Designing for Tinkerability

Mitchel Resnick, Eric Rosenbaum


Our primary goal in this chapter is to examine strategies for encouraging and supporting a tinkering approach to making and learning. We view this as a design challenge: How can we design technologies and activities for tinkerability? We start, in the next two sections, by giving a fuller description of what we mean by tinkering and why we think it is so valuable as part of the learning process. Then we examine specific technologies and activities we have designed in our research group at the MIT Media Lab, discussing our strategies for encouraging and supporting tinkering.

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