Event

Jen Groff @ Media Literacy Conference: Playful Learning

LocationMIT Media Lab, 6th Floor Description

Saturday
November 2, 2013
Person

Jennifer Groff

Research Assistant

Event

Jen Groff @ Playful City, Laboratorio para la Ciudad in Mexico City

LocationLaboratorio para la Ciudad, Mexico City Description

Friday — Thursday
December 4, 2015 —
December 3, 2015
Event

Playful Making, Playful Learning

As part of Plan Ceibal Foundation's Annual Educational Innovation Forum and this year's 10th Anniversary Conference, this event will...

Wednesday
May 10, 2017
3:00pm — 4:00pm
Event

Jennifer Groff Dissertation Defense

Reengineering Education: Systems Engineering and the LearningGraph as a Means to Developing a Coherent Learning Data ArchitectureCOM...

Monday
August 13, 2018
1:00pm — 3:00pm
Article

Jen Groff: Curriculum Redesign & Gaming

Person

Dennis Jen

Gobo Lead Developer

Person

Jennifer Healey

Person

Rahul Bhargava

Research Scientist

Person

Benjamin Jenett

Postdoctoral Associate

Person

Jennifer Chow

Education and Outreach Manager, Open Ocean

Project

Curious Learning: Understanding learning behaviors for early literacy

Early literacy plays an important role in a child's future. However, the reality is that over 57 million children have no access to a sch...

Project

The LearningGraph

Content and curriculum lie at the heart of every educational system, learning environment, and learning technology. Yet the infrastructur...

Person

Jennifer McCrea

Senior Research Fellow, Harvard University

Person

Jennifer Jacobs

Research Assistant

Publication

Mathland: Playful Mathematical Learning in Mixed Reality

Mina Khan, Fernando Trujano, Ashris Choudhury, Pattie Maes, "Mathland: Playful Mathematical Learning in Mixed Reality" CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems

Post

Meet the MIT Media Lab Learning Fellows

Welcoming three LEGO Papert Fellows and six Learning Innovation Fellows to our new cohort

Group

Lifelong Kindergarten

The Lifelong Kindergarten group develops technologies, activities, and communities to engage young people, from all backgrounds, in creat...

Publication

Personalized Learning: The State of the Field & Future Directions

Groff, J. (2017). Personalized learning: The state of the field & future directions. Center for Curriculum Redesign.

Publication

Edutainment? No Thanks I Prefer Playful Learning

Mitchel Resnick

Post

Meet the Media Lab’s New Learning Innovation Fellows

The Media Lab is thrilled to announce our inaugural cohort of Learning Innovation fellows for the 2016–2017 academic year.

Post

Creative Learning Conference Brazil

#creativelearning #Brazil

Post

Introducing the 2018-19 MIT Media Lab Learning Fellows

Our new cohort is the most diverse yet—bringing together graduate students from eight Media Lab research groups.

Publication

Better Learning in Games: A Balanced Design Lens for a New Generation of Learning Games

Groff, J., Clarke-Midura, J., Owen, V.E., Rosenheck, L., & Beall, M. (2015). Better Learning in Games: A Balanced Design Lens for a New Generation of Learning Games [white paper]. Cambridge, MA: MIT Education Arcade and Learning Games Network.

Publication

DataBasic: Design Principles, Tools and Activities for Data Literacy Learners

D’Ignazio, C., & Bhargava, R. (2016). DataBasic: Design Principles, Tools and Activities for Data Literacy Learners. The Journal of Community Informatics, 12(3).

Publication

A Model-free Affective Reinforcement Learning Approach to Personalization of a Social Robot Companion for Early Literacy Education

Hae Won Park, Ishaan Grover, Samuel Spaulding, Louis Gomez, and Cynthia Breazeal. “A Model- free Affective Reinforcement Learning Approach to Personalization of a Social Robot Companion for Early Literacy Education” In Association for the Advancement of Artificial Intelligence (AAAI), 2019.

Publication

Approaches to Building Big Data Literacy

D’Ignazio, C., & Bhargava, R. (2015). Approaches to Building Big Data Literacy. In Bloomberg Data for Good Exchange 2015. New York, NY, USA.

Person

Cynthia Breazeal

Professor of Media Arts and Sciences

Article

Playfully code your way into 2019 with the launch of Scratch 3

Ollie Bray from the LEGO Foundation explains how Scratch supports the five characteristics of play that lead to deeper learning.

Post

Joy Buolamwini receives Carol Jenkins Award from the Women's Media Center

Joy Buolamwini was honored for her work exposing race and gender bias in commercial artificial intelligence (AI).

Publication

Pre-pilot findings on developing a literacy tablet.

A. Chang, D. Nunez, T. Roberts, D. Sengeh, C. Breazeal

Publication

Designing Tools and Activities for Data Literacy Learners

Bhargava, R., & D’Ignazio, C. (2015). Designing Tools and Activities for Data Literacy Learners. In Wed Science: Data Literacy Workshop. Oxford, UK.

Publication

Beyond Data Literacy: Reinventing Community Engagement and Empowerment in the Age of Data

Letouzé, E., Noonan, A., Bhargava, R., Deahl, E., Sangokoya, D., & Shoup, N. (2015, September). Beyond Data Literacy: Reinventing Community Engagement and Empowerment in the Age of Data. Data-Pop Alliance.

Video

Scratch Conference 2018: Day 3

Day 3 scheduleScratch@MIT is a playful gathering of educators, researchers, developers, and other members of the worldwide Scratch commun...

Video

Scratch Conference 2018: Day 2

Day 2 scheduleScratch@MIT is a playful gathering of educators, researchers, developers, and other members of the worldwide Scratch commun...

Video

Scratch Conference 2018: Day 1

Day 1 scheduleScratch@MIT is a playful gathering of educators, researchers, developers, and other members of the worldwide Scratch commun...

Article

Can technology help teach literacy in poor communities?

This article originally appeared in the MIT News. Visit the link for more details.For the past four years, researchers at MIT, Tufts Univ...

Post

Apops: Pilot Installation, Mexico City, December 2017

APOPS was presented at the Connected Learning Summit at the MIT Media Lab in Aug 2018. The slides from that presentation can be found below.

Publication

Let's Chance: Playful Probabilistic Programming for Children

Manuj Dhariwal*, Shruti Dhariwal*. Let’s Chance: Playful Probabilistic Programming for Children. In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, Honolulu, Hawaiʻi, USA, April 2020. Accepted. *Equal Contribution.

Event

Jason Haas & Eric Klopfer @ Games, Learning, and Society Conference

LocationMadison, WI Description

Thursday — Friday
June 14, 2012 —
June 15, 2012
Project

A-pops

A design project done in collaboration with the MIT Media Lab and the Laboratorio para la Ciudad (Laboratory for the City), Mexico City's...

Publication

Console game-based pedagogy: A study of primary and secondary classroom learning through console video games

Groff, J., Howells, C., & Cranmer, S. (2012). Console game-based pedagogy: A study of primary and secondary classroom learning through console video games. International Journal of Game-Based Learning, 2(2), 35-54.

Person

Pedro Reynolds-Cuellar

Research Assistant

Post

Impact Award for Media Lab work at 2018 Conference on Intelligent User Interfaces (IUI)

"A model of textual affect sensing using real-world knowledge," a 2003 paper by Fluid Interfaces alum Hugo Liu and former ...

Publication

The potentials of game-based environments for integrated, immersive learning data

Groff, J. S. (2018). The potentials of game‐based environments for integrated, immersive learning data. European Journal of Education, 53, 188-201. DOI: 10.1111/ejed.12270

Publication

Technology-Rich Innovative Learning Environments

Groff, J. (2014). Technology-Rich Innovative Learning Environments. OECD Working Paper.

Publication

Data Murals: Using the Arts to Build Data Literacy

Bhargava, R., Kadouaki, R., Bhargava, E., Castro, G., & D’Ignazio, C. (2016). Data Murals: Using the Arts to Build Data Literacy. The Journal of Community Informatics, 12(3).

Publication

Data Sculptures as a Playful and Low-Tech Introduction to Working with Data

Bhargava, R., & D’Ignazio, C. (2017). Data Sculptures as a Playful and Low-Tech Introduction to Working with Data. Presented at the Designing Interactive Systems, Edinburgh, Scotland.

Publication

Mobile Devices for Early Literacy Intervention and Research with Global Reach

Breazeal, Cynthia, et al. "Mobile Devices for Early Literacy Intervention and Research with Global Reach." Proceedings of the Third (2016) ACM Conference on Learning@ Scale. ACM, 2016.

Publication

Real-Time Programming and the Big Ideas of Computational Literacy

Hancock, C. "Real-Time Programming and the Big Ideas of Computational Literacy"

Post

MIT Media Lab launches Digital Learning + Collaboration Studio

The purpose of the studio is to design and launch new online learning programs for the Lab itself and the communities we work with.

Event

Media Lab @ O'Reilly Solid Conference

LocationSan Francisco, CA DescriptionSpeaker ScheduleJoi Ito: Co-host and keynote speakerMay 21, 9:45am | Nadya Peek: Making Machines tha...

Wednesday — Thursday
May 21, 2014 —
May 22, 2014
Event

Media Lab @ INK Conference 2013

LocationOman Hall, Kochi, Kerala, India DescriptionSaturday, October 26, 201316:45 - 18:30 ISTSESSION 6: Collect, Connect panel with Kshi...

Sunday
October 27, 2013
Publication

Let’s Chance: Playful Probabilistic Programming for Children [Thesis]

Thesis: Manuj Dhariwal. Let’s Chance: Playful Probabilistic Programming for Children. Massachusetts Institute of Technology. September 2020.

Article

Lead the Change Series: #83

Free, equitable, and quality learning environments at scale, are the foundation of a free and literate society. That should be the promise..

Person

Lily Gabaree

Research Assistant

Person

David Nunez

Visiting Scientist

Person

Eric Schilling

Scratch Learning Resource Producer

Person

Carmelo Presicce

Research Assistant

Person

Shruti Dhariwal

Research Assistant