Nikhita Singh, Jin Joo Lee, Ishaan Grover, and Cynthia Breazeal (2018). P2PSTORY: Dataset of Children Storytelling and Listening in Peer-to-Peer Interactions. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems.

Publication

Mission Wildlife: An Augmented Reality Approach to Engaging People About Threats to Endangered Species at a Zoo

Ho, P. H., Miller, G. A., Wang M. Y., Haleftiras, N., Zuckerman, E. 2017. Mission Wildlife: An Augmented Reality Approach to Engaging People About Threats to Endangered Species at a Zoo. In proceedings of Unobtrusive User Experiences with Technology in Nature (NatureCHI'17) at the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI'17).

Publication

Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play

Resnick, Mitchel. Lifelong Kindergarten: Cultivating Creativity Through Projects, Passion, Peers, and Play. MIT Press, 2017.

Publication

Personal Food Computer: A new device for controlled-environment agriculture

Castelló Ferrer E. et al. (2019) Personal Food Computer: A New Device for Controlled-Environment Agriculture. In: Arai K., Bhatia R., Kapoor S. (eds) Proceedings of the Future Technologies Conference (FTC) 2018. FTC 2018. Advances in Intelligent Systems and Computing, vol 881. Springer, Cham

Publication

Flat versus expressive storytelling: young children's learning and retention of a social robot's narrative

Kory Westlund, J., Jeong, S., Park, H. W., Ronfard, S., Adhikari, A., Harris, P. L., David DeSteno, & Breazeal, C. (2017). Flat versus expressive storytelling: young children's learning and retention of a social robot's narrative. Frontiers in Human Neuroscience.

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Collective Learning in China's Regional Economic Development

Jian Gao, Bogang Jun, Alex Pentland, Tao Zhou, and Cesar A. Hidalgo. Collective Learning in China's Regional Economic Development. arXiv:1703.01369, 2017.

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Collective Learning in China's Regional Economic Development

Jian Gao, Bogang Jun, Alex Pentland, Tao Zhou, and Cesar A. Hidalgo. Collective Learning in China's Regional Economic Development. arXiv:1703.01369, 2017.

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Non-financial hurdles for human capital accumulation: Landown- ership in Korea under Japanese rule

Jun, Bogang, and Tai-Yoo Kim. "Non-financial hurdles for human capital accumulation: landownership in Korea under Japanese rule." Cliometrica 11.1 (2017): 63-92.

Publication

NeverMind: Using Augmented Reality for Memorization

Oscar Rosello, Marc Exposito, and Pattie Maes. 2016. NeverMind: Using Augmented Reality for Memorization. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16 Adjunct). ACM, New York, NY, USA, 215-216.

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Education, structural change and economic development

Saviotti, Pier Paolo, Andreas Pyka, and Bogang Jun. "Education, structural change and economic development." Structural Change and Economic Dynamics 38 (2016): 55-68.

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Customizable, Interactive Toy Platform to Enable Motivation-Driven Cognitive and Physical Development in Children Diagnosed with Autism

Johnson, K.T. and Picard, R.W. "Customizable, Interactive Toy Platform to Enable Motivation-Driven Cognitive and Physical Development in Children Diagnosed with Autism or Developmental Disorders," International Meeting for Autism Research (IMFAR), Baltimore, Maryland, May 2016.

Publication

A Comparison of children learning from robots, tablets, and people

Kory Westlund, J., Dickens, L., Jeong, S., Harris, P., DeSteno, D., & Breazeal, C. (2015). A Comparison of children learning from robots, tablets, and people. In Proceedings of New Friends: The 1st International Conference on Social Robots in Therapy and Education.

Publication

Approaches to Building Big Data Literacy

D’Ignazio, C., & Bhargava, R. (2015). Approaches to Building Big Data Literacy. In Bloomberg Data for Good Exchange 2015. New York, NY, USA.