An estimated 20-48% of youth in the United States have been exposed to multiple types of trauma in their childhood. This developmental trauma can have significant long-term consequences on youths’ development, including on emotional development, causing youth to have difficulty understanding what they feel, where these feelings come from, how to cope with them, and how to express them. Because many of the traumas they experience are interpersonal and involve their earliest connections, youth also struggle with trusting others and developing social connections. Trauma early in life can also cause delays in cognitive development, impacting youths’ ability to express themselves through language and making it harder for them to express how they feel to others and build relationships.
Integrating principles from expressive arts and narrative-based therapies, we work with young people impacted by developmental trauma to design technological systems that can support youth with identifying, processing, and expressing their emotions and feeling a sense of commonality with others. We do this through three phases:
In Phase 1, we conducted a series of 9 workshops with 54 trauma-impacted youth and young adults which explored various creative digital modalities for expressing emotions, including music, abstract visuals, drawings, and comics. This collaboration culminated in the design of a novel, collage-based digital tool that makes it easy for young people to visually express their emotions and resonate with the visuals shared by others. Our findings suggest that this system can offer a unique avenue for trauma-impacted young people to process their experiences, more easily communicate their emotions, and connect with supportive communities.
In Phase 2, lived experts, primarily young people transitioning out of the foster care system, are making and curating a set of assets that enable youth to create visuals that fully represent their experiences, emotions, and identities.
In Phase 3, the digital system will be integrated into an existing online platform where trauma-impacted youth go to seek resources. Through observing usage and gathering feedback, we will seek to understand how the tool impacts the emotional well-being and social connectedness of youth and young adults who have faced trauma.
You can read some highlights of work done so far in the following publication:
- Ila K Kumar*, Jocelyn Shen*, Craig Ferguson, and Rosalind W Picard. 2025. Connecting through Comics: Design and Evaluation of Cube, an Arts-Based Digital Platform for Trauma-Impacted Youth. Proc. ACM Hum.-Comput. Interact. 9, 2, Article CSCW051 (April 2025), 22 pages. https://doi.org/10.1145/3710949
- Christine Wu*, Ila Krishna Kumar*, and Rosalind Picard. 2025. Navigating Emotions Through Art: Recommendations for Designing Art-Therapy Based Chatbots for Trauma-Impacted Youth. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA ’25), April 26–May 01, 2025, Yokohama, Japan. ACM, New York, NY, USA, 7 pages. https://doi.org/10.1145/3706599.3719869
This project has been done in partnership with staff and young people affiliated with Communities for People, Think of Us' Virtual Support Services, the Colorado Office of the Child's Representative, and Stepping Forward LA. It has been generously funded by The Shah Family Foundation and other donors.