Light, color, texture, geometry and other architectural design elements have been shown to produce predictable and measurable effects on our minds, brains, and bodies. This suggests spaces that can mirror or transform feelings or serve specific purposes like improving learning or enhancing wellbeing can be designed. With Auris, we take a first step towards the design of such spaces in virtual reality by attempting to automatically generate affective virtual environments that can affect our emotions. The input to Auris is a song (audio and lyrics) and the output is a VR world that encapsulates the mood and content of the song.