MIT Media Lab, E14-633
Hosted by Hiroshi Ishii and Pattie Maes
I am spending this semester on sabbatical at the MIT Media Lab, largely because there are many friends and colleagues here I've been meaning to have a more substantive interaction with over the years. I am hoping that this semester will just be the start of longer and larger discussions and collaborations in the coming years. In this talk I am going to discuss and demo some recent work in our lab at NYU on graphics and procedural animation, augmented and tele-collaboration, using play to enhance learning, new hardware we've developed for richer interaction, computer vision and related topics, and I'll try to relate those projects to complementary work I see being done by people here.
Ken Perlin is a professor in the Department of Computer Science at New York University, a participating faculty member in the NYU Media and Games Network (MAGNET), and directs the NYU Games For Learning Institute. He was also founding director of the Media Research Laboratory and director of the NYU Center for Advanced Technology. His research interests include graphics, animation, augmented and mixed reality, user interfaces, science education, and multimedia. He received an Academy Award for Technical Achievement from the Academy of Motion Picture Arts and Sciences for his noise and turbulence procedural texturing techniques, which are widely used in feature films and television, as well as the 2008 ACM/SIGGRAPH Computer Graphics Achievement Award, the TrapCode award for achievement in computer graphics research, the NYC Mayor's award for excellence in Science and Technology, the Sokol award for outstanding Science faculty at NYU, and a Presidential Young Investigator Award from the National Science Foundation. Dr. Perlin currently serves on the program committee of the AAAS. He was general chair of the UIST2010 conference, and has been a featured artist at the Whitney Museum of American Art. Dr. Perlin received his PhD in computer science from New York University, and a BA in theoretical mathematics from Harvard University. Before working at NYU he was head of software development at R/GREENBERG Associates in New York, NY. Prior to that he was the system architect for computer-generated animation at Mathematical Applications Group, Inc. He serves on the advisory board for the Centre for Digital Media at GNWC, and has served on the board of directors of both the New York chapter of ACM/SIGGRAPH and the New York Software Industry Association.