In this system, the force
model is both spatially and metrically
registered with the free-standing
spatial image displayed by
holovideo, and a single
multimodal image of a cylinder to be
interactively
"carved" is presented. A
user can see the hand-held
stylus interacting with
the changing holographic
image while
feeling forces
that result from carving.
As the user
pushes the
stylus into the
simulated cylinder, its haptic
model deforms in
a non-volume-conserving
way, and a simple surface of revolution
can be fashioned. The
simulation behaves as a rudimentary lathe
or potter's wheel.
The haptic model,
initially and in
subsequent stages of carving, is represented as a surface of revolution with two caps. It rotates about its vertical axis at one revolution per second. The model straddles a haptic plane which spatially corresponds with the vertical diffuser in the output plane of holovideo. Because it is not yet possible to compute a new 36MB hologram in real time, we use a set of pre-computed holograms to "assemble" the visual representation of the carved surface. As the holo-haptic image is carved, a visual approximation to the resulting surface of revolution is constructed by loading the appropriate lines from the set of pre-computed holographic images. |
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data can be dispatched to a 3D printer to produce a physical hardcopy of the design. The output shown here was printed on a Stratasys 3D printer. |
Ravikanth Pappu and Wendy Plesniak, "Haptic
interaction with holographic
video
images" Proceedings of the IS&T/SPIE's Symposium on Electronic
Imaging, Practical Holography XII,
January 1998.
Wendy Plesniak and Ravikanth Pappu, "Coincident
display using haptics
and
holographic video" accepted for publication in the Proceedings of
ACM
SIGCHI Conference on Human Factors
in Computing Systems, April 1998.
Wendy Plesniak and Michael Klug, "Tangible
holography: adding synthetic
touch
to 3D display," Proceedings of the IS&T/SPIE's Symposium on
Electronic Imaging, S.A. Benton,
ed., Practical Holography XI, February
1997.