Wearable Applications Need Context

MIThril, a borglab production. Richard W. DeVaul, Jonathan Gips, Michael Sung, Sandy Pentland

simplification through perception

Context allows a wearable application to decide among sets of assumptions or axioms pertaining to making decisions. (This is the frame problem of AI fame.) For example, a communications application should know whether the wearer is busy or not before deciding to interrupt. Assuming that relevant aspects of the wearer's context can be determined, surprisingly simple rules (such as "don't interrupt me when I'm busy") can produce behavior that appears quite intelligent. The "intelligence" is in the perception of context, not the reasoning.

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Context Awareness and Applications
Richard W. DeVaul
The second annual "I Wanna Be a Cyborg" event, a borglab production.