The Responsive Environments group explores how sensor networks augment and mediate human experience, interaction and perception, while developing new sensing modalities and enabling technologies that create new forms of interactive experience and expression. Our current research encompasses the development and application of various types of sensor networks, energy harvesting and power management, and the technical foundation of ubiquitous computing. Our work is highlighted in diverse application areas, which have included automotive systems, smart highways, medical instrumentation, RFID, wearable computing, and interactive media.
Research Projects
Beyond the Light Switch: New Frontiers in Dynamic Lighting
Matthew AldrichAdvances in building technology and sensor networks offer a chance to imagine new forms of personalized and efficient utility control. One such area is lighting control. With the aid of sensor networks, these new control systems not only offer lower energy consumption, but also enable new ways to specify and augment lighting. It is our belief that dynamic lighting controlled by a single user, or even an entire office floor, is the frontier of future intelligent and adaptive systems.
Boxie the Robot: Interactive Physical Agents for Story Gathering
Joe Paradiso and Alexander RebenHow do we leverage people to make systems more intelligent, efficient, and successful? Is it worthwhile to involve people heavily in the goals of a system? How does a system most effectively coax stories out of people? To investigate these questions, a robot was built that facilitated interaction and documentary gathering within an ubiquitous media framework. We then let the robot roam freely, with the goal of capturing stories about its environment. This was done by leveraging human mobility and intelligence, as the robot relied upon people to move long distances and achieve its goals. The end products were a study of how people related to a robot asking for assistance and interaction in various ways, and a set of movies showing the robot navigating the resulting "thread" of a narrative.
Chameleon Guitar: Physical Heart in a Virtual Body
Joe Paradiso and Amit ZoranHow can traditional values be embedded into a digital object? We explore this concept by implementing a special guitar that combines physical acoustic properties with virtual capabilities. The acoustical values will be embodied by a wooden heart—a unique, replaceable piece of wood that will give the guitar a unique sound. The acoustic signal created by this wooden heart will be digitally processed in order to create flexible sound design.
Dense, Low-Power Environmental Monitoring for Smart Energy Profiling
Nan-Wei Gong, Ashley Turza, David Way and Joe Paradiso with: Phil London, Gary Ware, Brett Leida and Tim Ren (Schneider Electric); Leon Glicksman and Steve Ray (MIT Building Technologies)We are working with sponsor Schneider Electric to deploying a dense, low-power wireless sensor network aimed at environmental monitoring for smart energy profiling. This distributed sensor system measures temperature, humidity, and 3D airflow, and transmits this information through a wireless Zigbee protocol. These sensing units are currently deployed in the lower atrium of E14. The data is being used to inform CFD models of airflow in buildings, explore and retrieve valuable information regarding the efficiency of commercial building HVAC systems, energy efficiency of different building materials, and lighting choices in novel architectural designs.
DoppelLab: Spatialized Sonification in a 3D Virtual Environment
Joe Paradiso, Nicholas Joliat, Brian Mayton, Gershon Dublon, and Ben Houge (MIT Artist in Residence)In DoppelLab, we are developing tools that intuitively and scalably represent the rich, multimodal sensor data produced by a building and its inhabitants. Our aims transcend the traditional graphical display, in terms of the richness of data conveyed and the immersiveness of the user experience. To this end, we have incorporated 3D spatialized data sonification into the DoppelLab application, as well as in standalone installations. Currently, we virtually spatialize streams of audio recorded by nodes throughout the physical space. By reversing and shuffling short audio segments, we distill the sound to its ambient essence while protecting occupant privacy. In addition to the sampled audio, our work includes abstract data sonification that conveys multimodal sensor data. As part of this work, we are collaborating with the internationally active composer and MIT artist-in-residence Ben Houge, towards new avenues for cross-reality data sonification and aleatoric musical composition.
DoppelLab: Tools for Exploring and Harnessing Multimodal Sensor Network Data
Joe Paradiso, Gershon Dublon, Laurel Smith Pardue, Brian Mayton, Nicholas Joliat, and Noah SwartzHomes and offices are being filled with sensor networks to answer specific queries and solve pre-determined problems, but no comprehensive visualization tools exist for fusing these disparate data to examine relationships across spaces and sensing modalities. DoppelLab is an immersive, cross-reality virtual environment that serves as an active repository of the multimodal sensor data produced by a building and its inhabitants. We transform architectural models into browsing environments for real-time sensor data visualization and sonification, as well as open-ended platforms for building audiovisual applications atop those data. These applications in turn become sensor-driven interfaces to physical world actuation and control. DoppelLab encompasses a set of tools for parsing, visualization, sonification, and application development, and by organizing data by the space from which they originate, DoppelLab provides a platform to make both broad and specific queries about the activities, systems, and relationships in a complex, sensor-rich environment.
Expressive Re-Performance
Joe Paradiso and Laurel S. PardueExpressive musical re-performance is about enabling a person to experience the creative aspects of a playing a favorite song regardless of technical expertise. This is done by providing users with computer-linked electronic instruments that distills the instruments' interface but still allows them to provide expressive gesture. The next note in an audio source is triggered on the instrument, with the computer providing correctly pitched audio and mapping the expressive content onto it. Thus, the physicality of the instrument remains, but requires far less technique. We are implementing an expressive re-performance system using commercially available, expressive electronic musical instruments and an actual recording as the basis for deriving audio. Performers will be able to select a voice within the recording and re-perform the song with the targeted line subject to their own creative and expressive impulse.
Feedback Controlled Solid State Lighting
Joe Paradiso and Matt AldrichAt present, luminous efficacy and cost remain the greatest barriers to broad adoption of LED lighting. However, it is anticipated that within several years, these challenges will be overcome. While we may think our basic lighting needs have been met, this technology offers many more opportunities than just energy efficiency: this research attempts to alter our expectations for lighting and cast aside our assumptions about control and performance. We will introduce new, low-cost sensing modalities that are attuned to human factors such as user context, circadian rhythms, or productivity, and integrate these data with atypical environmental factors to move beyond traditional lux measurements. To research and study these themes, we are focusing on the development of superior color-rendering systems, new power topologies for LED control, and low-cost multimodal sensor networks to monitor the lighting network as well as the environment.
FreeD
Joe Paradiso and Amit ZoranThe FreeD is a hand-held, digitally controlled, milling device that is guided and monitored by a computer while still preserving the craftsperson's freedom to sculpt and carve. The computer will intervene only when the milling bit approaches the planned model. Its interaction is either by slowing down the spindle speed or by drawing back the shaft; the rest of the time it allows complete freedom, letting the user to manipulate and shape the work in any creative way.
Funk2: Causal Reflective Programming
Marvin Minsky, Joe Paradiso and Bo MorganFunk2 is a novel process-description language that keeps track of everything that it does. Remembering these causal execution traces allows parallel threads to reflect, recognize, and react to the history and status of other threads. Novel forms of complex, adaptive, nonlinear control algorithms can be written in the Funk2 programming language. Currently, Funk2 is implemented to take advantage of distributed grid processors consisting of a heterogeneous network of computers, so that hundreds of thousands of parallel threads can be run concurrently, each using many gigabytes of memory. Funk2 is inspired by Marvin Minsky's Critic-Selector theory of human cognitive reflection.
New Object Studio
Peter Schmitt, Susanne Seitinger and Amit ZoranNew Object Studio challenges traditional design paradigms by approaching old and new design questions with innovative digital tools and fabrication processes. Using this approach, [N][O] Studio focuses on creating new artifacts. These new products combine mechanical and electronic components to challenge traditional notions of manufactured objects through their integrated functional, visual, and narrative qualities.
Personal Video Layers for Privacy
Joe Paradiso and Gershon DublonWe are developing an opt-in camera network, in which users carrying wearable tags are visible to the network and everyone else is invisible. Existing systems for configurable dynamic privacy in this context are opt-out and catch-all; users desiring privacy carry pre-registered tags that disable sensing and networked media services for everyone in the room. To address these issues, we separate video into layers of flexible sprites representing each person in the field of view, and transmit video of only those who opt-in. Our system can also define groups of users who can be dialed in and out of the video stream dynamically. For cross-reality applications, these dynamic layers achieve a new level of video granularity, allowing users and groups to uncover correspondences between their activities across spaces.
Premonitions: Elevated Awareness
Joe Paradiso, Gershon Dublon, Nicholas David Joliat, Brian Dean Mayton and Ben Houge (MIT Artist in Residence)Our new building lets us see across spaces, extending our visual perception beyond the walls that enclose us. Yet, invisibly, networks of sensors, from HVAC and lighting systems to Twitter and RFID, control our environment and capture our social dynamics. Premonitions proposes to extend our senses into this world of information, imagining the building as glass in every sense. Sensor devices distributed throughout the Lab transmit privacy-protected audio streams, as well as real-time measurements of motion, temperature, humidity, and light levels. The data are composed into an eight-channel audio installation in the glass elevator that turns these dynamic parameters into music, while the microphone streams are spatialized to simulate their real locations in the building. A pressure sensor in the elevator provides us with fine-grained altitude to control the spatialization and sonification. As visitors move from floor to floor, they hear the activities taking place on each.
TRUSS: Tracking Risk with Ubiquitous Smart Sensing
Joe Paradiso, Gershon Dublon and Brian Dean MaytonWe are developing a system for inferring safety context on construction sites by fusing data from wearable devices, distributed sensing infrastructure, and video. Wearable sensors stream real-time levels of dangerous gases, dust, noise, light quality, precise altitude, and motion to base stations that synchronize the mobile devices, monitor the environment, and capture video. Context mined from these data is used to highlight salient elements in the video stream for monitoring and decision support in a control room. We tested our system in a initial user study on a construction site, instrumenting a small number of steel workers and collecting data. A recently completed hardware revision will be followed by further user testing and interface development.
Wearable, Wireless Sensor System for Sports Medicine and Interactive Media
Joe Paradiso, Michael Thomas Lapinski, Dr. Eric Berkson and MGH Sports MedicineThis project is a system of compact, wearable, wireless sensor nodes, equipped with full six-degree-of-freedom inertial measurement units and node-to-node capacitive proximity sensing. A high-bandwidth, channel-shared RF protocol has been developed to acquire data from many (e.g., 25) of these sensors at 100 Hz full-state update rates, and software is being developed to fuse this data into a compact set of descriptive parameters in real time. A base station and central computer clock the network and process received data. We aim to capture and analyze the physical movements of multiple people in real time, using unobtrusive sensors worn on the body. Applications abound in biomotion analysis, sports medicine, health monitoring, interactive exercise, immersive gaming, and interactive dance ensemble performance.
WristQue: A Personal Wristband for Sensing and Smart Infrastructure
Joe Paradiso and Brian MaytonWhile many wearable sensors have been developed, few are actually worn by people on a regular basis. WristQue is a wristband sensor that is comfortable and customizable to encourage widespread adoption. The hardware is 3D printable, giving users a choice of materials and colors. Internally, the wristband will include a main board with microprocessor, standard sensors, and localization/wireless communication, and an additional expansion board that can be replaced to customize functionality of the device for a wide variety of applications. Environmental sensors (temperature, humidity, light) combined with fine-grained indoor localization will enable smarter building infrastructure, allowing HVAC and lighting systems to optimize to the locations and ways that people are actually using the space. Users' preferences can be input through buttons on the wristband. Fine-grained localization also opens up possibilities for larger applications, such as visualizing building usage through DoppelLab and smart displays that react to users' presence.