Research
The Media Laboratory provides a unique environment for exploring basic research and applications at the intersection of computation and the arts.
Research at the Media Lab comprises interconnected developments in an unusual range of disciplines, such as software agents; machine understanding; how children learn; human and machine vision; audition; speech interfaces; wearable computers; affective computing; advanced interface design; tangible media; object-oriented video; interactive cinema; digital expressionfrom text, to graphics, to sound; and new approaches to spatial imaging, nanomedia, and nanoscale sensing.
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CONSORTIA AND OTHER PROGRAMS
Much of the Laboratory's work is organized into consortia (funded by corporate sponsors) and joint programs with other MIT departments. |
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RESEARCH GROUPS
Each Media Laboratory faculty member and senior research scientist leads a research group that includes a number of graduate student researchers and often involves undergraduate researchers. | |
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eRationality
How we can understand human behavior (rationality, semi-rationality, bounded rationality, and just plain irrationality) in day-to-day behaviors, and in particular in electronic environments. |
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Object-Based Media
How to create communication systems that gain an understanding of the content they carry and use it to make richer connections among users. |
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Neuroengineering and Neuromedia
How to engineer intelligent neurotechnologies to repair pathology, augment cognition, and reveal insights into the human condition. |
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Personal Robots
How to build social robots that interact, collaborate, and learn with people as partners. |
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Computing Culture
How artists can refigure technology to address the full range of human experience. |
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Media Fabrics
How people and objects can tell tales of their experience and learn from others as they navigate through the vast media fabric made up of intertwining storied threads. |
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Sociable Media
How to create better online environments and interfaces for human communication. |
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Biomechatronics
How technology can be used to enhance human physical capability. |
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Physical Language Workshop
How simplifying the basic tools for digital expression will lead to a new creative digital economy. |
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Tangible Media
How to design seamless interfaces between humans, digital information, and the physical environment. |
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Molecular Machines
How to engineer at the limits of complexity with molecular-scale parts. |
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Ecology Media
How to integrate digital signal processing technologies and networked communication infrastructures to provide a meaningful understanding of nature. |
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Changing Places
How new technology and strategies for design can make possible dynamic, evolving places that respond to the complexities of life. |
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Software Agents
How software can act as an assistant to the user rather than a tool, by learning from interaction and by proactively anticipating the user’s needs. |
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Viral Communications
How to construct agile, scalable, collaborative systems. |
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Opera of the Future
How musical composition, performance, and instrumentation can lead to innovative forms of expression, learning, and health. |
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Ambient Intelligence
How ubiquitous, personalized interfaces can be responsive to our actions and expand our minds. |
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Society of Mind
How various phenomena of mind emerge from the interactions among many kinds of highly evolved brain mechanisms. |
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Smart Cities
How buildings and cities can become more intelligently responsive to the needs and desires of their inhabitants. |
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New Media Medicine
How radical new collaborations between doctors, patients, and communities will catalyze a revolution in human health. |
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Responsive Environments
How sensor networks augment and mediate human experience, interaction, and perception. |
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Human Dynamics
How to make mobile devices socially aware. |
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Affective Computing
How computational systems can sense, recognize, and understand human emotions and respond. |
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Camera Culture
How to create new ways to capture and share our visual information. |
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Lifelong Kindergarten
How to engage people in creative learning experiences. |
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Cognitive Machines
How to build machines that learn to use language in human-like ways, and develop tools and models to better understand how children learn to communicate. |
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Speech + Mobility
How speech technologies and portable devices can enhance communication. |
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Context-Aware Computing
How to design machines that use what we do, where we are, and how we feel to add to our social, educational, and functional success. |
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Music, Mind and Machine
How to build intelligent music systems out of interacting audio-processing agents. |
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