Each Media Lab faculty member and senior research scientist leads a research group that includes a number of graduate student researchers and often involves undergraduate researchers.
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How new technologies can help people better communicate, understand, and respond to affective information.
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How technology can be used to enhance human physical capability.
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How to create new ways to capture and share visual information.
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How new strategies for architectural design, mobility systems, and networked intelligence can make possible dynamic, evolving places that respond to the complexities of life.
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How to create technical and social systems to allow communities to share, understand, and act on civic information.
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How to build machines that learn to use language in human-like ways, and develop tools and models to better understand how children learn to communicate and how adults behave.
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How to integrate the world of information and services more naturally into our daily physical lives, enabling insight, inspiration, and interpersonal connections.
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How to engage diverse audiences in creating their own technology by situating computation in new contexts and building tools to democratize engineering.
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How social networks can influence our lives in business, health, and governance, as well as technology adoption and diffusion.
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How to create seamless and pervasive connections between our physical environments and information resources.
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How to engage people in creative learning experiences.
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How to transform data into knowledge.
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How digital and fabrication technologies mediate between matter and environment to radically transform the design and construction of objects, buildings, and systems.
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How to engineer at the limits of complexity with molecular-scale parts.
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How sensing, understanding, and new interface technologies can change everyday life, the ways in which we communicate with one another, storytelling, and entertainment.
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How musical composition, performance, and instrumentation can lead to innovative forms of expression, learning, and health.
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How to build socially engaging robots and interactive technologies that provide people with long-term social and emotional support to help people live healthier lives, connect with others, and learn better.
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How to design systems that become experiences by transcending mere utility and usability.
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How sensor networks augment and mediate human experience, interaction, and perception.
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How to meaningfully connect people with information.
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How software can act as an assistant to the user rather than a tool, by learning from interaction and by proactively anticipating the user's needs.
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How speech technologies and portable devices can enhance communication.
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How to engineer intelligent neurotechnologies to repair pathology, augment cognition, and reveal insights into the human condition.
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How to design seamless interfaces between humans, digital information, and the physical environment.
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How to make scalable systems that enhance how we learn from and experience real spaces.