Computational Textiles Curriculum


The Computational Textiles Curriculum is a collection of projects that leverage the creativity and beauty inherent in e-textiles to create an introductory computer-science curriculum for middle- and high-school students. The curriculum is taught through a sequence of hands-on project explorations of increasing difficulty, with each new project introducing new concepts in computer science, ranging from basic control flow and abstraction to more complex ideas such as networking, data processing, and algorithms. Additionally, the curriculum introduces unique methods of working with the LilyPad Arduino, creating non-traditional projects such as a game controller, a networked fabric piano, an activity monitor, and a gesture recognition glove. The projects are validated, calibrated, and evaluated through a series of workshops with middle- and high-school youth in the Boston area.