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MIT Media Lab
This project investigates urban metagenomics to reveal the invisible microbiological worlds within our cities. Using honeybees to gather sa…
20 Day Stranger is a mobile app that creates an intimate and anonymous connection between you and another person. For 20 days, you get cont…
Hello, Operator! is a vintage telephone switchboard from 1927, refurbished and wired up to a modern computer. It currently runs a time-mana…
Sneak is a hybrid digital tabletop game for two-to-four players about deception, stealth, and social intuition. Each player secretly contro…
Today, algorithms drive our cars, our economy, what we read, and how we play. Modern-day computer games utilize weighted probabilities to m…
Does how you play reflect who you really are? The Media Lab and Tilburg University are bringing science into the game to figure out the con…
While we have learned much about human behavior and neurobiology, there is arguably no field that studies the mind itself. We want to overc…
The MicroPsi project explores broad models of cognition, built on a motivational system that gives rise to autonomous social and cognitive …
Time perception is a fundamental component in our ability to build mental models of our world. Without accurate and precise time perception…
A large-scale art installation that investigates the biological systems that represent and embody human life, and their relationship to the…
A tabletop set of cellular automata ready to exhibit complex systems through simple behaviors, AutomaTiles explores emergent behavior throu…
The building blocks we grow up with and the coordinate systems we are introduced to at an early age shape the design space with which we th…
The crystal oscillator inside a quartz wristwatch vibrates at 32,768 times per second. This is too fast for a human to perceive, and it's e…
"For Once In Your Life..." is a site-specific interactive radio play that uses the various sensors in a smartphone to determine specific de…
radiO_o is a battery-powered speaker worn by hundreds of party guests, turning each person into a local mobile sound system. The radiO_o br…
The Seung Lab at MIT's Brain + Cognitive Sciences Department has developed EyeWire, a game to map the brain. To date, it has attracted an o…
Cristiano Ronaldo can famously volley a corner kick in total darkness. The magic behind this remarkable feat is hidden in Ronaldo's brain, …
Giving opaque technology a glass house, Storyboards present the tinkerers or owners of electronic devices with stories of how their devices…
Competitive chess is an exciting spectator sport. It is fast-paced, dynamic, and deeply psychological. Unfortunately, most of the game's dr…
The boundaries and fabric of human experience are continuously redefined by microorganisms, interacting at an imperceptible scale. Though h…
Food offers a rich multi-modal experience that can deeply affect emotion and memory. We're interested in exploring the artistic and express…
Case and Molly is a prototype for a game inspired by (and in homage to) William Gibson's novel Neuromancer. It's about the coordination bet…
Amino is a design-driven mini-lab that allows users to carry out a bacterial transformation and enables the subsequent care and feeding of …
Named for, and inspired by, the medieval practice of erecting barriers to prevent the spread of disease, Cordon Sanitaire is a collaborativ…
Sculptural artifacts that model and reveal the embedded history of human thought and scientific principles hidden inside banal digital tech…