artificial intelligence
art
health
design
human-machine interaction
learning + teaching
robotics
technology
architecture
human-computer interaction
consumer electronics
music
kids
wearable computing
bioengineering
data
sensors
machine learning
politics
environment
networks
space
cognition
social science
entertainment
wellbeing
economy
computer science
history
creativity
storytelling
interfaces
covid19
ethics
engineering
alumni
prosthetics
civic technology
developing countries
community
biology
privacy
social robotics
social media
neurobiology
computer vision
augmented reality
communications
virtual reality
imaging
public health
urban planning
industry
synthetic biology
biotechnology
social networks
affective computing
transportation
energy
food
biomechanics
climate change
data visualization
government
behavioral science
social change
fabrication
ocean
women
materials
medicine
zero gravity
data science
startup
cognitive science
manufacturing
diversity
agriculture
blockchain
prosthetic design
genetics
sustainability
neural interfacing and control
racial justice
human augmentation
3d printing
gaming
banking and finance
electrical engineering
healthcare
cryptocurrency
fashion
bionics
ecology
civic action
construction
microfabrication
language learning
open source
security
mental health
performance
sleep
systems
natural language processing
marginalized communities
perception
interactive
autonomous vehicles
microbiology
visualization
internet of things
social justice
collective intelligence
mechanical engineering
water
textiles
member company
clinical science
cities
code
nanoscience
mapping
physiology
physics
chemistry
nonverbal behavior
voice
assistive technology
biomedical imaging
rfid
hacking
long-term interaction
trust
sports and fitness
algorithms
orthotic design
gender studies
womens health
networking
law
pharmaceuticals
culture
autism research
mechatronics
soft-tissue biomechanics
open access
business
digital currency
real estate
internet
science
exhibit
wireless
cells
news
decision-making
misinformation
asl
Invent new tangible and embodied interactions that inspire and engage people
Engaging people in creative learning experiences
Looking beyond smart cities
Learning Creative Learning is an online course and community of educators, designers, technologists, and tinkerers exploring creative learn…
Public libraries are one of most trusted public institutions in the U.S. and increasingly provide a broad range of education services, rang…
Digital Learning + Collaboration Studio
Teen Summit is a biennial week-long Youth Leadership event that brings Clubhouse youth together from each of the 100 Clubhouses internation…
Scratch Day (day.scratch.mit.edu) is a network of face-to-face local gatherings, on the same day in all parts of the world, where people ca…
In September 2014, 150 parents, engineers, designers, and healthcare practitioners gathered at the MIT Media Lab for the "Make the Breast P…
ML Learning
Open Agriculture Initiative (OpenAg)
Creating technology for social change
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
The LEGO Wayfinder project combines LEGO, robotics, and seawater into a playground of project-based learning and citizen science for buddin…
Pedro Reynolds-Cuéllar and Daniela Delgado Ramos. 2020. Community-Based Technology Co-Design: Insights on Participation, and the Value of the “Co” In Proceedings of the 16th Participatory Design Conference 2020 - Participation(s) Otherwise - Volume 1 (PDC '20). Association for Computing Machinery, New York, NY, USA, 75–84.
Media Lab researchers are teaming up with public librarians to design new projects and programs for libraries.
Scratch is the world's most popular coding community for kids. Millions of kids around the world are using Scratch to program their ow…
Mekatilili is a learning initiative that provides a platform for African youth to enhance technical skills through creative learning a…
Seymour Papert’s ideas about children, computers, and learning inspired many.
Cognimates is a platform where parents and children (7-10 years old) participate in creative programming activities in which they lea…
Code Next : Cultural Resonation
Media Lab spinoff Formlabs has become a unicorn.
How to Make (almost) Anything is a community as much as it is a class.
Lessons from a month in a Chinese knitting plant.
The Lifelong Kindergarten group is collaborating with the Museum of Science in Boston to develop materials and workshops that engage young …
Spin is a photography turntable system that lets you capture how your DIY projects come together over time. With Spin, you can create GIFs …
Build in Progress is a platform for sharing the story of your design process. With Build in Progress, makers document as they develop their…