Some reflections on designing construction kits for kids

Brian Silverman, Mitchel Resnick


In this paper, we present ten guiding principles for designing construction kits for kids, informed by our experiences over the past two decades: * Design for Designers * Low Floor and Wide Walls * Make Powerful Ideas Salient – Not Forced * Support Many Paths, Many Styles * Make it as Simple as Possible – and Maybe Even Simpler * Choose Black Boxes Carefully * A Little Bit of Programming Goes a Long Way * Give People What They Want – Not What They Ask For * Invent Things That You Would Want to Use Yourself * Iterate, Iterate – then Iterate Again While these principles apply especially to the development of construction kits, we believe that they could be useful for everyone who designs new technologies for kids.

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