• Login
  • Register

Work for a Member organization and need a Member Portal account? Register here with your official email address.

Event

User-Generated AI for Interactive Digital Entertainment

LocationE14-633 DescriptionUser-generated content is everywhere: photos, videos, news, blogs, art, music, and every other type of digital m…

Monday
January 25, 2010
Project

Living Memories: AI-generated characters as interactive digital mementos

In collaboration with NTT DATAEvery human culture has developed practices and rituals associated with remembering those who have died. We a…

Publication

Living memories: Ai-generated characters as digital mementos

Pataranutaporn, P., Danry, V., Blanchard, L., Thakral, L., Ohsugi, N., Maes, P., & Sra, M. (2023, March). Living memories: Ai-generated characters as digital mementos. In Proceedings of the 28th International Conference on Intelligent User Interfaces (pp. 889-901).

Person

Lancelot Blanchard

Graduate Student

Project

Future You: An Interactive Digital Twin System for Self-Reflection and Personal Growth

​Say hello to FutureYou!Imagine stepping into a time machine and having a conversation with your future self. What would you ask? What unex…

Event

The Digital Hollywood AI Summer Summit

This session will address the intelligence and design functions in the development of virtual humans.

Publication

AI-Generated Characters: Putting Deepfakes to Good Use

Valdemar Danry, Joanne Leong, Pat Pataranutaporn, Pulkit Tandon, Yimeng Liu, Roy Shilkrot, Parinya Punpongsanon, Tsachy Weissman, Pattie Maes, and Misha Sra. 2022. AI-Generated Characters: Putting Deepfakes to Good Use. In CHI Conference on Human Factors in Computing Systems Extended Abstracts. Association for Computing Machinery, New York, NY, USA, Article 119, 1–5.

Project

AI-generated Characters for Learning and Wellbeing

Advancements in machine learning have recently enabled the hyper-realistic synthesis of prose, images, audio and video data, in what is ref…

Person

Pat Pataranutaporn

Assistant Professor of Media Arts and Sciences; Asahi Broadcasting Corporation CD Prof of Media Arts and Sciences

Publication

AI-generated characters for supporting personalized learning and well-being

Pataranutaporn, P., Danry, V., Leong, J. et al. AI-generated characters for supporting personalized learning and well-being. Nat Mach Intell (2021). https://doi.org/10.1038/s42256-021-00417-9

Publication

Labeling AI-Generated Content: Promises, Perils, and Future Directions

Publication

AI comes out of the closet: Using AI-Generated Virtual Characters to Help Individuals Practice LGBTQIA+ Advocacy

Pillis, D., Pataranutaporn, P., Maes, P., & Sra, M. (2024). AI comes out of the closet: Using AI-Generated Virtual Characters to Help Individuals Practice LGBTQIA+ Advocacy. In Proceedings of the 29th International Conference on Intelligent User Interfaces

Project

Sparki: An Interactive Learning Companion for AI Education

S.P.A.R.K.I. (Students' Personal Assistant for Reinforcing Knowledge and Innovation) is a GPT-powered chatbot that scaffolds children's wo…

Project

Conversational Characters: AI agents for entertainment

We want to create immersive, personalized, and scalable digital experiences. In order to do that, we need to fundamentally rethink the way …

Article

Google puts users at risk by downplaying health disclaimers under AI Overviews

In The Guardian, Pat Pataranutaporn warns that missing AI disclaimers in health content can lead users to trust information too easily.

Article

How should AI-generated content be labeled?

In a new working paper, researchers consider the most effective ways to label online content as AI-generated, misleading, or both.

Post

Online Course: AI-Generated Media (Deepfakes for Good)

The Media Lab is experimenting with new ways to open up access to our research.

Publication

ScratchR: a Platform for Sharing User-Generated Programmable Media

Monroy-Hernandez, A. "ScratchR: a Platform for Sharing User-Generated Programmable Media"

Person

Naoki Ohsugi

Former Visiting Scientist, NTT Data

Publication

People Overtrust AI-Generated Medical Advice despite Low Accuracy

Shekar, S., Pataranutaporn, P., Sarabu, C., Cecchi, G. A., & Maes, P. (2025). People Overtrust AI-Generated Medical Advice despite Low Accuracy. NEJM AI, AIoa2300015.

Article

How AI-generated art is changing the concept of art itself

Critics, practitioners, and researchers like Human Dynamics PhD student Ziv Epstein talk about AI-generated art..

Person

Misha Sra

Former Research Affiliate

Tool

AI-generated-characters for Learning and Wellbeing Pipeline on Github

This repository contains the source code for the paper AI-generated characters for supporting personalized learning and well-being&nbs…

Person

Valdemar Danry

Graduate Student

Project

People Overtrust AI-Generated Medical Advice despite Low Accuracy

This project presents a comprehensive analysis of how artificial intelligence (AI)–generated medical responses are perceived and evaluated …

Person

Daniel Novy

Former Research Scientist

Project

Interactive Storybooks for Early AI Literacy

Children today are more digitally connected than ever before, with increasing exposure to tablets, social media, and smartphones. As techno…

Publication

ScratchR: Sharing user-generated programmable media

Andres Monroy-Hernandez

Post

What Listeners Feel vs. What They Say: Rethinking Emotional Impact in AI-Generated Music

Human-composed music elicits stronger emotions than AI-generated music, MIT Media Lab finds—even when listeners say they prefer AI

Publication

Leveraging AI-Generated Emotional Self-Voice to Nudge People towards their Ideal Selves

Person

Diego Antonelli

Former Visiting Scientist

Publication

Human Computing for Interactive Digital Media

Alex 'Sandy' Pentland, Jonathan Gips, Wen Dong, Will Stoltzman

Publication

Who gets credit for AI-generated art?

Epstein, Ziv, et al. "Who gets credit for AI-generated art?." iScience (2020): 101515.

Publication

Exploring listeners' perceptions of AI-generated and human-composed music for functional emotional applications

Lecamwasam, K. and Chaudhuri, T.R. (2025). Exploring listeners' perceptions of AI-generated and human-composed music for functional emotional applications. arXiv preprint arXiv:2506.02856

Publication

Smoke and Mirrors to Modern Computers: Rethinking the Design and Implementation of Interactive, Location-Based Entertainment Experiences

Strickon, J. "Smoke and Mirrors to Modern Computers: Rethinking the Design and Implementation of Interactive, Location-Based Entertainment Experiences"

Article

AI-generated characters are here, they’re just not evenly distributed

The Fluid Interfaces group + NTT DATA hosted Virtual Beings + Being Virtual, a workshop exploring positive uses of AI-generated characters

Project

AI Comes Out of the Closet: Using AI-Generated Virtual Characters to Help Individuals Practice LGBTQIA+ Advocacy

AbstractDespite significant historical progress, discrimination and social stigma continue to impact the lives of LGBTQIA+ individuals. The…

Group

Media Lab Research Theme: Life with AI

The Challenge: To harness AI for humanity's leap forwardMachines are becoming more intelligent and more powerful every day. But, like all t…

Publication

NugiTex: An Interactive, Affective Wearable that Informs Users of a Plant’s “Comfort” Level through Haptic Cues

Youn, H.J., Zhong, S., Shtarbanov, A., & Chwalek, P.C. (2023). NugiTex: An Interactive, Affective Wearable that Informs Users of a Plant’s “Comfort” Level through Haptic Cues. Companion Publication of the 2023 ACM Designing Interactive Systems Conference.

Person

Pattie Maes

Professor of Media Technology; Germeshausen Professor

Project

AI-Generated Virtual Instructors Based on Liked or Admired People Can Improve Motivation and Foster Positive Emotions for Learning

This research presents the results of a study with 134 participants to explore the effects of learning from an AI-generated virtual in…

Publication

PAiNT: Perspective-Aware AI Identity and Narrative Toolkit for Generating Labeled Digital Footprints (Submitted)

Jisung Shin ,Daniel Platnick, Tanayjyot Singh Chawla, Li Zhang,Kazi Rahman, Amardeep Singh, Arnav Chandna, Marjan Alirezaie, Hossein Rahnama

Publication

AI-Generated Virtual Instructors Based on Liked or Admired People Can Improve Motivation and Foster Positive Emotions for Learning

P. Pataranutaporn* J. Leong*, V. Danry*, A. Lawson, P. Maes, M. Sra. 2022. *Co-first authorship ”AI-Generated Virtual Instructors Based on Liked or Admired People Can Improve Motivation and Foster Positive Emotions for Learning” to appear in FIE 2022, October 8-11, Uppsala, Sweden.

Person

Cynthia Breazeal

Professor of Media Arts and Sciences; MIT Dean for Digital Learning

Event

AI-Generated Characters: Putting Deepfakes to Good Use | CHI 2022 Workshop

AI-Generated Characters: Putting Deepfakes to Good UseHybrid Workshop on April 30, 2022 at  ACM CHI 2022AI-generated characters (more …

Saturday
April 30, 2022
Article

Study: AI chatbots provide less-accurate information to vulnerable users

Research from the MIT Center for Constructive Communication finds leading AI models perform worse for users with lower English proficiency,

Publication

HyperPlex: a World of 3D Interactive Digital Movies

Flavia Sparacino, Christopher Wren, Alex Pentland, Glorianna Davenport

Project

iNonymize: Empathetic Anonymity in Tele-Mental Health Using AI Generated Avatars

This project was selected to represent MIT at the Microsoft Design Expo 2020 on ‘Healthier Futures.’ iNonymizeA tele-mental health pla…

Publication

Sensemble: A Wireless, Compact, Multi-User Sensor System for Interactive Dance

Ryan Aylward, Joseph A. Paradiso

Project

Interactive Stories for Learning AI and Programming in Preschool

Today's children will live in a world saturated with artificial intelligence. Understanding the key idea behind the functioning of intellig…

Publication

Sto(ry)chastics: a Bayesian network architecture for combined user modeling, sensor fusion, and computational storytelling for interactive spaces

Sparacino, F. "Sto(ry)chastics: a Bayesian network architecture for combined user modeling, sensor fusion, and computational storytelling for interactive spaces"

Publication

Paper Dreams: An Adaptive canvas that assists users with generating and visualizing stories

Bernal, Guillermo R, et al. “Paper Dreams: An Adaptive Canvas That Assists Users with Generating and Visualizing Stories.” GANocracy Workshop on Theory, Practice and Artistry of Deep Generative Modeling , 31 May 2019, p. 1., http://ganocracy.csail.mit.edu/.

Article

Generative AI is a minefield for copyright law

Postdoc Ziv Epstein, PhD student Robert Mahari, & Harvard Law lecturer Jessica Fjeld consider the issues of generative AI and copyright law.

Article

Engineers create 3D-printed objects that sense how a user is interacting with them

Advance incorporates sensing directly into an object’s material, with applications for assistive technology and “intelligent” furniture.

Project

Open Dance Lab: Digital Platform for Examining, Experimenting, and Evolving Intangible Cultural Data

We propose a computational approach to preserve traditional dance as living cultural heritage, exploring the use of technology to capture k…

Project

Teaching AI and Robotics through digital storybooks

Today's children will live in a world saturated with artificial intelligence. Understanding the key idea behind the functioning of intellig…

Post

Project Us – an AI-powered platform promoting inclusivity in the digital workplace

Developed by researchers at the MIT Media Lab, the platform helps users learn empathetic and inclusive communication practices.

Project

Civic Entertainment

Civic Entertainment is a project based at the Center for Civic Media that explores the intersection of civic engagement with film, televisi…

Article

Can Digital Ghosts Help Us Heal?

What can AI “griefbots” do for those in mourning?

Publication

Bubble Talk: Open-source interactive art toolkit for metaphor of modern digital chat

Choi, Kyung Yun, and Hiroshi Ishii. "Bubble Talk: Open-source Interactive Art Toolkit for Metaphor of Modern Digital Chat." Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction. 2019.

Publication

Remix culture on the web: A survey of content reuse on different user-generated content websites

Oshani Seneviratne, Andrés Monroy-Hernandez

Person

Daniel Pillis

Former Graduate Student