Project

Fashion in Space | Interactive Clothing: The Future of Fashion in Sci-Fi Context

Copyright

Cindy Yang

Cindy Yang

By Xinyi Yang

This project is to design a high fashion interactive clothes in zero-gravity context. As the development of commercial private spaceflight, space travelling will no longer become a dream for the public in the near future. Therefore, by combing the beauty of fashion and space, it can give the public more clear picture about the future life in space.

The project aims at:

From design perspective: exploring the art in space and research for the new garment design language. Moreover, it would become an experience for sci-fi style fashion stage on Earth.

From science perspective: studying the fabric morphology, in order to have a better understanding about the performance of fabric in zero-gravity context.

From social perspective: reimagining the female image in space. For one thing, many female astronauts started to work in the space station but still, only 20 percent of the astronauts are female. For another, the first space suit was made in underwear factory and thousands of females helped to complete the spacesuit by hands. However, it still lacks of female style spacesuit[1].

The whole garment includes two parts:

3D printed garment: The garment is completely finished with 3D printed material. By using computational toolkits, the garment is divided into 221 pieces and all the pieces can be combined together without using any glues and adhesive tape.

Electronic beauty: 50 LEDs are embedded in the garment and can show the human body movement in space by blinking with the help of IMU sensors.

Copyright

Cindy Yang

Copyright

Cindy Yang

Copyright

Steve Boxall / ZERO-G / MIT SEI

References:

1. De Monchaux, Nicholas, 1973-. 2011. Spacesuit: Fashioning Apollo. Cambridge, MA: The MIT

Press.