- Research Assistant
Valdemar Danry a Researcher, Artist and Tech Humanist at Massachusetts Institute of Technology. His passion is the intersection between philosophy, technology and arts. With his background in philosophy of mind, neuroscience, extended reality (XR) and artificial intelligence, he seeks to explore how the augmented body mediates our experiences of the world not just as something physical but as something which is "lived".
Valdemar is currently working on interfaces that sense, evaluate and stimulate reasoning patterns and sensations in humans by using artificial intelligence and brain-computer interfaces. His earlier work include award winning art installations, theoretical frameworks for designing technology that experientially integrate with the human body, multi-user creative virtual reality tools, AI generated characters for online learning, philosophical investigations of the aesthetics of virtual reality art, and more.
He has worked with international collaborators from MIT, Harvard, Georgia Tech, IBM Research, and University of California, and has exhibited his work at Ars Electronica, IDFA, Electrical Art… View full description
Valdemar Danry a Researcher, Artist and Tech Humanist at Massachusetts Institute of Technology. His passion is the intersection between philosophy, technology and arts. With his background in philosophy of mind, neuroscience, extended reality (XR) and artificial intelligence, he seeks to explore how the augmented body mediates our experiences of the world not just as something physical but as something which is "lived".
Valdemar is currently working on interfaces that sense, evaluate and stimulate reasoning patterns and sensations in humans by using artificial intelligence and brain-computer interfaces. His earlier work include award winning art installations, theoretical frameworks for designing technology that experientially integrate with the human body, multi-user creative virtual reality tools, AI generated characters for online learning, philosophical investigations of the aesthetics of virtual reality art, and more.
He has worked with international collaborators from MIT, Harvard, Georgia Tech, IBM Research, and University of California, and has exhibited his work at Ars Electronica, IDFA, Electrical Artifacts and at the MIT Museum. His research has been published in impactful journals and conferences like “Nature: Machine Intelligence”, “ACM CHI”, “IEEE Computer Graphics and Applications”, and “ACM Augmented Humans” with more research under review.
Read more about his vision and work on his website.