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asl
“The potential for misuse of these technologies is as ominous as it is obvious.”
In a new study, researchers from the Media Lab’s Fluid Interfaces group & Harvard Medical School find that brief naps can enhance creativity
Media Lab postdoc Adam Haar Horowitz discusses using “dream engineering” techniques to give people more control over their dreams.
InspirationDreams are fascinating personally, therapeutically, and scientifically. Who hasn't woken up in the morning and wondered how they…
Human-computer interaction (HCI) has traditionally focused on designing and investigating interfaces that provide explicit visual, auditory…
InspirationSleep is a forgotten country of the mind. A vast majority of our technologies are built for our waking state, even though a thir…
Lecamwasam, K.H.M. (2023). Pharmamusicology: Exploring the Impact of Music on the Physiology and Psychology of Anxiety Disorders and Well-Being. Master's Thesis, MIT Media Lab.
Research from the Fluid Interfaces group finds that users' perceptions of an AI chatbot influence their interactions with the technology.
In Scientific American, PhD student Pat Pataranutaporn talks about how a user's impressions of AI chatbots may influence their interactions.
AbstractAs conversational agents powered by large language models become more human-like, users are starting to view them as companions rat…
Using Dormio, a project from the Media Lab’s Fluid Interfaces research group, poet Will Dowd set out to pioneer a new reading experience.
A new study suggests that experiencing aesthetic chills, or goosebumps, during stimuli like music and films can lead to increased emotions.
Promoting deeper learning and understanding in human networks
Situated VR: Towards a Congruent Hybrid RealityThe vision of Extended Reality (XR) systems is living in a hybrid reality or "Metaverse" wh…
Transforming data into knowledge
MIT uses affective computing in efforts to improve human mental health.
ML Learning
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
Seli is an assistant professor at the Duke Institute for Brain Sciences and also an artist. He uses Dormio to tap into hypnagogia.
SPRING is a custom-built hardware and software platform for children with neuro-differences. The system automates data acquisition, optimiz…
Perchance to dream engineer: on new research into our sleeping minds
In the April issue, Michael W. Clune writes about the profound insights offered by the Dormio: "Can technology shape our dreams?"
Advertisers are beginning to explore ways to market products to people while they sleep. A group of scientists talked to NPR about the risks
OverviewWe have created a new customizable, multi-user research-through-play platform designed to facilitate social skill development for c…
This is the actual stuff of nightmares.
Sleep and dream researchers are urging for an advance tightening of advertising law to nip all this in the bud before it starts in earnest.
After Coors sought to steer unconscious minds to thoughts of beer, scientists have called for curbs on ‘targeted dream incubation.’
Interpreting human electroencephalogram (EEG) is a challenging task and requires years of medical training. We present a framework for lear…
Researchers in the Fluid Interfaces group and elsewhere are hoping to learn more about how and why dreams are generated, and their effects.
Skip Norm is a new and flexible building block for Deep Learning that serves as a skip connection and normalization block simultaneously. I…
Revealing insights into the human condition and repairing brain disorders via novel tools for mapping and fixing brain computations
Complex biological systems such as brain circuits are extended 3-D structures made out of nanoscale building blocks such as proteins, RNAs,…
How radical new collaborations will catalyze a revolution in health.
When we form memories, not everything that we perceive is noticed; not everything that we notice is remembered. Humans are excellent at f…
Creating long-term interpersonal interaction and shared experiences with social robots Many of our current projects explore the use of…
CE 2.0
Advancing Wellbeing
How to build intelligent music systems out of interacting audio-processing agents.
Digital Synesthesia looks to evolve the idea of human-computer interfacing and give way for human-world interacting. It aims to find a way …
A conversation between Ed Boyden and Tyler Cowen on optogenetics and expansion microscopy to storytelling and the nature of consciousness.
Cognimates is a platform where parents and children (7-10 years old) participate in creative programming activities in which they lea…
Luminaries in computing and cognition discuss their journeys and share their insights.
When the body senses itself internally and localizes its actions, it provides the basis for a material sense of self-existence. At th…
People express and communicate their mental states–such as emotions, thoughts, and desires–through facial expressions, vocal nuances, gestu…
For the interested reader:If you'd like to learn more about the topics covered in my post, Making new (robot) friends: Understanding …
How to distill meaning from complex everyday experiences.
Understanding children's relationships with social robots
Why was Einstein’s brain so good at some things and not others? Why is yours?
Light enables our visual perception. It is the most common medium for displaying digital information. Light regulates our circadian rhythms…
How we can understand human behavior (rationality, semi-rationality, bounded rationality, and just plain irrationality) in day-to-day behaviors, and in particular in electronic environments.
How to redefine and expand the conceptual framework and language of learning by creating new technologies and spheres of practice.
How to bring the programmability of the digital world to the physical world.