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Interpretive Questions on Cassell and Kuznets
   

Cassell et al., "Shared Reality: Physical Collaboration with a Virtual Peer"

Adrienne DeWolfe
-Virtual peers seem to have many potential applications. Although the focus of Sam is to encourage collaborative storytelling play, I wonder about the potential for teaching social skills and cooperation. As a teacher, I know that children are coming to school with less experience at cooperation and self amusement in play, especially in larger groups of 3 or more children (I believe this is due to parents allowing less unstructured neighborhood time). Children are very accustomed to having play and free time structured for them, and often seem unable to invent activities for themselves and their peers to engage. They particularly have a hard time on the playground with big groups to play a game; they are stifled by argument and an inability to resolve conflict on their own without adult intervention. As a result, the classroom is taking on more responsibility in teaching cooperative group skills. Do you think that virtual peers would help or hinder the acquisition of cooperative group skills and the ability to self entertain?

Stephanie K. Dalquist
-There are often discussions as to how well children can distinguish between fantasy and reality (especially in relation to video games, violence, etc.). Would a setup in which the objects can exist in both the real and virtual worlds confuse this issue even more?
-How convincing does Sam have to be as a simulated peer?
-How well does this work/ are there any plans to make this work in a cross cultural or multilingual format, since it will be difficult to depend on the same verbal cues for all cultures?

Hilarie Claire Tomasiewicz
-"Animated characters are familiar to children, current versions of children's animation encourage children to be passive consumers of narrative rather than actual producers of their own stories." Do you agree with this?
-Even before the advent of such 'virtual alternatives' as SAM, do you feel that children's animations have always encouraged children to be passive consumers of narrative? What about Charlie Brown as an example of an animation for children?

Walter Dan Stiehl
-From user testing, what effect has the fact that SAM is an animated projection, had upon the play-pattern of the children. Since play is very much tactile based, especially in young children, have you noticed a difference in the play pattern of a child with SAM versus the play-pattern of a normal human child? Have you also thought of sensing up SAM, i.e. with a touch screen or other type of sensor, so that the child can actually touch SAM in the process of determining their playmate's existence? Granted this would be for a much younger child than today's digital 6 or 7 year old.

David Spitz
-What are the differences between collaborative play with other children and collaborative play with Sam? What types of play is Sam "better" at than real-life peers? Does Sam play equally well with all types of children (eg, shy, outgoing; boy, girl; etc)?

Mike Ananny
-Is the goal of this project to offer an alternative to existing technologies, determine the characteristics of child-child interactions that are most "successful" or determine the characteristics of agent-child interactions that are the most "successful"?

Jennifer Chung
-But this certainly cannot be a substitute for developing real social skills, right? Sam will never be rude, or mean, or selfish, or all the negative personality aspects of a "real child" which come into play during real interactions?

Girim Sung
-Could there be a danger of imposing our present cultural definitions of play onto children through the virtual peer? (the virtual peer will represent our current cultural definition of what a child should like to do--the child should be more active rather than passive, the child should collaborate, etc)

Char DeCroos
-I'm curious as the what the wide range of applications for SAM are. Of course one can encourage adults and children to develop stories and through this learn of the world, learn of language, and thinking skills. Are there any applications in perhaps virtual teaching of school or procedural things? "Look mom, I learned to play checkers from Sam!"

Raffi Krikorian
-Is sam supposed to be a companion to the child, or is sam supposed to be something which is actively attempting to stimulate the child? I guess this is a subtle difference, but a companion (such as a playmate from school) has his or her own "agenda" in which the child gets some stimulation (whether it be intellectual or emotional) from -- however, it is also possible that sam is merely a program which is attempting to stimulate the child by proactively modifying its behavior to suit the child. i'm not sure which one would be "better" for the child, but the former is obviously more realistic.

Anindita Basu
-How does Sam affect mental representations of the distinction between fantasy and reality since the play occurs in an almost liminal space between them with an animate and anthropomorphic front for technology?

 

Lois Rostow Kuznets, "On the Couch with Calvin, Hobbes, and Winnie the Pooh"

Adrienne DeWolfe
-So in literature and toy creation there is this history for little boys to play with stuffed animals that play the role of consoler, stimulator of imagination, transitional object, and a bridge towards accomodation. Is there any history of little boys having dolls that played the same roles? Sure I can come up with G.I. Joe or wrestling characters, but these dolls come with a play narration with violent/macho "normalizing" aspects. Is there a history of non-violent dolls for boys? Or is this too gender/sexual identity scary for parents who of course are the purchasing agents?

Stephanie K. Dalquist
-Given his take on the individualistic nature of Western toys, how has/would Sutton-Smith react to the current onslaught of electronic interactive toys? I'm betting he's quite appalled =) Doesn't this solitary play help in stimulating the children to create narratives?
-Has Sutton-Smith considered any cross cultural comparisons of consumerism/solitary use of toys?
-Is the author using Hundred Aker Wood as a "transitional country" like Winnicott used transitional objects?
-As far as women in the series, Calvin and Hobbes also has his mother and his teacher. They may fit interestingly into the continuing analysis of women/authority in the essay (55-57).

Hilarie Claire Tomasiewicz
-Could you elaborate on Sutton-Smiths observation that "play is not really 'nice' and often cruel?" How is play cruel? This aspect of play is one that i do not really understand.

Walter Dan Stiehl
-Do most children today still play with their toys, as Christopher Milne did with Pooh, i.e. use of a stuffed animal as a transitional object? Or has today's "intelligent" toy that "thinks" and speaks on its own changed this? Can today's "interactive" toys ever be a transitional object in the same way as the "un-intelligent" Pooh?

David Spitz
-What are the implications if indeed our culture encourages a sort of animism among children? What exactly does animism mean in this context? Have Mead's findings to the contrary (among animist cultures, paradoxically) been confirmed?

Max Bajracharya
-How does the relationship of literary figures and their play things translate to children and theirs? Do children ever make the connection that their stuffed animals are the same as Hobbes of Winnie the Pooh? Or are Calvin and Hobbes similar, but children are more likely to associate with Calvin? Can children really relate with a stuffed animal? Or do they relate their stuffed animals to them?

Mike Ananny
-How does Sutton-Smith's notion of play with or without objects and play as a means not of conflict resolution but of conflict generation within boundaries agree with the idea of toys as transitional objects and eventual conflict mediators?

Jennifer Chung
-In the absence of a physical toy to take the role of plaything, will children adopt an imaginary playmate, or transform a non-toy object into a role similar to those of Pooh and Hobbes? Do kids play with animistic toys in the same way that they play with imaginary playmates? And (non sequitur prompted by this piece's mention of mediatic elements assimilated into children's stories) Mattel presumably doesn't mind children making up stories involving Barbie, but does mind adults.. assuming the internet to, in fact, be a really large electronic playground would they run after kids posting their made-up Barbie stories to the 'net? (Okay, so that's an intellectual property question..)

Girim Sung
-Why is it that toys are so strongly associated with child's play? Before taking this class, I thought of play as playing baseball outside until dusk or going to the park, but not really of toys. Do children these days spend most of their play time with toys instead of other children?

Char DeCroos
-Is it true that a child "longs for adventure within a very narrow, controllable range of activity, where death and disorder do not loom and where ... the child is a god?" I personally think that children are not that adverse to death and disorder, but being special (child=god) is a crucial component.

Raffi Krikorian
-At what point is the media too much for a child? diana kelly-byrne found "helen" taking the plots for her playtime from books, comics, movies, and even television. at what point does too much media begin to stifle the child's imagination instead of help it?

Carlos Cantu
-Kuznets remarks that, according to Sutton-Smith, both Calvin and Christopher Robbins use toys that "console, while encouraging creativity." If these toys encourage individualism, then what toys marketed today display a more communal approach to problem solving and creativity? And to what extent do parents expectations feed into this individualistic approach?

Anindita Basu
-Can play be controlled to try to control development? Will certain kinds of play happen no matter what? Are there types of play that are linked to development, like they happen cross-culturally (games of tag, hide and go seek, etc)?
-When do kids stop saying that they're playing and think they're too old for it? When do they return to wanting to play?
-Isn't analyzing play as a gateway into psychological turmoil risky if dolls can be used to experiment and act out? Funeral doll play, which happened in many households, seems morbid and disturbed... would it be misinterpreted by therapists?