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More Close
Research
Space Enabled

Advancing justice in Earth's complex systems using designs enabled by space

#robotics #design #human-computer interaction +52 more
Not Accepting Applicants
Archived
Research
Collective Learning

Transforming data into knowledge

#design #social networks #virtual reality +39 more
Not Accepting Applicants
Research
Human Dynamics

Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion

#robotics #design #social networks +68 more
Not Accepting Applicants
Research
Viral Communications

People and intelligent machines in a creative, symbiotic loop

#design #virtual reality #computer vision +43 more
Accepting Applicants
Research
Social Machines

Promoting deeper learning and understanding in human networks

#design #social networks #computer vision +50 more
Accepting Applicants
Archived
Research
Open Ocean

Open Ocean

#robotics #virtual reality #art +32 more
Archived
Research
Object-Based Media

Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies

#robotics #design #virtual reality +52 more
Not Accepting Applicants
Archived
Project Research

My Deep Sea, My Backyard

Seventy percent of nations have deep-sea environments within their maritime Exclusive Economic Zones (EEZs), yet only 16 percent of them ar…

in Open Ocean
Katy Croff Bell · Alexis Hope +1 more
#developing countries #environment #history +2 more
Archived
Article Research

Mars on Earth: What can Victorian-era polar exploration teach us about space travel?

Tom Standage and Seth Stevenson talk to a range of experts about what Victorian-era polar exploration can teach us about space travel.

via The Secret History of the Future · July 31, 2019
in Space Enabled
#space #history
Archived
Project Research

The universal decay of collective memory and attention

Collective memory and attention are sustained by two channels: oral communication (communicative memory) and the physical recording of info…

in Collective Learning
Cristian Esteban Candia Vallejos · Cesar A. Hidalgo +1 more
#art #communications #entertainment +5 more
Archived
Archived
Project Research

How the medium shapes the message: Printing and the rise of the arts and sciences

Communication technologies, from printing to social media, affect our historical records by changing the way ideas are spread and recorded.…

in Collective Learning
Cristian Ignacio Jara Figueroa · Amy Yu +1 more
#social science #social change #history
Archived
Archived
Project Research

Pantheon

What if we could look at the entire history of humanity at once? Pantheon aims to create a data-driven view of history by collecting, …

in Collective Learning
Cesar A. Hidalgo · Kevin Zeng Hu +2 more
#art #communications #data +5 more
Archived
Archived
Research
Disobedience Award

Disobedience Award

#civic media #systems #ethics +2 more
Archived
Research
Ethics

Ethics Initiative

#human-computer interaction #art #artificial intelligence +12 more
Article Research

Beyond Bias: Contextualizing “ethical AI” within the history of exploitation and innovation in medical research

"It’s time for us to move beyond 'bias' as the anchor point for our efforts to build ethical and fair algorithms."

via Medium · Dec. 20, 2019
in Ethics
#artificial intelligence #ethics #history +1 more
Article Research

From famous to forgotten

Collective Learning head César Hidalgo talks to Innovation Hub about cultural knowledge, and how our collective memories form and fade.

via Innovation Hub · May 17, 2019
in Collective Learning
#social change #history
Publication Research

How the medium shapes the message: Printing and the rise of the arts and sciences

Jara-Figueroa C, Yu AZ, Hidalgo CA (2019) How the medium shapes the message: Printing and the rise of the arts and sciences. PLoS ONE 14(2): e0205771. https://doi.org/10.1371/journal.pone.0205771

Article, Feb. 2019
in Collective Learning
#social science #social change #history
Article Research

I'm Joi Ito, Director of the MIT Media Lab. I'm leading the selection committee for the Media Lab's Disobedience Award. Ask me anything!

I'm here to answer your questions about the award, my views on disobedience, and, of course, anything else.

via Reddit · Aug. 2, 2018
in Director's Office · Disobedience Award
#civic media #systems #history
Article Research

How we’ll forget John Lennon

César Hidalgo considers the role technology plays in how people and events enter, and fade from, collective memory.

via Nautilus · Jan. 10, 2019
in Collective Learning
#art #communications #entertainment +4 more
Article Research

My Deep Sea, My Backyard: Empowering nations to study the deep

The deep sea is the common heritage of all of humankind and we must all share in the responsibility to be good stewards of it.

via Forbes · Nov. 21, 2018
in Open Ocean
#environment #history #wellbeing +1 more
Archived
Research
Living Mobile

Enhancing mobile life through improved user interactions

#design #human-computer interaction #art +16 more
Not Accepting Applicants
Article Research

Structural and temporal patterns of the first global trading market

We investigate the structure and dynamics of a network representative of the global trading market that emerged during the 16th century.

via Royal Society Open Science · Aug. 22, 2018
in Collective Learning
#social networks #banking and finance #networks +1 more
Project Research

Grounded Language Learning and Understanding

Language is grounded in experience. Unlike dictionaries which define words in terms of other words, humans understand many basic words in t…

in Social Machines
Deb Roy
#archives #history
Archived
Project Research

Artifacts of the Presence Era

Like the visible layers of a canyon, the layers in Artifacts of the Presence Era tell a story of past events. The images and sounds produce…

in Sociable Media
Judith S. Donath
#archives #history
Archived
Project Research

WatchMe

Communication is much more than the direct transfer of information. It is an interactive collaborative act including potentially rich verba…

in Living Mobile
Chris Schmandt
#wearable computing #archives #history
Archived
Project Research

Sensetable

Sensetable is a system that wirelessly, quickly, and accurately tracks the positions of multiple objects on a flat display surface. The tra…

in Tangible Media
Hiroshi Ishii · James Patten
#archives #history
Archived
Project Research

Squish: Using Toys to Direct Interactive Characters

Joysticks are a natural interface for controlling F-11s. Mice and keyboards suffice for document preparation. But what is the right interfa…

in Synthetic Characters
#kids #archives #history
Archived
Project Research

AlphaWolf

AlphaWolf presents a synthetic wolf pack comprised of autonomous and semi-autonomous wolves who interact with each other much as real wolve…

in Synthetic Characters
#archives #history
Archived

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