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LocationMIT Media Lab, 6th Floor Description
Former Research Assistant
LocationLaboratorio para la Ciudad, Mexico City Description
As part of Plan Ceibal Foundation's Annual Educational Innovation Forum and this year's 10th Anniversary Conference, this event will b…
Reengineering Education: Systems Engineering and the LearningGraph as a Means to Developing a Coherent Learning Data ArchitectureCOMMI…
Former Lead Software Engineer at SSRC
Mitchel Resnick—creator of Scratch and OctoStudio—shares how teachers can maximize students’ use of tech for creative purposes.
Building on research about deeper social-emotional engagement
Early literacy plays an important role in a child's future. However, the reality is that over 57 million children have no access to a schoo…
Mina Khan, Fernando Trujano, Ashris Choudhury, Pattie Maes, "Mathland: Playful Mathematical Learning in Mixed Reality" CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
Research Affiliate
Former Postdoctoral Associate
Mitchel Resnick
#creativelearning #Brazil
A variety of Media Lab community members will participate in the 2026 IUI Conference.
Cynthia Breazeal, head of the Personal Robots research group, talks to Education Week about early opportunities for AI literacy.
Today’s artificial intelligence (AI) technologies are changing how many people play, work, learn, and govern themselves. Due to this rapid …
Former Research Assistant
Hye Jun Youn, Serena Xin Wei Sara, and Hiroshi Ishii. 2025. MeshModule: A Playful Modular Mesh System for Creative Construction. In Adjunct Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology (UIST Adjunct '25). Association for Computing Machinery, New York, NY, USA, Article 151, 1–3. https://doi.org/10.1145/3746058.3758420
Welcoming three LEGO Papert Fellows and six Learning Innovation Fellows to our new cohort
Program Manager, Advancing Humans with AI (AHA)
Former Advisory Council Member
The Media Lab is thrilled to announce our inaugural cohort of Learning Innovation fellows for the 2016–2017 academic year.
LocationSan Francisco, CA DescriptionSpeaker ScheduleJoi Ito: Co-host and keynote speakerMay 21, 9:45am | Nadya Peek: Making Machines that …
LocationOman Hall, Kochi, Kerala, India DescriptionSaturday, October 26, 201316:45 - 18:30 ISTSESSION 6: Collect, Connect panel with Kshiti…
LocationMadison, WI Description
The Lifelong Kindergarten group creates innovative technologies and activities to support young people in their development as creative, cu…
Former Postdoctoral Associate
Former Education and Outreach Manager, Open Ocean
Our new cohort is the most diverse yet—bringing together graduate students from eight Media Lab research groups.
Former Research Scientist
We seek to empower everyone to become conscientious consumers, ethical engineers, creative problem solvers, and informed advocates for resp…
Professor of Media Arts and Sciences; MIT Dean for Digital Learning
DescriptionOn June 17-19, the John S. and James L. Knight Foundation and MIT's Center for Future Civic Media will once again host the Futur…
Groff, J. (2017). Personalized learning: The state of the field & future directions. Center for Curriculum Redesign.
Festival of Learning is always a time of meeting new people while reconnecting with friends I haven't seen in a while, which has been espec…
Groff, J., Clarke-Midura, J., Owen, V.E., Rosenheck, L., & Beall, M. (2015). Better Learning in Games: A Balanced Design Lens for a New Generation of Learning Games [white paper]. Cambridge, MA: MIT Education Arcade and Learning Games Network.
An essential element of K-12 AI literacy is educating learners about the ethical and societal implications of AI systems. Previous work in …
Hye Jun Youn and Ali Shtarbanov. 2022. PneuBots: Modular Inflatables for Playful Exploration of Soft Robotics. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA '22). Association for Computing Machinery, New York, NY, USA, Article 490, 1–6. https://doi.org/10.1145/3491101.3514490
Hae Won Park, Ishaan Grover, Samuel Spaulding, Louis Gomez, and Cynthia Breazeal. “A Model- free Affective Reinforcement Learning Approach to Personalization of a Social Robot Companion for Early Literacy Education” In Association for the Advancement of Artificial Intelligence (AAAI), 2019.
D’Ignazio, C., & Bhargava, R. (2015). Approaches to Building Big Data Literacy. In Bloomberg Data for Good Exchange 2015. New York, NY, USA.
Children today are more digitally connected than ever before, with increasing exposure to tablets, social media, and smartphones. As techno…
Content and curriculum lie at the heart of every educational system, learning environment, and learning technology. Yet the infrastructure …
In a world mediated through computing, our everyday lives are increasingly affected by complex and invisible systems. Some of these are alg…
Digital literacy helps people identify misinformation — but it doesn’t necessarily stop them from spreading it.
A collaboration between Responsive Environments and Fluid Interfaces wins the Lasting Impact Award at ACM Augmented Humans 2026.
This article originally appeared in the MIT News. Visit the link for more details.For the past four years, researchers at MIT, Tufts Univer…
We live on the border between two worlds: our physical environment and cyberspace. People have developed sophisticated skill…
LocationVictoria, BC Description
MeshModule is a modular construction platform composed of soft, 3D-printed mesh units designed for rapid prototyping of interactive, reconf…
Day 3 scheduleScratch@MIT is a playful gathering of educators, researchers, developers, and other members of the worldwide Scratch communit…
Day 2 scheduleScratch@MIT is a playful gathering of educators, researchers, developers, and other members of the worldwide Scratch communit…
Day 1 scheduleScratch@MIT is a playful gathering of educators, researchers, developers, and other members of the worldwide Scratch communit…
While there are a number of literacy technology solutions developed for individuals, the role of social—or networked—literacy learning is l…
D’Ignazio, C., & Bhargava, R. (2016). DataBasic: Design Principles, Tools and Activities for Data Literacy Learners. The Journal of Community Informatics, 12(3).
Bhargava, R., & D’Ignazio, C. (2015). Designing Tools and Activities for Data Literacy Learners. In Wed Science: Data Literacy Workshop. Oxford, UK.