LocationMIT Media Lab, 6th Floor Description
LocationLaboratorio para la Ciudad, Mexico City Description
As part of Plan Ceibal Foundation's Annual Educational Innovation Forum and this year's 10th Anniversary Conference, this event will...
Reengineering Education: Systems Engineering and the LearningGraph as a Means to Developing a Coherent Learning Data ArchitectureCOM...
Gobo Lead Developer
Education and Outreach Manager, Open Ocean
Early literacy plays an important role in a child's future. However, the reality is that over 57 million children have no access to a sch...
Content and curriculum lie at the heart of every educational system, learning environment, and learning technology. Yet the infrastructur...
Senior Research Fellow, Harvard University
Mina Khan, Fernando Trujano, Ashris Choudhury, Pattie Maes, "Mathland: Playful Mathematical Learning in Mixed Reality" CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
Welcoming three LEGO Papert Fellows and six Learning Innovation Fellows to our new cohort
The Lifelong Kindergarten group develops technologies, activities, and communities to engage young people, from all backgrounds, in creat...
Groff, J. (2017). Personalized learning: The state of the field & future directions. Center for Curriculum Redesign.
The Media Lab is thrilled to announce our inaugural cohort of Learning Innovation fellows for the 2016–2017 academic year.
Our new cohort is the most diverse yet—bringing together graduate students from eight Media Lab research groups.
Groff, J., Clarke-Midura, J., Owen, V.E., Rosenheck, L., & Beall, M. (2015). Better Learning in Games: A Balanced Design Lens for a New Generation of Learning Games [white paper]. Cambridge, MA: MIT Education Arcade and Learning Games Network.
D’Ignazio, C., & Bhargava, R. (2016). DataBasic: Design Principles, Tools and Activities for Data Literacy Learners. The Journal of Community Informatics, 12(3).
Hae Won Park, Ishaan Grover, Samuel Spaulding, Louis Gomez, and Cynthia Breazeal. “A Model- free Affective Reinforcement Learning Approach to Personalization of a Social Robot Companion for Early Literacy Education” In Association for the Advancement of Artificial Intelligence (AAAI), 2019.
D’Ignazio, C., & Bhargava, R. (2015). Approaches to Building Big Data Literacy. In Bloomberg Data for Good Exchange 2015. New York, NY, USA.
Professor of Media Arts and Sciences
Ollie Bray from the LEGO Foundation explains how Scratch supports the five characteristics of play that lead to deeper learning.
Joy Buolamwini was honored for her work exposing race and gender bias in commercial artificial intelligence (AI).
A. Chang, D. Nunez, T. Roberts, D. Sengeh, C. Breazeal
Bhargava, R., & D’Ignazio, C. (2015). Designing Tools and Activities for Data Literacy Learners. In Wed Science: Data Literacy Workshop. Oxford, UK.
Letouzé, E., Noonan, A., Bhargava, R., Deahl, E., Sangokoya, D., & Shoup, N. (2015, September). Beyond Data Literacy: Reinventing Community Engagement and Empowerment in the Age of Data. Data-Pop Alliance.
Day 3 scheduleScratch@MIT is a playful gathering of educators, researchers, developers, and other members of the worldwide Scratch commun...
Day 2 scheduleScratch@MIT is a playful gathering of educators, researchers, developers, and other members of the worldwide Scratch commun...
Day 1 scheduleScratch@MIT is a playful gathering of educators, researchers, developers, and other members of the worldwide Scratch commun...
This article originally appeared in the MIT News. Visit the link for more details.For the past four years, researchers at MIT, Tufts Univ...
APOPS was presented at the Connected Learning Summit at the MIT Media Lab in Aug 2018. The slides from that presentation can be found below.
Manuj Dhariwal*, Shruti Dhariwal*. Let’s Chance: Playful Probabilistic Programming for Children. In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, Honolulu, Hawaiʻi, USA, April 2020. Accepted. *Equal Contribution.
LocationMadison, WI Description
A design project done in collaboration with the MIT Media Lab and the Laboratorio para la Ciudad (Laboratory for the City), Mexico City's...
Groff, J., Howells, C., & Cranmer, S. (2012). Console game-based pedagogy: A study of primary and secondary classroom learning through console video games. International Journal of Game-Based Learning, 2(2), 35-54.
"A model of textual affect sensing using real-world knowledge," a 2003 paper by Fluid Interfaces alum Hugo Liu and former ...
Groff, J. S. (2018). The potentials of game‐based environments for integrated, immersive learning data. European Journal of Education, 53, 188-201. DOI: 10.1111/ejed.12270
Groff, J. (2014). Technology-Rich Innovative Learning Environments. OECD Working Paper.
Bhargava, R., Kadouaki, R., Bhargava, E., Castro, G., & D’Ignazio, C. (2016). Data Murals: Using the Arts to Build Data Literacy. The Journal of Community Informatics, 12(3).
Bhargava, R., & D’Ignazio, C. (2017). Data Sculptures as a Playful and Low-Tech Introduction to Working with Data. Presented at the Designing Interactive Systems, Edinburgh, Scotland.
Breazeal, Cynthia, et al. "Mobile Devices for Early Literacy Intervention and Research with Global Reach." Proceedings of the Third (2016) ACM Conference on Learning@ Scale. ACM, 2016.
Hancock, C. "Real-Time Programming and the Big Ideas of Computational Literacy"
The purpose of the studio is to design and launch new online learning programs for the Lab itself and the communities we work with.
LocationSan Francisco, CA DescriptionSpeaker ScheduleJoi Ito: Co-host and keynote speakerMay 21, 9:45am | Nadya Peek: Making Machines tha...
LocationOman Hall, Kochi, Kerala, India DescriptionSaturday, October 26, 201316:45 - 18:30 ISTSESSION 6: Collect, Connect panel with Kshi...
Thesis: Manuj Dhariwal. Let’s Chance: Playful Probabilistic Programming for Children. Massachusetts Institute of Technology. September 2020.
Free, equitable, and quality learning environments at scale, are the foundation of a free and literate society. That should be the promise..
Scratch Learning Resource Producer