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Advancing human wellbeing by developing new ways to communicate, understand, and respond to emotion
Human-computer interaction (HCI) has traditionally focused on designing and investigating interfaces that provide explicit visual, auditory…
Augmenting and mediating human experience, interaction, and perception with sensor networks
Space Exploration Initiative
Converting the patterns of nature and the human body into beneficial signals and energy
Epilepsy is the fourth most common neurological disease globally. In the U.S., 1.2% of the national population reported active epilepsy in …
Seamlessly coupling the worlds of bits and atoms by giving dynamic physical form to digital information and computation
OverviewWe have created a new customizable, multi-user research-through-play platform designed to facilitate social skill development for c…
Doze is an IoT enabled platform for personalized scent diffusion and on-skin drug delivery. Leveraging a hydrogel technology, the Doze syst…
Chee, G*., Cobb, T.*, Richter-Lunn, K.*, Wicaksono, I.*, and Freedman, B.R., 2020. Doze: Hydrogel-Based Epidermal Platform for Personalized Scent Diffusion. In Adjunct Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable Computers.
Cells’ biomechanical responses to external stimuli have been intensively studied but rarely implemented into devices that interact wit…
We introduce SkinBot: a lightweight robot that moves over the skin's surface with a two-legged suction-based locomotion mechanism and captu…
Dementyev A., Hernandez J., Choi I., Follmer S., Paradiso J., "Epidermal Robots: Wearable Sensors That Climb On The Skin" In Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2 (3), September 2018.
A. Dementyev, J. Hernandez, S. Follmer, I. Choi, and J. Paradiso. "SkinBot: A Wearable Skin Climbing Robot." ACM User Interface Software and Technology Symposium, October 2017.
Breathing actions are used to augment controller-based input by giving superpowers to players in two VR games. Blowing out long and strong …
Light enables our visual perception. It is the most common medium for displaying digital information. Light regulates our circadian rhythms…