Research Projects
AMA: a tool for Annotation, Monitoring and Analysis
Matthew Goodwin, Rosalind W. Picard, Javier Hernandez Rivera and Akane SanoAMA is an Android application that allows users to make customizable multi-modal annotations and monitor physiological signals. This work was proposed to improve understanding of problem behavior in people with Autism Spectrum Disorders.
Analysis of Autonomic Sleep Patterns
Akane Sano, Rosalind W. Picard, Suzanne E. Goldman, Beth A. Malow (Vanderbilt) Rana el Kaliouby, and Robert Stickgold (Harvard)We are examining autonomic sleep patterns using a wrist-worn biosensor that enables comfortable measurement of skin conductance, skin temperature, and motion. The skin conductance reflects sympathetic arousal. We are looking at sleep patterns in healthy groups, in groups with autism, and in groups with sleep disorders. We are looking especially at sleep quality and at performance on learning and memory tasks.
Auditory Desensitization Games
Rosalind W. Picard, Matthew Goodwin and Rob MorrisPersons on the autism spectrum often report hypersensitivity to sound. Efforts have been made to manage this condition, but there is wide room for improvement. One approach—exposure therapy—has promise, and a recent study showed that it helped several individuals diagnosed with autism overcome their sound sensitivities. In this project, we borrow principles from exposure therapy, and use fun, engaging, games to help individuals gradually get used to sounds that they might ordinarily find frightening or painful.
Automatic Stress Recognition in Real-Life Settings
Rosalind W. Picard, Robert Randall Morris and Javier Hernandez RiveraTechnologies to automatically recognize stress, are extremely important to prevent chronic psychological stress and the pathophysiological risks associated to it. The introduction of comfortable and wearable biosensors have created new opportunities to measure stress in real-life environments, but there is often great variability in how people experience stress and how they express it physiologically. In this project, we modify the loss function of Support Vector Machines to encode a person's tendency to feel more or less stressed, and give more importance to the training samples of the most similar subjects. These changes are validated in a case study where skin conductance was monitored in nine call center employees during one week of their regular work. Employees working in this type of settings usually handle high volumes of calls every day, and they frequently interact with angry and frustrated customers that lead to high stress levels.
Cardiocam
Ming-Zher Poh, Daniel McDuff and Rosalind W. PicardCardiocam is a low-cost, non-contact technology for measurement of physiological signals such as heart rate and breathing rate using a basic digital imaging device such as a webcam. The ability to perform remote measurements of vital signs is promising for enhancing the delivery of primary health care.
CrowdCounsel
Rosalind W. Picard and Robert MorrisEfforts to build emotionally responsive forms of artificial intelligence have been hampered by many difficulties, not least of which include the challenges of natural language processing. Although there have been many gains in this domain, it is still difficult to build technologies that offer nuanced forms of emotional support. To address these challenges, researchers might look towards human computation – an approach that harnesses the power of large, distributed online communities to solve artificial intelligence problems that might otherwise be intractable. We present a new technological approach that uses human computation algorithms, in conjunction with on-demand online workforces, to provide expedient emotional support.
Customized Computer-Mediated Interventions
Rosalind W. Picard and Rob MorrisIndividuals diagnosed with autism spectrum disorder (ASD) often have intense, focused interests. These interests, when harnessed properly, can help motivate an individual to persist in a task that might otherwise be too challenging or bothersome. For example, past research has shown that embedding focused interests into educational curricula can increase task adherence and task performance in individuals with ASD. However, providing this degree of customization is often time-consuming and costly and, in the case of computer-mediated interventions, high-level computer-programming skills are often required. We have recently designed new software to solve this problem. Specifically, we have built an algorithm that will: (1) retrieve user-specified images from the Google database; (2) strip them of their background; and (3) embed them seamlessly into Flash-based computer programs.
Emotion Communication in Autism
Rosalind W. Picard, Matthew Goodwin, Jackie Lee, Rich Fletcher, Kyunghee Kim and Rob MorrisPeople who have difficulty communicating verbally (such as many people with autism) sometimes send nonverbal messages that do not match what is happening inside them. For example, a child might appear calm and receptive to learning—but have a heart rate over 120 bpm and be about to meltdown or shutdown. This mismatch can lead to misunderstandings such as "he became aggressive for no reason." We are creating new technologies to address this fundamental communication problem and enable the first long-term, ultra-dense longitudinal data analysis of emotion-related physiological signals. We hope to equip individuals with personalized tools to understand the influences of their physiological state on their own behavior (e.g., "which state helps me best maintain my attention and focus for learning?"). Data from daily life will also advance basic scientific understanding of the role of autonomic nervous system regulation in autism.
Emotional-Social Intelligence Toolkit
Rosalind W. Picard, Rana el Kaliouby, Matthew Goodwin, Mish Madsen, Micah Eckhardt and M. Ehsan HoqueSocial-emotional communication difficulties lie at the core of autism spectrum disorders, making interpersonal interactions overwhelming, frustrating, and stressful. We are developing the world's first wearable affective technologies to help the growing number of individuals diagnosed with autism—approximately 1 in 150 children in the United States—learn about nonverbal communication in a natural, social context. We are also developing technologies that build on the nonverbal communication that individuals are already using to express themselves, to help families, educators, and other persons who deal with autism spectrum disorders to better understand these alternative means of nonverbal communication.
Evaluation Tool for Recognition of Social-Emotional Expressions from Facial-Head Movements
Rosalind W. PicardTo help people improve their reading of faces during natural conversations, we developed a video tool to evaluate this skill. We collected over 100 videos of conversations between pairs of both autistic and neurotypical people, each wearing a Self-Cam. The videos were manually segmented into chunks of 7-20 seconds according to expressive content, labeled, and sorted by difficulty—all tasks we plan to automate using technologies under development. Next, we built a rating interface including videos of self, peers, familiar adults, strangers, and unknown actors, allowing for performance comparisons across conditions of familiarity and expression. We obtained reliable identification (by coders) of categories of smiling, happy, interested, thinking, and unsure in the segmented videos. The tool was finally used to assess recognition of these five categories for eight neurotypical and five autistic people. Results show some autistics approaching the abilities of neurotypicals while several score just above random.
Exploring Temporal Patterns of Smile
Mohammed Ehasanul HoqueA smile is a multi-purpose expression. We smile to express rapport, polite disagreement, delight, sarcasm, and often, even frustration. Is it possible to develop computational models to distinguish among smiling instances when delighted, frustrated or just being polite? In our ongoing work, we demonstrate that it is useful to explore how the patterns of smile evolve through time, and that while a smile may occur in positive and in negative situations, its dynamics may help to disambiguate the underlying state.
Externalization Toolkit
Rosalind W. Picard, Matthew Goodwin and Jackie Chia-Hsun LeeWe propose a set of customizable, easy-to-understand, and low-cost physiological toolkits in order to enable people to visualize and utilize autonomic arousal information. In particular, we aim for the toolkits to be usable in one of the most challenging usability conditions: helping individuals diagnosed with autism. This toolkit includes: wearable, wireless, heart-rate and skin-conductance sensors; pendant-like and hand-held physiological indicators hidden or embedded into certain toys or tools; and a customized software interface that allows caregivers and parents to establish a general understanding of an individual's arousal profile from daily life and to set up physiological alarms for events of interest. We are evaluating the ability of this externalization toolkit to help individuals on the autism spectrum to better communicate their internal states to trusted teachers and family members.
FaceSense: Affective-Cognitive State Inference from Facial Video
Daniel McDuff, Rana el Kaliouby, Abdelrahman Nasser Mahmoud, Youssef Kashef, M. Ehsan Hoque, Matthew Goodwin and Rosalind W. PicardPeople express and communicate their mental states—such as emotions, thoughts, and desires—through facial expressions, vocal nuances, gestures, and other non-verbal channels. We have developed a computational model that enables real-time analysis, tagging, and inference of cognitive-affective mental states from facial video. This framework combines bottom-up, vision-based processing of the face (e.g., a head nod or smile) with top-down predictions of mental-state models (e.g., interest and confusion) to interpret the meaning underlying head and facial signals over time. Our system tags facial expressions, head gestures, and affective-cognitive states at multiple spatial and temporal granularities in real time and offline, in both natural human-human and human-computer interaction contexts. A version of this system is being made available commercially by Media Lab spin-off Affectiva, indexing emotion from faces. Applications range from measuring people's experiences to a training tool for autism spectrum disorders and people who are nonverbal learning disabled.
Facial Expression Analysis Over the Web
Rosalind W. Picard, Rana el Kaliouby, Daniel Jonathan McDuff, Affectiva and ForbesWe present the first project analyzing facial expressions over the internet. The interface analyzes the participants' smile intensity as they watch popular commercials. They can compare their responses to an aggregate from the larger population. The system also allows us to crowd-source data for training expression recognition systems.
FEEL: Frequent EDA Event Logger
Yadid Ayzenberg and Rosalind PicardHave you ever wondered which emails, phone calls, or meetings cause you the most stress or anxiousness? Well, now you can find out. A wristband sensor measures electrodermal activity (EDA), which responds to stress, anxiety, and arousal. Each time you read an email, place a call, or hold a meeting, your phone will measure your EDA levels by connecting to the sensor via Bluetooth. The goal is to design a tool that enables the user to attribute levels of stress and anxiety to particular events. FEEL allows the user to view all of the events and the levels of EDA that are associated with them: with FEEL, users can see which event caused a higher level of anxiety and stress, and can view which part of an event caused the greatest reaction. Users can also view EDA levels in real time.
Frame It
Rosalind W. Picard and Micah EckhardtFrame It is an interactive, blended, tangible-digital puzzle game intended as a play-centered teaching and therapeutic tool. Current work is focused on the development of a social-signals puzzle game for children with autism that will help them recognize social-emotional cues from information surrounding the eyes. In addition, we are investigating if this play-centered therapy results in the children becoming less averse to direct eye contact with others. The study uses eye-tracking technology to measure gaze behavior while participants are exposed to images and videos of social settings and expressions. Results indicate that significant changes in expression recognition and social gaze are possible after repeated uses of the Frame It game platform.
Gesture Guitar
Rosalind W. Picard, Rob Morris and Tod MachoverEmotions are often conveyed through gesture. Instruments that respond to gestures offer musicians new, exciting modes of musical expression. This project gives musicians wireless, gestural-based control over guitar effects parameters.
Infant Monitoring and Communication
Rana el Kaliouby, Rich Fletcher, Matthew Goodwin and Rosalind W. PicardWe have been developing comfortable, safe, attractive physiological sensors that infants can wear around the clock to wirelessly communicate their internal physiological state changes. The sensors capture sympathetic nervous system arousal, temperature, physical activity, and other physiological indications that can be processed to signal changes in sleep, arousal, discomfort or distress, all of which are important for helping parents better understand the internal state of their child and what things stress or soothe their baby. The technology can also be used to collect physiological and circadian patterns of data in infants at risk for developmental disabilities.
Machine Learning and Pattern Recognition with Multiple Modalities
Hyungil Ahn and Rosalind W. PicardThis project develops new theory and algorithms to enable computers to make rapid and accurate inferences from multiple modes of data, such as determining a person's affective state from multiple sensors—video, mouse behavior, chair pressure patterns, typed selections, or physiology. Recent efforts focus on understanding the level of a person's attention, useful for things such as determining when to interrupt. Our approach is Bayesian: formulating probabilistic models on the basis of domain knowledge and training data, and then performing inference according to the rules of probability theory. This type of sensor fusion work is especially challenging due to problems of sensor channel drop-out, different kinds of noise in different channels, dependence between channels, scarce and sometimes inaccurate labels, and patterns to detect that are inherently time-varying. We have constructed a variety of new algorithms for solving these problems and demonstrated their performance gains over other state-of-the-art methods.
Measuring Arousal During Therapy for Children with Autism and ADHD
Rosalind W. Picard and Elliott HedmanPhysiological arousal is an important part of occupational therapy for children with autism and ADHD, but therapists do not have a way to objectively measure how therapy affects arousal. We hypothesize that when children participate in guided activities within an occupational therapy setting, informative changes in electrodermal activity (EDA) can be detected using iCalm. iCalm is a small, wireless sensor that measures EDA and motion, worn on the wrist or above the ankle. Statistical analysis describing how equipment affects EDA was inconclusive, suggesting that many factors play a role in how a child’s EDA changes. Case studies provided examples of how occupational therapy affected children’s EDA. This is the first study of the effects of occupational therapy’s in situ activities using continuous physiologic measures. The results suggest that careful case study analyses of the relation between therapeutic activities and physiological arousal may inform clinical practice.
Measuring Customer Experiences with Arousal
Rosalind W. Picard and Elliott HedmanHow can we better understand people’s emotional experiences with a product or service? Traditional interview methods require people to remember their emotional state, which is difficult. We use psychophysiological measurements such as heart rate and skin conductance to map people’s emotional changes across time. We then interview people about times when their emotions changed, in order to gain insight into the experiences that corresponded with the emotional changes. This method has been used to generate hundreds of insights with a variety of products including games, interfaces, therapeutic activities, and self-driving cars.
MIT Mood Meter
Rosalind W. Picard, Javier Hernandez, M. Ehsan Hoque, Will Drevo and Lakshmi Parthasarathy (Harvard)MIT Mood Meter is designed to assess and display the overall mood of the MIT community, by placing cameras at four different prime spots on the MIT campus (Student Center, Infinite Corridor, Stata Center, and Media Lab). The cameras are equipped with affect-sensing software that counts number of people and whether they are smiling or not. Although smiles are not the only sign of a good mood, in our project, we have used it as a barometer of happiness. This project is intended to raise awareness of how our own smiles can positively affect the surrounding environment, and to assess how congenial MIT is as a community. The dynamic, real-time information may lead to answers to questions such as: Are people from one department happier than others?, Do midterms lower the mood?, or Does warmer weather lead to happiness?”
Mobile Health Interventions for Drug Addiction and PTSD
Rich Fletcher and Rosalind PicardWe are developing a mobile phone-based platform to assist people with chronic diseases, panic-anxiety disorders or addictions. Making use of wearable, wireless biosensors, the mobile phone uses pattern analysis and machine learning algorithms to detect specific physiological states and perform automatic interventions in the form of text/images plus sound files and social networking elements. We are currently working with the Veterans Administration drug rehabilitation program involving veterans with PTSD.
Multimodal Computational Behavior Analysis
David Forsyth (UIUC), Gregory Abowd (GA Tech), Jim Rehg (GA Tech), Shri Narayanan (USC), Rana el Kaliouby, Matthew Goodwin, Rosalind W. Picard, Javier Hernandez Rivera, Stan Scarloff (BU) and Takeo Kanade (CMU)This project will define and explore a new research area we call Computational Behavior Science–integrated technologies for multimodal computational sensing and modeling to capture, measure, analyze, and understand human behaviors. Our motivating goal is to revolutionize diagnosis and treatment of behavioral and developmental disorders. Our thesis is that emerging sensing and interpretation capabilities in vision, audition, and wearable computing technologies, when further developed and properly integrated, will transform this vision into reality. More specifically, we hope to: (1) enable widespread autism screening by allowing non-experts to easily collect high-quality behavioral data and perform initial assessment of risk status; (2) improve behavioral therapy through increased availability and improved quality, by making it easier to track the progress of an intervention and follow guidelines for maximizing learning progress; and (3) enable longitudinal analysis of a child's development based on quantitative behavioral data, using new tools for visualization.
Sensor-Enabled Measurement of Stereotypy and Arousal in Individuals with Autism
Matthew Goodwin, Clark Freifeld and Sophia YuditskayaA small number of studies support the notion of a functional relationship between movement stereotypy and arousal in individuals with ASD, such that changes in autonomic activity either precede or are a consequence of engaging in stereotypical motor movements. Unfortunately, it is difficult to generalize these findings as previous studies fail to report reliability statistics that demonstrate accurate identification of movement stereotypy start and end times, and use autonomic monitors that are obtrusive and thus only suitable for short-term measurement in laboratory settings. The current investigation further explores the relationship between movement stereotypy and autonomic activity in persons with autism by combining state-of-the-art ambulatory heart rate monitors to objectively assess arousal across settings; and wireless, wearable motion sensors and pattern recognition software that can automatically and reliably detect stereotypical motor movements in individuals with autism in real time.
The Frustration of Learning Monopoly
Rosalind W. Picard and Elliott HedmanWe are looking at the emotional experience created when children learn games. Why do we start games with the most boring part, reading directions? How can we create a product that does not create an abundance of work for parents? Key insights generated from field work, interviews, and measurement of electrodermal activity are: kids become bored listening to directions, "it's like going to school"; parents feel rushed reading directions as they sense their children's boredom; children and parents struggle for power in interpreting and enforcing rules; children learn games by mimicking their parents, and; children enjoy the challenge of learning new games.
What Do Facial Expressions Mean?
Rana el Kaliouby, Rosalind W. Picard and Daniel McDuffWe are automating recognition of positive/negative experiences (valence) and affect from facial expressions. We present a toolkit, Acume, for interpreting and visualizing facial expressions whilst people interact with products and/or concepts.