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asl
Ancient textiles have played a major role in the social, economic, and religious structures of communities around the world. Iconic, indige…
Spanning from the early Musical Telegraph and Electronic Sackbut, to the late EMS Synthi AKS and Moog Synthesizers, electronic music and mu…
Can we sonfiy calming breathing and passively influence a state of calm?Deep breathing has been scientifically proven to affect the heart, …
We are conducting EEG studies to identify the musical features and musical interaction patterns that universally impact measures of arousal…
This project examines how the expression granted by new musical interfaces can be harnessed to create positive changes in health and wellbe…
With(in) is a multi-stage project that includes an exhibit, installation, qualitative exploration, and visual storytelling.This is a s…
In this work, we have developed a textile-based interactive surface fabricated through machine knitting technology. Our prototype exp…
For the project T-Voks: The Singing and Speaking Theremin. Congratulations!
MM-RT is a tabletop tangible musical interface that employs electromagnetic actuators and small permanent magnets to physically induce soun…
Using OmniFiber technology, we fabricated a type of undergarment that singers can wear to monitor and play back the movement of respiratory…
Developed in collaboration with dancer Loni Landon, Tapis Magique is a pressure-sensitive, knitted electronic textile carpet.
MIT EECS student and Mitchell Scholar hopes to play music in Dublin while working on his MS in intelligent systems.
Gramophone contributor Laurence Vittes spotlights Tod Machover’s “Death and the Powers,” an opera about robots and humans.
The MIT spinout has been releasing iconic video games for more than 25 years.
Discussion at MIT explores ways the music industry can help in the battle to reduce global greenhouse gas emissions.
Xiao Xiao, an alum and research affiliate of the Tangible Media group, recognized for her project T-Voks: The Singing and Speaking Theremin
Opera of the Future alum Rébecca Kleinberger discusses the human voice—how our voices affect our identities, how we hear ourselves, etc.
By Chelsi Cocking and Manaswi MishraCode Cypher, hosted by CAST Visiting Artist and Grammy-winning rapper Lupe Fiasco and Pr…
Pressure-sensitive, knitted electronic textile carpet generates 3D sensor data based on body gestures, drives an immersive sonic environment
Image2Reverb: Cross-Modal Reverb Impulse Response Synthesis. Nikhil Singh, Jeff Mentch, Jerry Ng, Matthew Beveridge, Iddo Drori; Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV), 2021, pp. 286-295
AZoM talks to Ozgun Kilic Afsar, a visiting doctoral student in the Tangible Media group, about her work on the OmniFiber project.
Alum Charles Holbrow talks about his work and shares his views on the past, present, and future of music and technology.
Robotic textiles could help performers and athletes train their breathing, and potentially help patients recovering from postsurgery changes
The superpose installation mediates continuously changing wave phenomena within a space that are visible, audible, and react to the presenc…
Gravity Proof is a performance and mission to prepare and cook bread in space. Inspired by ancient recipes and archaeological bread re…
Professor Ijeoma, spoke with Evan Moffitt from Frieze about his recent group exhibition at Bemis Center for Contemporary Arts, Omaha.
Novel Antenna-Based Controller for Musical ExpressionTune Field is a 3-dimensional tangible interface that combines and alters previously e…
Death and the Powers is a groundbreaking opera that brings a variety of technological, conceptual, and aesthetic innovations to the th…
Peter Alexander Torpey and Elena Naomi Jessop. 2009. Disembodied performance. CHI '09 Extended Abstracts on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, 3685–3690. DOI:https://doi.org/10.1145/1520340.1520555
There is a subtle air of complicity amongst the music-loving audience.
Living in space could have significant physical and mental impacts on astronauts. Wearables have the potential to play a critical role in m…
The Space Exploration Initiative supports research across and beyond MIT in two microgravity flights this spring.
Wicaksono, I and Paradiso, J.A."FabricKeyboard: Multimodal Textile Sensate Media as an Expressive and Deformable Musical Interface ", New Interfaces for Musical Expression (NIME) May 15-19, 2017. Aalborg University Copenhagen, Denmark.
Multimodal textile sensate media as an expressive and deformable musical interfaceIn the area of intelligent textiles, we are exploring a m…
Explore five new releases from the Kronos Quartet’s Fifty for the Future collection, including Tod Machover’s GAMMIFIED
Gammified includes stereo electronics that play continuously throughout the piece, with the start of each of the five tracks marked in score
Electrical engineer William Oliver develops technology to enable reliable quantum computing at scale.
Revealing insights into the human condition and repairing brain disorders via novel tools for mapping and fixing brain computations
Collective memory and attention are sustained by two channels: oral communication (communicative memory) and the physical recording of info…
What if we could look at the entire history of humanity at once? Pantheon aims to create a data-driven view of history by collecting, …
How radical new collaborations will catalyze a revolution in health.
When contemplating the future of life in space, we dream not only of rockets and off-world societies, but also of art, of leisure, and freq…
As we move towards an increasingly IoT-enabled ecosystem, we find that it is easier than ever before to capture vast amounts of audio data.…
Scratch is the world's most popular coding community for kids. Millions of kids around the world are using Scratch to program their ow…
Drawing inspiration from the notion of cognitive incongruence associated with Stroop's famous experiment, from musical principles, and from…
When we form memories, not everything that we perceive is noticed; not everything that we notice is remembered. Humans are excellent at f…
LeakyPhones is a public/private headset that was designed to encourage face-to-face interactions, curiosity, and healthier s…
PerForm explores the intuitive meanings associated with the shape of objects, and how a deformable tool can allow for interaction based on …
Joe Paradiso shares his experience running the Responsive Environments group, teaching classes, among other things during the Covid-19 era.
The Mediated Atmosphere project envisions a smart office that is capable of dynamically transforming itself to enhance occupants' work expe…
Homes and offices are being filled with sensor networks to answer specific queries and solve pre-determined problems, but no comprehensive …
Sound and space are fundamentally intertwined, at both a physical and perceptual level. Sound radiates from vibrating materials, filling …
The new LEGO Papert Fellows will spend one week at LEGO headquarters in Denmark to share ideas and collaborate on projects.
Here's my take on the future of textiles, as well as the connection between research and manufacturing.
KnittedKeyboard at ETH Rethinking Creativity Pavilion
By Tod MachoverFor the past five years or so, I’ve been working on some wild and unusual operas (the last one featured robots—or “Operabots…
Director's fellow Christine Sun Kim expresses her pride and frustration at signing the National Anthem at the Super Bowl.
Kim explains why she accepted the opportunity to perform during one of America’s most-watched events and what it means to the Deaf community
He built one of the largest modular synthesizers in the world: Joe Paradiso is in the new episode of our podcast.
Giving voice and information to objects and spaces around us.Objects in our lives are usually either digital or not; mostly a wall is just …
A previous collaboration between Su and Star, Seasons (季节), also received an Honorable Mention for Best Student Game at the 2019 IGF.
SuperMe features superheroes designed by Chicago Public School students
Su, D. (2019). Massively Multiplayer Operas: Interactive Systems for Collaborative Musical Narrative. Massachusetts Institute of Technology.
Su, D., Picard, R., Liu, Y. "AMAI: Adaptive Music for Affect Improvement." Proceedings of the 44th International Computer Music Conference (ICMC), Daegu, Korea, August 2018.