AfterMath: Visualizing Consequences of Actions through Augmented Reality

Sang-won Leigh, Pattie Maes


Computing technology has advanced to a point where computers demonstrate better performance and precision in some analytical tasks than humans. As a result, we see a promising potential to significantly empower our decision-making process by providing relevant information just in time/space. In this paper, we present AfterMath, a user interface concept of predicting and visualizing consequences of a user’s potential actions. We explore new possibilities through a prototypical system that harnesses physics simulation as a consequence-prediction method and uses augmented reality technology to visualize potential consequences. Finally, we suggest general guidelines for designing systems utilizing this concept.

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