TagMe: An Easy-to-Use Toolkit for Turning the Personal Environment into an Extended Communications Interface

Xavier Benavides, Judith Amores, Pattie Maes


In this paper we present a wearable device in the form of a bracelet that turns everyday objects into interactive physical gameplay. We combine physical exploration and interactive entertainment by providing real-time audio and light feedback without the need to be in front of a screen. In contrast with today’s computer, video and smartphone games, our system has the potential to enhance children’s physical, social and outdoor play. We designed a set of playful applications that seamlessly integrate technology with outdoor game play, music, sports and social interactions.

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