art
health
artificial intelligence
human-machine interaction
learning + teaching
robotics
design
technology
architecture
consumer electronics
kids
music
human-computer interaction
wearable computing
bioengineering
politics
data
sensors
networks
machine learning
entertainment
social science
environment
cognition
economy
space
wellbeing
history
storytelling
computer science
interfaces
covid19
ethics
engineering
developing countries
prosthetics
creativity
community
civic technology
alumni
biology
privacy
social robotics
communications
augmented reality
social media
neurobiology
imaging
urban planning
public health
computer vision
virtual reality
synthetic biology
industry
biotechnology
food
transportation
biomechanics
energy
affective computing
government
social networks
data visualization
social change
ocean
behavioral science
fabrication
climate change
data science
zero gravity
medicine
startup
women
agriculture
blockchain
cognitive science
materials
genetics
prosthetic design
racial justice
manufacturing
diversity
3d printing
gaming
neural interfacing and control
banking and finance
fashion
ecology
electrical engineering
construction
cryptocurrency
bionics
microfabrication
civic action
human augmentation
security
open source
systems
performance
natural language processing
marginalized communities
language learning
healthcare
internet of things
autonomous vehicles
perception
collective intelligence
microbiology
sustainability
interactive
mechanical engineering
visualization
water
social justice
mapping
physiology
physics
nanoscience
nonverbal behavior
code
chemistry
voice
rfid
cities
long-term interaction
clinical science
sports and fitness
trust
biomedical imaging
hacking
orthotic design
networking
pharmaceuticals
algorithms
mechatronics
soft-tissue biomechanics
open access
assistive technology
autism research
textiles
mental health
member company
law
gender studies
real estate
internet
culture
exhibit
wireless
science
news
cells
business
decision-making
asl
The startup Spatial uses an augmented reality platform to make people feel like they’re working side by side.
When we form memories, not everything that we perceive is noticed; not everything that we notice is remembered. Humans are excellent at f…
MotivationThe need for inexpensive, reliable, 3D, 360-degree display technologies grows as augmented reality applications continue to incre…
COVID-19 and virtual commencements around the world were not what many universities had planned for the graduating class of 2020. Walking a…
Microbes are the foundation upon which life on Earth depends: they set the boundaries of habitability for all plants and animals and create…
LUI is a scalable, multimodal web-interface that uses a custom framework of nondiscrete, free-handed gestures and voice to control modular …
Connected Coral integrates physical and digital elements in a visualization of the environmental impacts on reefs. This complex projection …
An environment of plants and mirrors that extends beyond the terrarium walls.
Bauhaus artist Paul Klee considered a line to be one of the atomic elements of art and architecture. He famously described a line dra…
This is a joint proposal from graduate students Vik Parthiban (Media Lab) and Andrew Spielberg (MIT CSAIL, Distributed Robotics Laboratory)…
For my "How to Make Almost Anything" [HTMAA] class, I attempted to build holographic glasses for augmented reality. These glasses wou…
Vik Parthiban and other AR/VR researchers talk to Wired about the future potential of gesture control for interaction design.
Sundeep Jolly, Bianca Datta, Vik Parthiban, Daniel Smalley, and V. Michael Bove Jr. "Experimental characterization of leaky-mode spatial light modulators fabricated via direct laser writing", Proc. SPIE 10944, Practical Holography XXXIII: Displays, Materials, and Applications, 109440V (1 March 2019); https://doi.org/10.1117/12.2510174
Vik Parthiban, Rudolph N. Kohn Jr., Jinyang Liang, and Michael F. Becker "Experimental demonstration of precise holograms using complex light modulation", Proc. SPIE 9761, Emerging Digital Micromirror Device Based Systems and Applications VIII, 97610M (15 March 2016); https://doi.org/10.1117/12.2208316
Held this week at the Los Angeles Convention Center, Siggraph 2019 is all about the future of 2D and 3D digital worlds.
Valentin Heun describes his work with the PTC Reality Lab to transform factory operations by using augmented reality.
In the Living Observatory installation at the Other Festival, we invite participants into a transductive encounter with a wetland environme…
HeartBit is an interface designed for haptic heart rate biofeedback. A handheld heart beats alongside your own, mirroring the size, weight,…
NeverMind is an interface and application designed to support human memory. We combine the memory palace memorization method with augmented…
Pattie Maes discusses her group’s approach to bridging this divide and improving our relationships with technology.
Ditch the truck. Live, collaborative broadcasting through mixed reality.
Mathematical experiences are intrinsic to our everyday lives, yet mathematics education is mostly confined to textbooks. Seymour Papert use…
Today’s health sensors (which monitor breathing, heartbeats, steps, etc.) require their users to wear them on their bodies. In contrast, ou…
This project depicts the design, deployment and operation of a Tangible Regulation Platform, a physical-technological apparatus made for th…
Researchers live-stream data in Tidmarsh Wildlife Sanctuary with the hopes of better understanding wildlife restoration techniques.
“Happiness makes the world go round."
Tree is a virtual experience that transforms you into a rainforest tree. With your arms as branches and body as the trunk, you experience t…
Presenting RFind, a new technology that allows us to locate almost any object with extreme accuracy by transforming low-cost, battery-free …
HyperCubes is an augmented reality platform to help children understand computational concepts drawn from their physical surroundings, from…
The Reality Editor is a web browser for the physical world: Point your phone or tablet at a physical object and an interface pops up with i…
Mina Khan, Fernando Trujano, Pattie Maes, "Mathland: Constructionist Mathematical Learning in the Real World Using Immersive Mixed Reality" International Conference on Immersive Learning
Enhancing mobile life through improved user interactions
This is an open source geospatial exploration tool. Using various public APIs including Open Street Map and the United States Census, we ca…
This project focused on pedestrian accessibility in collaboration with Singapore Centre for Liveable Cities. Researchers and planners came …
This project is part of a parallel research endeavor with GSK Manufacturing. By simulating how scientists at the Upper Providence site inte…
This project is the first of two projects in collaboration with GSK. We are developing a computational simulation that allows a human user …
Oasis won Silver at the Edison Awards 2017.Oasis received the Best Paper Award at VRST 2016.Oasis is a novel system for automatically gener…
As more powerful and spatially aware Augmented Reality devices become available, we can leverage the user’s context to embed reality with a…
Cities need to work to ensure that AR makes the leap from “cool experience,” to a technology that improves residents’ lives.
We recently led a workshop in Saudi Arabia, with staff from the Riyadh Development Authority, to test a new version of our CityScope platfo…
Mission Wildlife is a research collaboration between San Diego Zoo Global and the MIT Center for Civic Media to explore the poten…
Ira Winder and the Tactile Matrix won the award for best demonstration at the IEEE Future Technologies Conference.
The Reality Editor is a new kind of tool for empowering you to connect and manipulate the functionality of physical objects. Just point the…
Fuste, Anna, and Chris Schmandt. "ARTextiles: Promoting Social Interactions Around Personal Interests Through Augmented Reality." Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM, 2017.
We only perceive a tiny sliver of the world around us. We are constrained by what our senses can process. These senses evolved to react to …
Sleep is perhaps the most critical human activity for well-being, but seldom receives the priority it deserves. We get less rest than we ne…
Forbes Opinion article on HMDs, featuring Pattie Maes. By Charlie Fink.
Ho, P. H., Miller, G. A., Wang M. Y., Haleftiras, N., Zuckerman, E. 2017. Mission Wildlife: An Augmented Reality Approach to Engaging People About Threats to Endangered Species at a Zoo. In proceedings of Unobtrusive User Experiences with Technology in Nature (NatureCHI'17) at the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI'17).
Developed by Ira Winder with the MIT Centre for Transportation and Logistics, the model seeks to use real population data and create a simu…
Oscar Rosello, Marc Exposito, and Pattie Maes. 2016. NeverMind: Using Augmented Reality for Memorization. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16 Adjunct). ACM, New York, NY, USA, 215-216.
Nest caterpillars in your arms, and watch the days pass.
Member company Isobar's collaborative research innovating in VR.
TreeSense è un simulatore di alberi per umani, ovvero un’interfaccia in realtà virtuale che permette di trasformare la persona in un albero…
Core77 Design Awards 2017: Student Runner Up Interaction Award
RoomScope is an immersive real-time architectural sensor visualization using Microsoft HoloLens.