Mediated Matter
How digital and fabrication technologies mediate between matter and environment to radically transform the design and construction of objects, buildings, and systems.

The Mediated Matter group is dedicated to the development and application of novel processes that enable and support the design of physical matter, and its adaptability to environmental conditions in the creation of form. Our research integrates computational form-finding strategies with biologically inspired fabrication. This enables mediating synergies between objects and environment; between humans and objects; and between humans and environment. Our goal is to enhance the relation between natural and man-made environments by achieving high degrees of design customization and versatility, environmental performance integration, and material efficiency. We seek to establish new forms of design and novel processes of material practice at the intersection of computer science, material engineering, design and ecology, with broad applications across multiple scales.

Research Projects

  • 3D Printing of Functionally Graded Materials

    Neri Oxman and Steven Keating

    Functionally graded materials–materials with spatially varying composition or microstructure–are omnipresent in nature. From palm trees with radial density gradients, to the spongy trabeculae structure of bone, to the hardness gradient found in many types of beaks, graded materials offer material and structural efficiency. But in man-made structures such as concrete pillars, materials are typically volumetrically homogenous. While using homogenous materials allows for ease of production, improvements in strength, weight, and material usage can be obtained by designing with functionally graded materials. To achieve graded material objects, we are working to construct a 3D printer capable of dynamic mixing of composition material. Starting with concrete and UV-curable polymers, we aim to create structures, such as a bone-inspired beam, which have functionally graded materials.

  • Beast

    Neri Oxman

    Beast is an organic-like entity created synthetically by the incorporation of physical parameters into digital form-generation protocols. A single continuous surface, acting both as structure and as skin, is locally modulated for both structural support and corporeal aid. Beast combines structural, environmental, and corporeal performance by adapting its thickness, pattern density, stiffness, flexibility, and translucency to load, curvature, and skin-pressured areas respectively.

  • Building-Scale 3D Printing

    Neri Oxman and Steven Keating

    How can additive fabrication technologies be scaled to building-sized construction? We introduce a novel method of mobile swarm printing that allows small robotic agents to construct large structures. The robotic agents extrude a fast curing material which doubles as both a concrete mold for structural walls and as a thermal insulation layer. This technique offers many benefits over traditional construction methods, such as speed, custom geometry, and cost. As well, direct integration of building utilities like wiring and plumbing can be incorporated into the printing process.

  • Carpal Skin

    Neri Oxman

    Carpal Skin is a prototype for a protective glove to protect against Carpal Tunnel Syndrome, a medical condition in which the median nerve is compressed at the wrist, leading to numbness, muscle atrophy, and weakness in the hand. Night-time wrist splinting is the recommended treatment for most patients before going into carpal tunnel release surgery. Carpal Skin is a process by which to map the pain-profile of a particular patient—its intensity and duration—and to distribute hard and soft materials to fit the patient’s anatomical and physiological requirements, limiting movement in a customized fashion. The form-generation process is inspired by animal coating patterns in the control of stiffness variation.

  • CNSILK: Computer Numerically Controlled Silk Cocoon Construction

    Neri Oxman

    CNSILK explores the design and fabrication potential of silk fibers—inspired by silkworm cocoons—for the construction of woven habitats. It explores a novel approach to the design and fabrication of silk-based building skins by controlling the mechanical and physical properties of spatial structures inherent in their microstructures using multi-axes fabrication. The method offers construction without assemblies such that material properties vary locally to accommodate for structural and environmental requirements. This approach stands in contrast to functional assemblies and kinetically actuated facades which require a great deal of energy to operate, and are typically maintained by global control. Such material architectures could simultaneously bear structural load, change their transparency so as to control light levels within a spatial compartment (building or vehicle), and open and close embedded pores so as to ventilate a space.

  • Digitally Reconfigurable Forming Surface

    Neri Oxman, Benjamin Peters and Eric Marion

    The digitally reconfigurable surface is a mechanism for directly creating 3D, contoured surfaces from a computer-aided design (CAD) input. A digital design is uploaded into the device, and a grid of thousands of tiny pins–much like the popular pin-art toy–are actuated up and down to form the desired surface. A rubber sheet is held by vacuum pressure onto the tops of the pins to smooth out the surface formed by them; this surface can then be used for industrial forming operations, simple resin casting, and many other applications. The unique phase-changing clutching actuation at the heart of the device allows it to have very small pins and to create strong surfaces at a high resolution. This technique for distributed pin actuation is the first of its kind, and has the potential to make low-cost, high-resolution, reconfigurable molds available to consumers.

  • FABRICOLOGY: Variable-Property 3D Printing as a Case for Sustainable Fabrication

    Neri Oxman
    Rapid prototyping technologies speed product design by facilitating visualization and testing of prototypes. However, such machines are limited to using one material at a time; even high-end 3D printers, which accommodate the deposition of multiple materials, must do so discretely and not in mixtures. This project aims to build a proof-of-concept of a 3D printer able to dynamically mix and vary the ratios of different materials in order to produce a continuous gradient of material properties with real-time correspondence to structural and environmental constraints.
  • Monocoque

    Neri Oxman

    French for "single shell," Monocoque stands for a construction technique that supports structural load using an object's external skin. Contrary to the traditional design of building skins that distinguish between internal structural frameworks and non-bearing skin elements, this approach promotes heterogeneity and differentiation of material properties. The project demonstrates the notion of a structural skin using a Voronoi pattern, the density of which corresponds to multi-scalar loading conditions. The distribution of shear-stress lines and surface pressure is embodied in the allocation and relative thickness of the vein-like elements built into the skin. Its innovative 3D printing technology provides for the ability to print parts and assemblies made of multiple materials within a single build, as well as to create composite materials that present preset combinations of mechanical properties.

  • Morphable Structures

    Neri Oxman and Steven Keating

    Granular materials can be put into a jammed state through the application of pressure to achieve a pseudo-solid material with controllable rigidity and geometry. While jamming principles have been long known, large-scale applications of jammed structures have not been significantly explored. The possibilities for shape-changing machines and structures are vast and jamming provides a plausible mechanism to achieve this effect. In this work, jamming prototypes are constructed to gain a better understanding of this effect. As well, potential specific applications are highlighted and demoed. Such applications range from a morphable chair, to a floor which dynamically changes its softness in response to a user falling down to reduce injury, to artistic free-form sculpting.

  • Rapid Craft

    Neri Oxman

    The values endorsed by vernacular architecture have traditionally promoted designs constructed and informed by and for the environment while using local knowledge and indigenous materials. Under the imperatives and growing recognition of sustainable design, Rapid Craft seeks the integration sought between local construction techniques and globally available digital design technologies to preserve, revive, and reshape these cultural traditions.

  • Raycounting

    Neri Oxman

    Raycounting is a method for generating customized light-shading constructions by registering the intensity and orientation of light rays within a given environment. 3D surfaces of double curvature are the result of assigning light parameters to flat planes. The algorithm calculates the intensity, position and direction of one, or multiple, light sources placed in a given environment and assigns local curvature values to each point in space corresponding to the reference plane and the light dimension. Light performance analysis tools are reconstructed programmatically to allow for morphological synthesis based on intensity, frequency and polarization of light parameters as defined by the user.

  • Robotic Light Expressions

    Neri Oxman and Steven Keating

    We are exploring new modalities of creative photography through robotics and long-exposure photography. Using a robotic arm, a light source is carried through precise movements in front of a camera. Photographic compositions are recorded as images of volumetric light. Robotic light “painting” can also be inverted: the camera is moved via the arm to create an image “painted” with environmental light. Finally, adding real-time sensor input to the moving arm and programming it to explore the physical space around objects can reveal immaterial fields like radio waves, magnetic fields, and heat flows.

  • Spiderbot

    Neri Oxman and Benjamin Peters

    Spiderbot is a cable-suspended robotic gantry system that provides an easily deployable platform from which to print large structures. The body is an extrusion nozzle, a reservoir of material, and parallel winching motors. Cables from the robot are connected to stable points high in the environment, such as large trees or buildings. This actuation arrangement is capable of moving large distances without the need for more expensive and cumbersome linear guides, much like a spider does. The system is easy to set up for mobile projects, but will afford sufficient printing resolution and build volume. Expanding foam can be deposited to create a building-scale printed object rapidly. Another material type of interest is the extrusion or spinning of tension elements, like rope or cable. With tension elements, unique structures such as bridges or webs can be wrapped, woven, or strung around environmental features or previously printed materials.