Project

Mega-Change in Learning

One dimension of our group�s unifying goals is research in learning itself, but postulating new ideas for learning is not enough. What can we do to help bring about real impact and tap the latent global learning potential to provide opportunities for every child (and adult) to have the learning environments they deserve? We make a conceptual distinction along three integrated lines: content, tools and environments, and real-world initiatives. Each of our projects emphasizes at least one of these. We work on extremely low-cost technologies to achieve a high ratio of computational material to learner and provide an immersive environment that opens new possibilities for learning otherwise not achievable. We develop new content and support materials that take advantage of access. We create demonstration projects to explicate new ideas, show possibilities, and provide a means for reflection for learning and to facilitate the change process.