Liu Yang

  • Tangible Media

Liu YANG is an anti-disciplinary design researcher. Her experience spans the domain of parametric design, AIGC, computational fabrication, morphing structures, Human-Computer Interaction (HCI), and space architecture. 

Liu has been engaged in architectural design practice for many years and has more than 20 completed architectural/interior/art design projects in China, the US, and Singapore, which greatly trained her ability of overall thinking, communication, and cooperation.

In her spare time, she enjoys working with friends who have different academic backgrounds, especially when organizing/participating in hack competitions, such as MIT AI Film Hackathon, Microsoft Global Hack, Tsinghua×UN SDG Open-Hack, etc.

In recent years, her interests have been focused on General Design Morphology Theory, Transmedium Deployable Structure (TDS), and space architecture. Liu’s vision is to use multidisciplinary knowledge to empower and reshape the morphological design method, especially in the field of tangible artifacts embedded seamlessly with various ambiance mediums.

Liu has received her bachelor's and master's degree in Architecture and is currently studying for a Ph.D. in Design at Tsinghua University with a minor in FinTech. She is also a visiting student at MIT Media Lab during 2022-2023. Previously, Liu has worked at Microsoft, BIGAI, SCUTAD, etc.