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LocationMIT Media Lab, 6th Floor Description
Former Research Assistant
LocationLaboratorio para la Ciudad, Mexico City Description
As part of Plan Ceibal Foundation's Annual Educational Innovation Forum and this year's 10th Anniversary Conference, this event will b…
Reengineering Education: Systems Engineering and the LearningGraph as a Means to Developing a Coherent Learning Data ArchitectureCOMMI…
Lead Software Engineer at SSRC
Mitchel Resnick—creator of Scratch and OctoStudio—shares how teachers can maximize students’ use of tech for creative purposes.
Building on research about deeper social-emotional engagement
Early literacy plays an important role in a child's future. However, the reality is that over 57 million children have no access to a schoo…
Mina Khan, Fernando Trujano, Ashris Choudhury, Pattie Maes, "Mathland: Playful Mathematical Learning in Mixed Reality" CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
#creativelearning #Brazil
Former Postdoctoral Associate
Mitchel Resnick
Cynthia Breazeal, head of the Personal Robots research group, talks to Education Week about early opportunities for AI literacy.
Today’s artificial intelligence (AI) technologies are changing how many people play, work, learn, and govern themselves. Due to this rapid …
LocationSan Francisco, CA DescriptionSpeaker ScheduleJoi Ito: Co-host and keynote speakerMay 21, 9:45am | Nadya Peek: Making Machines that …
LocationOman Hall, Kochi, Kerala, India DescriptionSaturday, October 26, 201316:45 - 18:30 ISTSESSION 6: Collect, Connect panel with Kshiti…
Welcoming three LEGO Papert Fellows and six Learning Innovation Fellows to our new cohort
Former Advisory Council Member
Former Research Assistant
LocationMadison, WI Description
The Media Lab is thrilled to announce our inaugural cohort of Learning Innovation fellows for the 2016–2017 academic year.
Former Postdoctoral Associate
Former Education and Outreach Manager, Open Ocean
We seek to empower everyone to become conscientious consumers, ethical engineers, creative problem solvers, and informed advocates for resp…
Our new cohort is the most diverse yet—bringing together graduate students from eight Media Lab research groups.
DescriptionOn June 17-19, the John S. and James L. Knight Foundation and MIT's Center for Future Civic Media will once again host the Futur…
Former Research Scientist
The Lifelong Kindergarten group develops innovative technologies and cultivates caring communities to engage young people from diverse back…
Groff, J. (2017). Personalized learning: The state of the field & future directions. Center for Curriculum Redesign.
Festival of Learning is always a time of meeting new people while reconnecting with friends I haven't seen in a while, which has been espec…
Professor of Media Arts and Sciences; MIT Dean for Digital Learning
An essential element of K-12 AI literacy is educating learners about the ethical and societal implications of AI systems. Previous work in …
Groff, J., Clarke-Midura, J., Owen, V.E., Rosenheck, L., & Beall, M. (2015). Better Learning in Games: A Balanced Design Lens for a New Generation of Learning Games [white paper]. Cambridge, MA: MIT Education Arcade and Learning Games Network.
Content and curriculum lie at the heart of every educational system, learning environment, and learning technology. Yet the infrastructure …
In a world mediated through computing, our everyday lives are increasingly affected by complex and invisible systems. Some of these are alg…
D’Ignazio, C., & Bhargava, R. (2015). Approaches to Building Big Data Literacy. In Bloomberg Data for Good Exchange 2015. New York, NY, USA.
LocationVictoria, BC Description
Digital literacy helps people identify misinformation — but it doesn’t necessarily stop them from spreading it.
Hae Won Park, Ishaan Grover, Samuel Spaulding, Louis Gomez, and Cynthia Breazeal. “A Model- free Affective Reinforcement Learning Approach to Personalization of a Social Robot Companion for Early Literacy Education” In Association for the Advancement of Artificial Intelligence (AAAI), 2019.
Children today are more digitally connected than ever before, with increasing exposure to tablets, social media, and smartphones. As techno…
Day 3 scheduleScratch@MIT is a playful gathering of educators, researchers, developers, and other members of the worldwide Scratch communit…
Day 2 scheduleScratch@MIT is a playful gathering of educators, researchers, developers, and other members of the worldwide Scratch communit…
Day 1 scheduleScratch@MIT is a playful gathering of educators, researchers, developers, and other members of the worldwide Scratch communit…
While there are a number of literacy technology solutions developed for individuals, the role of social—or networked—literacy learning is l…
This article originally appeared in the MIT News. Visit the link for more details.For the past four years, researchers at MIT, Tufts Univer…
D’Ignazio, C., & Bhargava, R. (2016). DataBasic: Design Principles, Tools and Activities for Data Literacy Learners. The Journal of Community Informatics, 12(3).
Bhargava, R., & D’Ignazio, C. (2015). Designing Tools and Activities for Data Literacy Learners. In Wed Science: Data Literacy Workshop. Oxford, UK.
Sysoev, Ivan, et al. "Designing building blocks for open-ended early literacy software." International Journal of Child-Computer Interaction 28 (2021)
A. Chang, D. Nunez, T. Roberts, D. Sengeh, C. Breazeal
The Challenge: To harness AI for humanity's leap forwardMachines are becoming more intelligent and more powerful every day. But, like all t…
Bhargava, R., & D’Ignazio, C. (2017). Data Sculptures as a Playful and Low-Tech Introduction to Working with Data. Presented at the Designing Interactive Systems, Edinburgh, Scotland.