banking and finance
internet of things
neural interfacing and control
natural language processing
point of care
sports and fitness
Engaging people in creative learning experiences
Hybrid Living Materials (HLMs) are formed by combining living and non-living materials such that the resulting composites take on the fun...
Urban populations around the world are rapidly growing. To improve livability, urban residents must reduce dependency on fossil fuels and...
Resilience Across Scales is a research theme that encompasses the work of a few Media Lab Principal Investigators and their research grou...
How teaching as a form of creative work can be better empowered with creative tools.
As bikes navigate city streets after dark, they are often equipped with lights. The lights make the bikes visible to cars or other bikers...
We present a mobile heart rate regulator—ambienBeat—which provides closed-loop ambient biofeedback via subliminal tactile stimulus based ...
OverviewDefeXtiles are thin, flexible textiles of many materials that can quickly be printed into a variety of 3D forms using an inexpens...
Creating scalable technologies that evolve with user inventiveness
Recent advances in medications for neurodegenerative disorders are expanding opportunities for improving the debilitating symptoms suffer...
Researchers have designed a skin-like device that can measure small facial movements in patients who have lost the ability to speak.
Seamlessly coupling the worlds of bits and atoms by giving dynamic physical form to digital information and computation
Zhang, S. (2020) Self-assembling peptides: from a discovery in a yeast protein to diverse uses and beyond. Protein Science DOI:10.1002/pro.3951
Biological neuronal networks are highly complex and interconnected with superior information processing capabilities. Such networks have ...
Ahmad, Y. (2020). Tools that Lower the Floors, Widen the Walls, and Raise the Ceilings for Designing Creative Learning Experiences. (Masters Thesis). Massachusetts Institute of Technology.
By Hila Mor, Yu Tianyu, Ken Nakagaki, Benjamin Harvey Miller, Yichen Jia, Hiroshi IshiiThe Venous Materials project envisions a new way t...
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
Andrea Ling, an alum of the Mediated Matter group, has won the Grand Prize in Artistic Exploration at this year's festival.
Canadian architect and installation artist Andrea Ling has received the 2020 STARTS Grand Prize in the category of Artistic Exploration.
Sparking discussion about the social, cultural, and ethical implications of emerging technologies through design and storytelling
How might we leverage digital collaboration tools to support teens in building community and engaging in open-ended, design-based work?
Learning Creative Learning is an online course and community of educators, designers, technologists, and tinkerers exploring creative lea...
Augmenting and mediating human experience, interaction, and perception with sensor networks
Designing for, with, and by nature
'Shells, often found on seashores, exemplifies the absence of existed lives. What if a presence dwells in to animate them?'Proj...
In this project the ephemeral and intangible aspects of human communication are represented by a soap-bubble. The shapeless, intangi...
Creating technology for social change
Overview: How will we build the coming generations of Space Architecture—the modules, space ships, and space stations that will ensc...
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
Transforming data into knowledge
A collaboration between CAST visiting artist Thom Kubli, Hiroshi Ishii, and members of the Tangible Media group.
Poetic Justice head Ekene Ijeoma in conversation with Stephen Burks.
Visit DataUSADataUSA is the most comprehensive site visualizing public data for the United States. Through interactive profiles, DataUSA ...
The exhibition has now become a part of the MoMA's ‘Virtual Views’ program due to the pandemic.
Living Bits : Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer InteractionThere are trillions of livi...
We are working on communication interfaces for people with speech and language disorders, incorporating technologies like physiological s...
The design of next-generation bionic ankles and knees aims to improve bionic actuators on all metrics: range of motion, power density, ba...
Reimagining human cooperation in the age of social media and artificial intelligence
The Moral Machine is a platform for gathering a human perspective on moral decisions made by machine intelligence, such as self-driving c...
The sense of smell is perhaps the most pervasive of all senses, but it is also one of the least understood and least exploited in HCI. We...
Artists and scientists from MIT united to create "Orbiting," an aerial archive of objects that trace the history of humanity.
Cocoon is our vision of a programmable dream machine from the future. This device would be enabled by the synthesis of many devices under...
When contemplating the future of life in space, we dream not only of rockets and off-world societies, but also of art, of leisure, and fr...
Today’s assistive communication devices are far from perfect. Using state of the art small, wearable sensors and powerful machine learnin...
We study textiles and nets as a base form for growing infrastructure and allowing reconfigurable sensing on low gravity bodies (for insta...
Scratch is the world's most popular coding community for kids. Millions of kids around the world are using Scratch to program their ...
SpaceHuman is a soft robotics device designed to facilitate the exploration of environments with reduced gravity in a view of democratiza...
Knitting is an established textile manufacturing technique that has been pervasive in the garment and technical fabrics industry. In comp...
SensorNets: Towards Reconfigurable Multifunctional Fine-grained Soft and Stretchable Electronic Skins.SensorNets is a bio...
The PCB debugging could be tricky sometimes. Normally we should check which signal we want to measure in the schematic and switch to PCB ...
Using distance learning as an opportunity to bring engineering skills to life in out of school environments.
Like too many science, technology, engineering and mathematics fields, the aerospace sector in the US is populated mainly by white people.
The design process is no longer limited to one group of individuals, as number, level, and cost make tools ever more accessible. As we mo...
The Tidmarsh Living Observatory Portal is a research project that focuses on the design and fabrication of a pavilion that will gene...
"How can architects/urban developers use technology to foster the human/nature connection and improve our lives?"
We are working to build technology that interfaces with the sleeping mind. As the dreamer descends into sleep, we track different sl...
Digital machine knitting is a highly programmable manufacturing process that has been utilized to produce apparel, accessories, and footw...
In this work, we propose a novel fabrication method for 3D objects based on the principle of spooling. By wrapping off-the-shelf material...
State-of-the art liquid handling systems are generally pump-driven systems connected with valves and tubes. These systems are manually a...
kinetiX is a transformable material featuring a design that resembles a cellular structure. It consists of rigid plates or rods and elast...
LeakyPhones is a public/private headset that was designed to encourage face-to-face interactions, curiosity, and healthier ...
Auto-inflatables explores the design space of self-inflating structures. By using chemical reactions as a source of carbon dioxide on-dem...
StoryBlocks aims to promote creative expression, literacy development, and social-emotional development through storytelling for children...