art
artificial intelligence
health
design
human-machine interaction
learning + teaching
robotics
technology
architecture
human-computer interaction
consumer electronics
music
kids
wearable computing
bioengineering
data
sensors
machine learning
politics
environment
networks
space
cognition
social science
entertainment
wellbeing
economy
computer science
history
creativity
storytelling
interfaces
covid19
ethics
engineering
prosthetics
alumni
civic technology
developing countries
community
biology
privacy
social robotics
social media
computer vision
neurobiology
augmented reality
communications
virtual reality
imaging
public health
urban planning
industry
synthetic biology
biotechnology
social networks
affective computing
transportation
energy
food
biomechanics
climate change
data visualization
government
behavioral science
social change
fabrication
ocean
women
medicine
zero gravity
materials
data science
startup
cognitive science
diversity
agriculture
blockchain
prosthetic design
manufacturing
genetics
sustainability
neural interfacing and control
racial justice
human augmentation
3d printing
gaming
banking and finance
healthcare
electrical engineering
cryptocurrency
fashion
bionics
ecology
civic action
construction
microfabrication
language learning
open source
security
mental health
performance
sleep
systems
natural language processing
marginalized communities
perception
interactive
autonomous vehicles
microbiology
visualization
internet of things
social justice
collective intelligence
mechanical engineering
water
member company
textiles
clinical science
cities
code
nanoscience
mapping
physiology
physics
chemistry
nonverbal behavior
voice
assistive technology
biomedical imaging
rfid
hacking
long-term interaction
trust
sports and fitness
algorithms
orthotic design
gender studies
networking
womens health
pharmaceuticals
culture
autism research
mechatronics
soft-tissue biomechanics
open access
law
business
digital currency
real estate
internet
science
exhibit
wireless
cells
news
decision-making
misinformation
asl
Augmenting and mediating human experience, interaction, and perception with sensor networks
Designing, prototyping, and building the artifacts of our sci-fi space future
Converting the patterns of nature and the human body into beneficial signals and energy
Advancing human wellbeing by developing new ways to communicate, understand, and respond to emotion
T² Tool Kit: A Tangible Telepresence (T²) Concept Framework aiming at Future Human Diaspora
Life with AI | Designing the future of smart systems to improve the human experience
Connected Mind + Body | Revolutionizing the future of mental and physical wellbeing
Future Worlds | Design and action for the future we want to live in
Invent new tangible and embodied interactions that inspire and engage people
According to WHO, epilepsy is the fourth most common neurological disease globally. CDC statistics show that 1 in 26 individuals in the U.S…
Human-computer interaction (HCI) has traditionally focused on designing and investigating interfaces that provide explicit visual, auditory…
We introduce SkinBot: a lightweight robot that moves over the skin's surface with a two-legged suction-based locomotion mechanism and captu…
Cultivating Creativity | Catalyzing a global movement enabling everyone to unlock and unleash their individual and collective creativity
Media Lab Director Dava Newman talks to Leonard David about research that may counteract the effects of microgravity on astronauts' bodies.
Under the sky of this blue planet, we borrow the air from the Earth and release them again, repurpose and rearrange the element of it. We a…
OverviewWe have created a new customizable, multi-user research-through-play platform designed to facilitate social skill development for c…
Doze is an IoT enabled platform for personalized scent diffusion and on-skin drug delivery. Leveraging a hydrogel technology, the Doze syst…
Chee, G*., Cobb, T.*, Richter-Lunn, K.*, Wicaksono, I.*, and Freedman, B.R., 2020. Doze: Hydrogel-Based Epidermal Platform for Personalized Scent Diffusion. In Adjunct Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable Computers.
Cells’ biomechanical responses to external stimuli have been intensively studied but rarely implemented into devices that interact wit…
Dementyev A., Hernandez J., Choi I., Follmer S., Paradiso J., "Epidermal Robots: Wearable Sensors That Climb On The Skin" In Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2 (3), September 2018.
A. Dementyev, J. Hernandez, S. Follmer, I. Choi, and J. Paradiso. "SkinBot: A Wearable Skin Climbing Robot." ACM User Interface Software and Technology Symposium, October 2017.
Breathing actions are used to augment controller-based input by giving superpowers to players in two VR games. Blowing out long and strong …
Light enables our visual perception. It is the most common medium for displaying digital information. Light regulates our circadian rhythms…