banking and finance
internet of things
neural interfacing and control
point of care
sports and fitness
natural language processing
Most countries are projected to see the number of people ages 65 and older surpass the population under the age of 15 by 2050. The limita...
Plants can sense the environment, other living entities and regenerate, actuate or grow in response. Our interaction and communicati...
Pip Mothersill lives and thrives at the junction of design and engineering.
We present a multimaterial voxel-printing method enabling the physical visualization of data sets commonly associated with scientific ima...
Creating scalable technologies that evolve with user inventiveness
The City Symphony project by the Opera of the Future group brings creative musical participation to everyone while encouraging collaborat...
Structurally, zero gravity means that we do not have to contend with architecture's greatest arch-nemesis, gravity. This opens up a new w...
TRANSFORM fuses technology and design to celebrate its transformation from still furniture to a dynamic machine driven by a stream of dat...
Artificial intelligence (AI) agents in an embodied form, such as Jibo, Amazon Alexa, and Google Home, are increasingly becoming part of o...
Whether or not we're experts in the design language of objects, we have an unconscious understanding of the emotional character of their ...
LinkedOut aims to define and build solutions to facilitate societal reentry for formerly incarcerated individuals.In collaboration with t...
Digital machine knitting is a highly programmable manufacturing process that has been utilized to produce apparel, accessories, and footw...
Mekatilili is a learning initiative that provides a platform for African youth to enhance technical skills through creative learning...
Gravity anchors all existence on Earth.It pulls a chaotic world to one single point in every moment of life. Even though gravity is every...
LeakyPhones is a public/private headset that was designed to encourage face-to-face interactions, curiosity, and healthier ...
We developed a concept of transformative appetite, where edible 2D films made of common food materials (protein, cellulose or starch) can...
Designing for, with, and by nature
As we generally experience on earth, there is no space without sound and there is no sound without space. Building on the understanding o...
kinetiX is a transformable material featuring a design that resembles a cellular structure. It consists of rigid plates or rods and elast...
Ekblaw, A. and Paradiso, J.A., "Self-assembling Space Architecture: tessellated shell structures for space habitats," In AIAA Scitech 2019 Forum, Smart/Adaptable Deployable Structures (p. 0481).
An NYC exhibit imagines driverless buses and mobile medical units resembling Popemobiles.
Creating sociotechnical systems that shape our urban environments
While plants at first glance look like static things, they are in fact very busy transmitting bio-electrochemical signals.
Code Next : Cultural Resonation
ScratchBit is an effort to enable children to create more seamlessly in both the physical and digital world by creating a dedicated physi...
Optically transparent and structurally sound, glass has played a significant role in the evolution of product and architectural design ac...
Interaction Design category
State-of-the art liquid handling systems are generally pump-driven systems connected with valves and tubes. These systems are manually a...
HyperCubes is an augmented reality platform to help children understand computational concepts drawn from their physical surroundings, fr...
An interface for smashing filter bubbles, Panorama is built to allow open, transparent, and collaborative exploration of news from a...
Philippa Mothersill & V. Michael Bove Jr. (2018) An Ontology of Computational Tools for Design Activities, Proceedings of DRS2018 International Conference, 25–28 June 2018, Limerick, Ireland, p1261-1277, DOI: 10.21606/dma.2018.456
Enhancing mobile life through improved user interactions
Winner and finalists in Fast Company's 2018 awards
Xin Liu discusses the Space Exploration Initiative's upcoming arts exhibition at Ars Electronica
Sparking discussion about the social, cultural, and ethical implications of emerging technologies through design and storytelling
E.L. Doubrovski, Elizabeth Tsai, D. Dikovsky, J.M.P. Geraedts, Hugh Herr, Neri Oxman
Embodied voice-based agents, such as Amazon’s Echo, Google Home, and Jibo, are becoming increasingly present in the home environment. For...
Games are a uniquely human endeavour, reducing stress and supporting mental well-being. Astronauts aboard the ISS have created their own ...
For more on the Space Exploration Initiative @TNW2018, you can read the full article, "Making Star Wars a Reality through Design Thinking...
Neil Gaikwad, a PhD student in the Media Lab's Space Enabled research group, has received the GSC Graduate Teaching Award, an Institute A...
Biomimicry looks to living organisms to create the future of sustainable engineering.
Novel technologies for additive manufacturing are enabling design and production at nature’s scale. We can seamlessly vary the physical p...
Rottlace is a family of masks designed for Icelandic singer-songwriter Björk. Inspired by Björk’s most recent album—Vulnicura—the Mediate...
Cool things happen when you control water with a computer.
Design at the Intersection of Technology and Biology
Ekblaw, Ariel, and Joseph Paradiso. "Self-assembling Space Structures: Buckminsterfullerene Sensor Nodes." In 2018 AIAA SciTech / AHS Adaptive Structures Conference, p. 0565. 2018.
Multimodal textile sensate media as an expressive and deformable musical interfaceIn the area of intelligent textiles, we are exploring a...
Sleep is perhaps the most critical human activity for well-being, but seldom receives the priority it deserves. We get less rest than we ...
The Orbit Weaver Suit for zero gravity was designed by Media Lab Director's Fellow Andrea Lauer in collaboration with ...
Auto-inflatables explores the design space of self-inflating structures. By using chemical reactions as a source of carbon dioxide on-dem...
Each new technology forces us to confront who we are as humans. As technological innovations in deep space exploration keep advanci...
Vast regions of the world are unmapped by commercial services, and communities living there are digitally invisible. Visible Communities...
Nothing triggers memories like smell. Momentary, fleeting, and at times unexpected, one scent can conjure up the warmth of a grandparent...
I am currently creating perfumes that capture the smell of individuals who have emotional significance to me. An exploration in the use ...
The reproductive organs of the female body have long been a site of contention, where opposing ideologies in religion, politics, and cult...
design(human)design is a game developed by MIT Media Lab to help inspire designers with random but purposeful prompts.
It’s easy to get into a slump at work. But a tool from MIT Media Lab offers a simple way to spark inspiration through random–and often no...
design(human)design is a tool that builds on insights about the design process inspired by research carried out at IDEO Cambridge. The id...