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Event

The Digital Hollywood AI Summer Summit

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LanKS/Shutterstock.com

LanKS/Shutterstock.com

Monday — Wednesday
July 22, 2024 —
July 24, 2024

This session will address the intelligence and design functions in the development of virtual humans. While other panels will focus on “Virtual Humans as Performers and Internet Personalities,” in this session we will explore the more profound issues of “computer intelligence” and “the machine’s” ability to mimic human emotion and personality, verbal and vocal expression, and respond in conversational interaction. Once a “virtual human” becomes “conversant” as a mature human might, the role of this technology will quickly find a way into our daily life, from virtual human co-pilot as educator, colleague at work, to companion in research and creative endeavors. The possibilities are quite frankly, limitless.

Speakers:

  • Remington Scott, Founder, CEO and Chief Architect, Hyperreal® Inc., VFX, THE LORD OF THE RINGS: THE TWO TOWERS
  • Matthias Wittmann, Visual Effects Supervisor, Digital Domain (CGI, Benjamin Button)
  • John Son, Global Marketing Manager, DeepBrain AI
  • Abran Maldonado + Virtual Human Claira, Create Labs Ventures
  • Pat Pataranutaporn, Technologist + Researcher, Massachusetts Institute of Technology (MIT)
  • Louisa Spring, Innovation and Strategy Lead, T-Mobile, AI, VR, AR, Moderator

Bios:

Remington Scott, Founder, CEO and Chief Architect, Hyperreal®: Hyperreal.io CEO and Chief Architect, Remington Scott, is known for his work on Academy Award winning VFX for blockbuster films and the biggest selling video games. His achievements include creating Gollum / Sméagol for Peter Jackson’s The Lord Of The Rings trilogy; he created the first photo-real digital humans in film for the Academy Award-winning VFX for Spider-Man 2; and the first motion captured theatrical feature film. Scott was named to The Wrap’s 2022 “Innovators List” for, among other efforts, “giving the Metaverse a soul.” He is currently building the platform for ownership of digital identities of the worlds most recognized celebrities to monetize across Ai opportunities.

Matthias Wittmann, Visual Effects Supervisor, Digital Domain: Matthias Wittmann is a multi-award-winning digital human pioneer, and innovator with over 19 years of experience in the visual effects industry. Matthias has worked as an animator, supervisor, and developer on groundbreaking digital human projects across features, experiential and special programs at Digital Domain, where he has been an integral part of the team since 2004. Matthias brings his work a unique blend of artistic and technological expertise, including extensive body capture experience and deep knowledge of developing believable interactive autonomous virtual humans in real-time engines. Matthias’ work has garnered recognition from the industry, including a Visual Effects Society award for “Outstanding Animated Character in a Live Action Motion Picture” for “The Curious Case of Benjamin Button,” a Grand Clio for “Virtual 2Pac – Coachella”, and a VES nomination for the character Thistlewit in “Maleficent.” In 2014, Matthias briefly left Digital Domain to explore his passion for real-time engines. He worked on creating interactive virtual celebrities for augmented reality and highly detailed interactive virtual humans for VR, first with MPC and later with Method EXP. Matthias returned to Digital Domain in 2019 to join the Digital Human Group and New Media department as a VFX Supervisor. In this role, he applies his skills to the development of the most advanced autonomous virtual human in the world, Zoey, utilizing Digital Domain’s proprietary tools and his extensive knowledge of Unreal Engine. Additionally, Matthias supervises projects involving interactive digital humans and is responsible for overseeing facial capture and scanning for features, episodic and more. Most recently, Matthias oversaw the facial scanning of actors for Supermassive Games’ and 2 K’s The Quarry, Tatiana Maslany (She-Hulk: Attorney at Law) and Corey Stoll (Ant-Man and The Wasp: Quantumania). Despite his passion for art and a master in the arts of Kung Fu, Wing Chun, and Krav Maga, Matthias is constantly pushing the envelope in his field by embracing new and emerging technologies with the goal of creating life-like behaviors and appearances for digital humans. Matthias’ role at Digital Domain is integral to the company’s mission of making the impossible possible.

Abran Maldonado is an internationally recognized AI thought leader, keynote speaker, OpenAI ambassador, and co-founder of Create Labs, a Black and Brown founded startup disrupting the generative AI and digital human design space. With years of experience in DEI, entertainment and education technology, including a background in Hip-Hop, digital media, and youth culture, Abran brings a unique perspective to the AI community. As a Gates Millennium Scholar, he is dedicated to advancing diversity in tech and has worked to expand 5G VR/AR edtech solutions to schools nationwide. He is recognized as one of the first AI prompt engineers of the ChatGPT era and the creator of the first GPT-powered AfroLatina virtual avatar, C.L.Ai.R.A. Abran's pioneering work in generative AI and digital human design has earned him a reputation as a visionary in the development of AI technology, and he is dedicated to bringing culture and innovation to life with authentic, AI-powered immersive experiences.

Pat Pataranutaporn is a technologist and a researcher at the Massachusetts Institute of Technology (MIT) where he explores human-AI interaction, human cognitive augmentation, synthetic virtual humans, and synthetic biology. Specifically, he focuses on the intersections between biological and digital systems. He is currently a Ph.D. candidate in the Fluid Interfaces research group at the MIT Media Lab and a KBTG Fellow, working in collaboration with teams at NASA, NTT DATA, IBM, KBTG, UCSB, Stanford, and Harvard on advancing the future of human-computer interaction. Pat has also held a position as a researcher at the NASA SETI Frontier Development Lab. His interdisciplinary research ranges from investigating AI-generated characters for personalized learning and well-being, human-AI co-reasoning, a wearable lab on the body equipped with a programmable bio-digital organ for space exploration, a machine learning model to detect linguistic markers associated with mental health issues, and a mind-controlled 3D printer.
Pat’s research has been published in Nature Machine Intelligence, Nature Biotechnology, IEEE, ACM CHI, ACM SIGGRAPH, ACM ISWC, ACM Augmented Humans, Royal Society of Chemistry, etc. He also serves as a reviewer and editor for IEEE and ACM publications.Pat’s projects have been exhibited at the MIT Museum (Massachusetts), MAXXI – National Museum of 21st Century Art (Italy), The Art Gallery of Western Australia (Australia), Bangkok City Gallery (Thailand), National Museum of Singapore (Singapore), Essex Peabody Museum (USA), London Design Festival (UK), Transmediale Festival (Germany), National Taiwan Science Education Center (Taiwan), IDEA Museum (Arizona), Mesa Arts Center (Arizona), Autodesk Gallery (California), SIGGRAPH Asia (Tokyo), Ars Electronica (Virtual) and more. Pat’s research publication is recognized worldwide and has been featured in the United Nations AI for Good forum, Forbes, Scientific American, MIT Techreview, National Geographic, FastCompany, The Guardian, Disruptive Innovation Festival, and more. As a person, who really loves space dinosaurs, Pat believes in bringing crazy ideas, and moonshot thinking to create future innovation.

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