Ali, S., Williams, R., Payne B., Park H., Breazeal C. (2019) Constructionism, Ethics, and Creativity: Developing Primary and Middle School Artificial Intelligence Education. Presented in the International Workshop on Education in Artificiation Intelligence K-12 (EDUAI ’19). Palo Alto, CA, USA. Proceedings of IJCAI 2019.
Ali S., Muralidharan L., Alfieri F., Agrawal M., Jorgensen J. (2019) Sonify: Making Visual Graphs Accessible. In: Ahram T., Taiar R., Colson S., Choplin A. (eds) Human Interaction and Emerging Technologies. IHIET 2019. Advances in Intelligent Systems and Computing, vol 1018. Springer, Cham
Ali, S., Moroso, T. (2019). Leveraging Social Robots as a Creativity Support Tool for Young Children. Poster. Computer Science and Learning Science Symposium 2019.
Holmes, J., To, A., Zhang, F., Ali, S., Bai, Z., ... & Hammer, J.. (2019). A Good Scare: Leveraging Game Theming and Narrative to Impact Player Experience. In Proceedings of CHI 2019.
To, A., Ali, S., Kaufman, G. Hammer, J. (2018). Integrating Curiosity and Uncertainty in Game Design. The New Science of Curiosity (pp. 169-203). New York, NY: Nova Science Publishers, Inc.
Spaulding, S., Chen, H., Ali, S., Kulinski, M., & Breazeal, C. (2018, July). A Social Robot System for Modeling Children's Word Pronunciation: Socially Interactive Agents Track. In Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems (pp. 1658-1666). International Foundation for Autonomous Agents and Multiagent Systems.
Ali, S., Breazeal, C. (2018). The Use of Social Robots for Social Emotional Communication within Families with Autism Spectrum Disorder. Play Make Learn
Ali, S., Moroso, T., Breazeal, C. (2019). Can Children Learn Creativity from a Social Robot? In Proceedings of ACM Creativity and Cognition 2019.
To, A., Ali, S., Kaufman, G., & Hammer, J. (2016). Integrating Curiosity and Uncertainty in Game Design. DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG.
Ali, S., To, A., Fath, E., Bai, Z., ... & Kaufman, G. (2018). Transition from Game Driven Goal Delineation to Goal Driven Game Design in Tandem Transformational Game Design Proceedings of the International Academic Conference on Meaningful Play.
Ali, S., Moeller, R., Choi, J., Hammer, J. (2017) Analytic Frameworks for Audience Participation Games and Tools - Spectating Play 2017
To, A., Fath, E., Zhang, E., Ali, S., Kildunne, C., Fan, A., ... & Kaufman, G. (2016). Tandem Transformational Game Design: A Game Design Process Case Study - Proceedings of the International Academic Conference on Meaningful Play.
Ali, S., Bahuguna, B. (2016, July). Guilt, Robots, and Interaction Design. Article
Ali, S. (2016, June). The Suggested Web is Killing Discovery. Article.
Agarwal, B., Goel, V., Ali, S., Talukdar, N., & Sorathia, K. (2014, December). CaptuRing: A Tangible Imaging Tool for Brainstorming. Proceedings of the India HCI 2014 Conference on Human Computer Interaction (p. 132). ACM.