health
art
human-machine interaction
learning
artificial intelligence
robotics
architecture
design
technology
consumer electronics
kids
music
wearable computing
networks
politics
bioengineering
entertainment
cognition
economy
human-computer interaction
data
machine learning
history
archives
social science
storytelling
sensors
interfaces
wellbeing
space
environment
covid19
computer science
developing countries
prosthetics
engineering
privacy
social robotics
ethics
civic technology
social media
civic media
imaging
public health
communications
synthetic biology
urban planning
augmented reality
neurobiology
biology
affective computing
virtual reality
computer vision
transportation
community
industry
energy
biomechanics
data visualization
social change
food
alumni
government
biotechnology
zero gravity
ocean
3d printing
creativity
racial justice
medicine
agriculture
blockchain
genetics
manufacturing
data science
gaming
prosthetic design
women
behavioral science
construction
fashion
materials
social networks
banking and finance
open source
systems
cryptocurrency
security
crowdsourcing
climate change
diversity
collective intelligence
fabrication
makers
wiesner
language learning
cognitive science
internet of things
bionics
extended intelligence
performance
neural interfacing and control
perception
human augmentation
startup
interactive
autonomous vehicles
natural language processing
ecology
civic action
marginalized communities
nonverbal behavior
mapping
physiology
visualization
clinical science
physics
holography
long-term interaction
gesture interface
microfabrication
mechanical engineering
networking
trust
point of care
orthotic design
water
sports and fitness
autism research
primary healthcare
electrical engineering
voice
microbiology
hacking
member company
pharmaceuticals
rfid
nanoscience
clinical trials
mechatronics
trade
academia
member event
open access
gender studies
soft-tissue biomechanics
code
chemistry
real estate
randomized experiment
publishing
biomedical imaging
gis
event
exhibit
cartography
metamaterials
installation
Watch the interviews conducted by Career Girls with Labbers Randi Williams, Jaleesa Trapp, Marian Muthui, and Alexis Hope.
CIS research affiliate describes his goals in creating a webinar series exploring sustainable development in Africa.
Engaging students on and off the screen and the magic of being a lifelong kindergartner.
Language analysis reveals possible reinforcement of race- and income-based achievement gap.
This video interview is a part of Media Lab X.0: Anthology of Tomorrows.In 2020, first-year PhD students at the MIT Media Lab were t...
Jaleesa Trapp talks about her career path, how technology encodes the values of its designers, and the importance of play.
Marian Muthui talks about her career path, from mechanical engineering to design research.
What Is TDI?Targeted Dream Incubation is a method for guiding dreams towards specific themes. It is a proposal both magnetic and unl...
Digital Learning & Collaboration Studio
At Open Learning Talks, Cynthia Breazeal and Eric Klopfer discuss artificial intelligence education.
by Juliana Nazaré & Srishti Sethi
ML Learning
Analyzing detailed data from SpeechBlocks to understand how kids engage with constructionist literacy learning technologies, with th...
Nature profiles researchers from a variety of different fields, including the Lab’s own Cynthia Breazeal, who are shaping the future of AI.
Unbreakout (beta) is a tool for participatory Zoom breakout rooms. Let your meeting attendees propose their own breakout discussion topic...
Middle school students reimagine the YouTube platform. Students consider the stakeholders in YouTube, the goal of the recommendation algo...
Researchers in the Fluid Interfaces group and elsewhere are hoping to learn more about how and why dreams are generated, and their effects.
The ML Learning Initiative is built around a cohort of Learning Fellows from across the diverse research groups of the Media La...
The Open Leadership Camp (OLC) is a new type of professional development program for senior leaders of nonprofit and public sector organi...
In October, MIT hosted the kickoff for Massachusetts STEM Week, which included a keynote by Cynthia Breazeal.
MIT hosts kickoff event of Massachusetts STEM Week — a statewide virtual celebration of K-12 education.
By Carolyn “CC” Song, High School Senior and Personal Robots Intern “What do you want to be when you grow up?”
How teaching as a form of creative work can be better empowered with creative tools.
Judging by the work of its alumni and faculty, MIT is an amazing place for learning. When I first arrived on campus, I wanted to better u...
Website created as a rapid response to Covid-19 yields unexpected insights into what’s possible for reaching learners at a distance.
Ahmad, Y. (2020). Tools that Lower the Floors, Widen the Walls, and Raise the Ceilings for Designing Creative Learning Experiences. (Masters Thesis). Massachusetts Institute of Technology.
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
The Suggestion Box offers schools a toolkit for framing decisions in two simple sentences and using these sentences to involve teachers, ...
Children’s oral language skills in preschool can predict their academic success later in life. Helping children improve their language an...
The purpose of the studio is to design and launch new online learning programs for the Lab itself and the communities we work with.
How might we leverage digital collaboration tools to support teens in building community and engaging in open-ended, design-based work?
How might we make it feel less scary for schools to try new things, thoughtfully and inclusively?
Learning Creative Learning is an online course and community of educators, designers, technologists, and tinkerers exploring creative lea...
Revealing insights into the human condition and repairing brain disorders via novel tools for mapping and fixing brain computations
Public libraries are one of most trusted public institutions in the U.S. and increasingly provide a broad range of education services, ra...
Creating technology for social change
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
Thesis: Shruti Dhariwal. SCRATCH ♥ MEMORIES: Visualizations that empower children to celebrate and reflect on their creative trajectories. Massachusetts Institute of Technology. September 2018.
Reflections from our first-ever PLIX Workshop in Akron, Ohio.
Unhangout is an open source platform for running large-scale, participant-driven events online.Each event has a landing page, which we ca...
Civic Media alum Charlie DeTar talks to the MIT Alumni Association about his work with Literati, using technology for social good, and more.
How radical new collaborations will catalyze a revolution in health.
Reimagining human cooperation in the age of social media and artificial intelligence
Machines powered by artificial intelligence (AI) increasingly mediate our social, cultural, economic, and ...
Jaleesa Trapp talks to Brittney Gallagher about how she works to create equitable spaces for STEM learning experiences.
Our PLIX Facilitation Kits are designed to make it easy for librarians to offer creative learning programs to their patrons.
Media Lab researchers are teaming up with public librarians to design new projects and programs for libraries.
Using personalized, naturalistic experiments, the Gabrieli lab is pioneering new approaches to neurodevelopmental differences.
Scratch is the world's most popular coding community for kids. Millions of kids around the world are using Scratch to program their ...
Director's fellow Jaylen Brown and Labber David Kong on Jaylen's educational journey and their new learning and leadership initiative.
Using distance learning as an opportunity to bring engineering skills to life in out of school environments.
Scratch in Practice (SiP) shares stories, strategies, and resources from the Scratch Team and educators around the world. The SiP website...
Networked Playscapes re-imagines outdoor play by merging the flexibility of the digital world with the tangible, sensorial properties of ...
StoryBlocks aims to promote creative expression, literacy development, and social-emotional development through storytelling for children...
Developed as part of the Playful Words research project at the MIT Media Lab's Laboratory for Social Machines, Learning Loops aims to mak...
SpeechBlocks is a medium that allows children (4-5 years old) to engage in open-ended play with writing. They can build arbitrary composi...
The Lemann Creative Learning Program is a collaboration between the MIT Media Lab and the Lemann Foundation to foster creative learning i...
Mekatilili is a learning initiative that provides a platform for African youth to enhance technical skills through creative learning...
Bringing project-based work online in two very different contexts: a middle school robotics course and a university product design studio.
Joe Paradiso shares his experience running the Responsive Environments group, teaching classes, among other things during the Covid-19 era.
The Mediated Atmosphere project envisions a smart office that is capable of dynamically transforming itself to enhance occupants' work ex...
Homes and offices are being filled with sensor networks to answer specific queries and solve pre-determined problems, but no comprehensiv...
New website offers a combination of learning units, hands-on activities, and mentor guides to foster AI literacy.
Wonder Stories is always free for teachers, but for the duration of COVID-19, Wonder Stories is free to anyone.
Open Agriculture Initiative (OpenAg)