MIT Media Lab
This project investigates urban metagenomics to reveal the invisible microbiological worlds within our cities. Using honeybees to gather ...
20 Day Stranger is a mobile app that creates an intimate and anonymous connection between you and another person. For 20 days, you get co...
Hello, Operator! is a vintage telephone switchboard from 1927, refurbished and wired up to a modern computer. It currently runs a time-ma...
Sneak is a hybrid digital tabletop game for two-to-four players about deception, stealth, and social intuition. Each player secretly cont...
Today, algorithms drive our cars, our economy, what we read, and how we play. Modern-day computer games utilize weighted probabilities to...
Does how you play reflect who you really are? The Media Lab and Tilburg University are bringing science into the game to figure out the c...
While we have learned much about human behavior and neurobiology, there is arguably no field that studies the mind itself. We want to ove...
The MicroPsi project explores broad models of cognition, built on a motivational system that gives rise to autonomous social and cognitiv...
A large-scale art installation that investigates the biological systems that represent and embody human life, and their relationship to t...
A tabletop set of cellular automata ready to exhibit complex systems through simple behaviors, AutomaTiles explores emergent behavior thr...
The building blocks we grow up with and the coordinate systems we are introduced to at an early age shape the design space with which we ...
"For Once In Your Life..." is a site-specific interactive radio play that uses the various sensors in a smartphone to determine specific ...
Giving opaque technology a glass house, Storyboards present the tinkerers or owners of electronic devices with stories of how their devic...
The boundaries and fabric of human experience are continuously redefined by microorganisms, interacting at an imperceptible scale. Though...
Food offers a rich multi-modal experience that can deeply affect emotion and memory. We're interested in exploring the artistic and expre...
Case and Molly is a prototype for a game inspired by (and in homage to) William Gibson's novel Neuromancer. It's about the coordination b...
Named for, and inspired by, the medieval practice of erecting barriers to prevent the spread of disease, Cordon Sanitaire is a collaborat...