Event

User-Generated AI for Interactive Digital Entertainment

LocationE14-633 DescriptionUser-generated content is everywhere: photos, videos, news, blogs, art, music, and every other type of digital m…

Monday
January 25, 2010
Publication

AI-Generated Characters: Putting Deepfakes to Good Use

Valdemar Danry, Joanne Leong, Pat Pataranutaporn, Pulkit Tandon, Yimeng Liu, Roy Shilkrot, Parinya Punpongsanon, Tsachy Weissman, Pattie Maes, and Misha Sra. 2022. AI-Generated Characters: Putting Deepfakes to Good Use. In CHI Conference on Human Factors in Computing Systems Extended Abstracts. Association for Computing Machinery, New York, NY, USA, Article 119, 1–5.

Project

AI-generated Characters for Learning and Wellbeing

Advancements in machine learning have recently enabled the hyper-realistic synthesis of prose, images, audio and video data, in what is r...

Publication

AI-generated characters for supporting personalized learning and well-being

Pataranutaporn, P., Danry, V., Leong, J. et al. AI-generated characters for supporting personalized learning and well-being. Nat Mach Intell (2021). https://doi.org/10.1038/s42256-021-00417-9

Post

Online Course: AI-Generated Media (Deepfakes for Good)

The Media Lab is experimenting with new ways to open up access to our research.

Project

Conversational Characters: AI agents for entertainment

We want to create immersive, personalized, and scalable digital experiences. In order to do that, we need to fundamentally rethink the wa...

Publication

ScratchR: a Platform for Sharing User-Generated Programmable Media

Monroy-Hernandez, A. "ScratchR: a Platform for Sharing User-Generated Programmable Media"

Publication

Who gets credit for AI-generated art?

Epstein, Ziv, et al. "Who gets credit for AI-generated art?." iScience (2020): 101515.

Article

AI-generated characters are here, they’re just not evenly distributed

The Fluid Interfaces group + NTT DATA hosted Virtual Beings + Being Virtual, a workshop exploring positive uses of AI-generated characters

Publication

ScratchR: Sharing user-generated programmable media

Andres Monroy-Hernandez

Person

Daniel Novy

Research Scientist

Publication

Human Computing for Interactive Digital Media

Alex 'Sandy' Pentland, Jonathan Gips, Wen Dong, Will Stoltzman

Event

AI-Generated Characters: Putting Deepfakes to Good Use | CHI 2022 Workshop

AI-Generated Characters: Putting Deepfakes to Good UseHybrid Workshop on April 30, 2022 at  ACM CHI 2022AI-generated characters (more …

Saturday
April 30, 2022
Project

iNonymize: Empathetic Anonymity in Tele-Mental Health Using AI Generated Avatars

This project was selected to represent MIT at the Microsoft Design Expo 2020 on ‘Healthier Futures.’ iNonymizeA tele-mental health p...

Publication

Smoke and Mirrors to Modern Computers: Rethinking the Design and Implementation of Interactive, Location-Based Entertainment Experiences

Strickon, J. "Smoke and Mirrors to Modern Computers: Rethinking the Design and Implementation of Interactive, Location-Based Entertainment Experiences"

Project

Interactive Stories for Learning AI and Programming in Preschool

Today's children will live in a world saturated with artificial intelligence. Understanding the key idea behind the functioning of intell...

Publication

HyperPlex: a World of 3D Interactive Digital Movies

Flavia Sparacino, Christopher Wren, Alex Pentland, Glorianna Davenport

Publication

Sensemble: A Wireless, Compact, Multi-User Sensor System for Interactive Dance

Ryan Aylward, Joseph A. Paradiso

Publication

Paper Dreams: An Adaptive canvas that assists users with generating and visualizing stories

Bernal, Guillermo R, et al. “Paper Dreams: An Adaptive Canvas That Assists Users with Generating and Visualizing Stories.” GANocracy Workshop on Theory, Practice and Artistry of Deep Generative Modeling , 31 May 2019, p. 1., http://ganocracy.csail.mit.edu/.

Person

Pat Pataranutaporn

Research Assistant

Publication

Remix culture on the web: A survey of content reuse on different user-generated content websites

Oshani Seneviratne, Andrés Monroy-Hernandez

Publication

Migratable AI: Effect of identity and information migration on users’ perception of conversational AI agents

Tejwani, Ravi, et al. "Migratable AI: Effect of identity and information migration on users’ perception of conversational AI agents." Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, RO-MAN 2020

Publication

Sto(ry)chastics: a Bayesian network architecture for combined user modeling, sensor fusion, and computational storytelling for interactive spaces

Sparacino, F. "Sto(ry)chastics: a Bayesian network architecture for combined user modeling, sensor fusion, and computational storytelling for interactive spaces"

Article

Engineers create 3D-printed objects that sense how a user is interacting with them

Advance incorporates sensing directly into an object’s material, with applications for assistive technology and “intelligent” furniture.

Project

Civic Entertainment

Civic Entertainment is a project based at the Center for Civic Media that explores the intersection of civic engagement with film, televi...

Article

Inaugural Day of AI brings new digital literacy to classrooms worldwide

Thousands of children participate in MIT-developed artificial intelligence curriculum.

Publication

Bubble Talk: Open-source interactive art toolkit for metaphor of modern digital chat

Choi, Kyung Yun, and Hiroshi Ishii. "Bubble Talk: Open-source Interactive Art Toolkit for Metaphor of Modern Digital Chat." Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction. 2019.

Post

Family-Friendly Data Privacy + AI Activities: Interactive lessons to help kids learn and design with data privacy in mind

This is a unique time to engage and teach children about the benefits and limitations of technology.

Video

Media Lab Perspectives: Empowering End-Users through AI Transparency and Interpretability with Fernanda Viégas

Thursday May 13, 2021 …

Project

Digital Clinical Trials with Novel Machine Learning and AI Architectures

Dr. Shah was an invited speaker and a contributor at The National Cancer Policy Forum developed workshop series at the The National Acade...

Event

Media Lab Perspectives: Empowering End-Users through AI Transparency and Interpretability with Fernanda Viégas

We hope you'll join us for this segment of the Media Lab Perspective Series where Professor Hiroshi Ishii will welcome Fernanda Viégas

Thursday
May 13, 2021
12:00pm — 1:00pm ET
Post

Media Lab Perspectives: Empowering End-users Through AI Transparency and Interpretability with Fernanda Viégas

We hope you'll join us for this segment of the Media Lab Perspective Series where Professor Hiroshi Ishii will welcome Fernanda Viégas

Publication

Paper Dreams: An Interactive Interface for Generative Visual Expression

Bernal, Guillermo, Lily Zhou, Haripriya Mehta, and Pattie Maes. NeurIPS Workshop on Machine Learning for Creativity and Design, December 14, 2019.

Project

Migratable AI

We live in a world of personified conversational assistants (agents). We interact with these agents in our daily lives such as smart spea...

Article

Alumnus David Young is transforming the field of AI-driven digital artwork

Alum David Young talks to UC Santa Cruz, his undergraduate alma mater, about his work, which blends AI tools with digital design to make art

Group

Object-Based Media

The MIT Media Lab’s Object-Based Media group is no longer active. This site provides background on some of the people and projects that wer…

Publication

Media Tables: An Extensible Method for Developing Multi-User Media Interaction Platforms for Shared Spaces

Mazalek, A. "Media Tables: An Extensible Method for Developing Multi-User Media Interaction Platforms for Shared Spaces"

Person

Ai Hasegawa

Research Assistant

Publication

Depth Perception and User Interface in Digital Holographic Television

James Barabas, Sunny Jolly, Daniel Smalley, V. Michael Bove, Jr.

Person

Pattie Maes

Professor of Media Technology

Publication

AR-Jig: A Handheld Tangible User Interface for 3D Digital Modeling (in Japanese)

M Anabuki Ishii, H.

Publication

Bringing clay and sand into digital design — continuous tangible user interfaces

Hiroshi Ishii Ratti, C., Piper, B., Wang, Y., Biderman, A., and Ben-Joseph, E.

Publication

Perceptive Spaces for Performance and Entertainment: Untethered Interaction using Computer Vision and Audition

Christopher R. Wren, Flavia Sparacino, Ali J. Azarbayejani, Trevor J. Darrell, Thad E. Starner, Akira Kotani, Chloe M. Chao, Michal Hlavac, Kenneth B. Russell, Alex P. Pentland

Person

Anushka Shah

Research Manager, Media Cloud

Publication

PingPong++: Community Customization in Games and Entertainment

Xiao Xiao, Michael S Bernstein, Lining Yao, David Lakatos, Lauren Gust, Kojo Acquah, Hiroshi Ishii

Person

Cynthia Breazeal

Professor of Media Arts and Sciences

Publication

Procedurally generated virtual reality from 3D reconstructed physical space

Misha Sra, Sergio Garrido-Jurado, Chris Schmandt, and Pattie Maes. 2016. Procedurally generated virtual reality from 3D reconstructed physical space. In Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology (VRST '16).

Publication

Physical Painting With a Digital Airbrush

Roy Shilkrot, Pattie Maes, Amit Zoran

Publication

AR-Jig: A Handheld Tangible User Interface for Modification of 3D Digital Form via 2D Physical Curve

M. Anabuki, H. Ishii

Publication

Effect of a Robot on User Perceptions

*C. Kidd, C. Breazeal

Publication

Human Generated Power for Mobile Electronics

Thad Starner, Joseph A. Paradiso

Article

Industry Talk | Tapis Magique: a choreomusical interactive carpet

Pressure-sensitive, knitted electronic textile carpet generates 3D sensor data based on body gestures, drives an immersive sonic environment

Article

Seven ways to create entertainment with impact

Communicating a message through entertainment can be difficult, because you have to be careful not to preach to the audience.

Person

Joanne Leong

Research Assistant

Person

Valdemar Danry

Research Assistant

Project

Theme | Human AI Co-reasoning

Increasingly, seminal decisions affecting personal and societal futures are made by people assisted by Artificial Intelligence (AI) ...

Person

Neo (Mostafa) Mohsenvand

Postdoctoral Associate

Project

Tapis Magique: A Choreomusical Interactive Carpet

Ancient textiles have played a major role in the social, economic, and religious structures of communities around the world. Iconic, indi...

Person

Henry A. Lieberman

Visiting Scientist

Publication

Heat Dissipation in Wearable Computers Aided by Thermal Coupling with the User

Thad Starner, Yael Maguire

Publication

Interactive Learning Using a 'Society of Models'

Thomas P. Minka, Rosalind W. Picard

Event

UN AI for Good Talk : Wearable AI and the future of human augmentation by Pat Pataranutaporn

The AI for Good series is the leading action-oriented, global & inclusive United Nations platform on AI.

Friday
November 13, 2020
9:00am — 10:00am ET
Publication

Migratable AI

Tejwani, Ravi. Migratable AI. MS Thesis, Massachusetts Institute of Technology, 2020.