art
artificial intelligence
health
human-machine interaction
learning + teaching
design
robotics
technology
architecture
consumer electronics
human-computer interaction
music
kids
wearable computing
bioengineering
data
politics
sensors
machine learning
networks
environment
social science
entertainment
cognition
space
economy
wellbeing
history
computer science
storytelling
interfaces
creativity
covid19
ethics
engineering
prosthetics
developing countries
alumni
civic technology
community
biology
privacy
social media
social robotics
communications
augmented reality
computer vision
public health
urban planning
neurobiology
imaging
virtual reality
industry
synthetic biology
biotechnology
social networks
affective computing
climate change
food
biomechanics
energy
transportation
government
social change
data visualization
behavioral science
fabrication
ocean
medicine
data science
cognitive science
zero gravity
startup
materials
women
agriculture
diversity
genetics
blockchain
prosthetic design
manufacturing
racial justice
gaming
neural interfacing and control
3d printing
sustainability
banking and finance
electrical engineering
ecology
fashion
human augmentation
civic action
bionics
cryptocurrency
construction
microfabrication
performance
healthcare
sleep
security
open source
systems
language learning
marginalized communities
natural language processing
microbiology
social justice
internet of things
autonomous vehicles
perception
mental health
collective intelligence
visualization
mechanical engineering
interactive
clinical science
water
nanoscience
cities
mapping
physiology
physics
code
nonverbal behavior
chemistry
voice
rfid
hacking
long-term interaction
textiles
trust
sports and fitness
biomedical imaging
algorithms
orthotic design
networking
pharmaceuticals
culture
mechatronics
soft-tissue biomechanics
law
open access
autism research
gender studies
assistive technology
member company
business
real estate
internet
exhibit
wireless
womens health
science
news
cells
decision-making
digital currency
asl
Researchers in the Fluid Interfaces group and elsewhere are hoping to learn more about how and why dreams are generated, and their effects.
Skip Norm is a new and flexible building block for Deep Learning that serves as a skip connection and normalization block simultaneously. I…
Revealing insights into the human condition and repairing brain disorders via novel tools for mapping and fixing brain computations
Complex biological systems such as brain circuits are extended 3-D structures made out of nanoscale building blocks such as proteins, RNAs,…
How radical new collaborations will catalyze a revolution in health.
When we form memories, not everything that we perceive is noticed; not everything that we notice is remembered. Humans are excellent at f…
Creating long-term interpersonal interaction and shared experiences with social robots Many of our current projects explore the use of…
CE 2.0
Advancing Wellbeing
How to build intelligent music systems out of interacting audio-processing agents.
Digital Synesthesia looks to evolve the idea of human-computer interfacing and give way for human-world interacting. It aims to find a way …
A conversation between Ed Boyden and Tyler Cowen on optogenetics and expansion microscopy to storytelling and the nature of consciousness.
Cognimates is a platform where parents and children (7-10 years old) participate in creative programming activities in which they lea…
Luminaries in computing and cognition discuss their journeys and share their insights.
When the body senses itself internally and localizes its actions, it provides the basis for a material sense of self-existence. At th…
People express and communicate their mental states–such as emotions, thoughts, and desires–through facial expressions, vocal nuances, gestu…
For the interested reader:If you'd like to learn more about the topics covered in my post, Making new (robot) friends: Understanding …
How to distill meaning from complex everyday experiences.
Understanding children's relationships with social robots
Why was Einstein’s brain so good at some things and not others? Why is yours?
Light enables our visual perception. It is the most common medium for displaying digital information. Light regulates our circadian rhythms…
How we can understand human behavior (rationality, semi-rationality, bounded rationality, and just plain irrationality) in day-to-day behaviors, and in particular in electronic environments.
How to redefine and expand the conceptual framework and language of learning by creating new technologies and spheres of practice.
How to bring the programmability of the digital world to the physical world.
How to detect the activity of biological molecules with micro- and nanofabricated devices.
How we can construct information technology and intelligence from the fundamental building blocks of physical media: atoms and molecules.